/* * Licensed under the GNU Lesser General Public License Version 3 * * This library is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the license, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this library. If not, see . */ // generated automatically - do not change module gio.ActionMapT; public import gio.Action; public import gio.ActionIF; public import gio.c.functions; public import gio.c.types; public import glib.Str; public import gobject.ObjectG; /** * The GActionMap interface is implemented by #GActionGroup * implementations that operate by containing a number of * named #GAction instances, such as #GSimpleActionGroup. * * One useful application of this interface is to map the * names of actions from various action groups to unique, * prefixed names (e.g. by prepending "app." or "win."). * This is the motivation for the 'Map' part of the interface * name. */ public template ActionMapT(TStruct) { /** Get the main Gtk struct */ public GActionMap* getActionMapStruct(bool transferOwnership = false) { if (transferOwnership) ownedRef = false; return cast(GActionMap*)getStruct(); } /** * Adds an action to the @action_map. * * If the action map already contains an action with the same name * as @action then the old action is dropped from the action map. * * The action map takes its own reference on @action. * * Params: * action = a #GAction * * Since: 2.32 */ public void addAction(ActionIF action) { g_action_map_add_action(getActionMapStruct(), (action is null) ? null : action.getActionStruct()); } /** * A convenience function for creating multiple #GSimpleAction instances * and adding them to a #GActionMap. * * Each action is constructed as per one #GActionEntry. * * |[ * static void * activate_quit (GSimpleAction *simple, * GVariant *parameter, * gpointer user_data) * { * exit (0); * } * * static void * activate_print_string (GSimpleAction *simple, * GVariant *parameter, * gpointer user_data) * { * g_print ("%s\n", g_variant_get_string (parameter, NULL)); * } * * static GActionGroup * * create_action_group (void) * { * const GActionEntry entries[] = { * { "quit", activate_quit }, * { "print-string", activate_print_string, "s" } * }; * GSimpleActionGroup *group; * * group = g_simple_action_group_new (); * g_action_map_add_action_entries (G_ACTION_MAP (group), entries, G_N_ELEMENTS (entries), NULL); * * return G_ACTION_GROUP (group); * } * ]| * * Params: * entries = a pointer to * the first item in an array of #GActionEntry structs * nEntries = the length of @entries, or -1 if @entries is %NULL-terminated * userData = the user data for signal connections * * Since: 2.32 */ public void addActionEntries(GActionEntry[] entries, void* userData) { g_action_map_add_action_entries(getActionMapStruct(), entries.ptr, cast(int)entries.length, userData); } /** * Looks up the action with the name @action_name in @action_map. * * If no such action exists, returns %NULL. * * Params: * actionName = the name of an action * * Returns: a #GAction, or %NULL * * Since: 2.32 */ public ActionIF lookupAction(string actionName) { auto p = g_action_map_lookup_action(getActionMapStruct(), Str.toStringz(actionName)); if(p is null) { return null; } return ObjectG.getDObject!(Action, ActionIF)(cast(GAction*) p); } /** * Removes the named action from the action map. * * If no action of this name is in the map then nothing happens. * * Params: * actionName = the name of the action * * Since: 2.32 */ public void removeAction(string actionName) { g_action_map_remove_action(getActionMapStruct(), Str.toStringz(actionName)); } }