/* * Licensed under the GNU Lesser General Public License Version 3 * * This library is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the license, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this library. If not, see . */ // generated automatically - do not change module gio.Permission; private import gio.AsyncResultIF; private import gio.Cancellable; private import gio.c.functions; public import gio.c.types; private import glib.ErrorG; private import glib.GException; private import gobject.ObjectG; /** * A #GPermission represents the status of the caller's permission to * perform a certain action. * * You can query if the action is currently allowed and if it is * possible to acquire the permission so that the action will be allowed * in the future. * * There is also an API to actually acquire the permission and one to * release it. * * As an example, a #GPermission might represent the ability for the * user to write to a #GSettings object. This #GPermission object could * then be used to decide if it is appropriate to show a "Click here to * unlock" button in a dialog and to provide the mechanism to invoke * when that button is clicked. */ public class Permission : ObjectG { /** the main Gtk struct */ protected GPermission* gPermission; /** Get the main Gtk struct */ public GPermission* getPermissionStruct(bool transferOwnership = false) { if (transferOwnership) ownedRef = false; return gPermission; } /** the main Gtk struct as a void* */ protected override void* getStruct() { return cast(void*)gPermission; } protected override void setStruct(GObject* obj) { gPermission = cast(GPermission*)obj; super.setStruct(obj); } /** * Sets our main struct and passes it to the parent class. */ public this (GPermission* gPermission, bool ownedRef = false) { this.gPermission = gPermission; super(cast(GObject*)gPermission, ownedRef); } /** */ public static GType getType() { return g_permission_get_type(); } /** * Attempts to acquire the permission represented by @permission. * * The precise method by which this happens depends on the permission * and the underlying authentication mechanism. A simple example is * that a dialog may appear asking the user to enter their password. * * You should check with g_permission_get_can_acquire() before calling * this function. * * If the permission is acquired then %TRUE is returned. Otherwise, * %FALSE is returned and @error is set appropriately. * * This call is blocking, likely for a very long time (in the case that * user interaction is required). See g_permission_acquire_async() for * the non-blocking version. * * Params: * cancellable = a #GCancellable, or %NULL * * Returns: %TRUE if the permission was successfully acquired * * Since: 2.26 * * Throws: GException on failure. */ public bool acquire(Cancellable cancellable) { GError* err = null; auto p = g_permission_acquire(gPermission, (cancellable is null) ? null : cancellable.getCancellableStruct(), &err) != 0; if (err !is null) { throw new GException( new ErrorG(err) ); } return p; } /** * Attempts to acquire the permission represented by @permission. * * This is the first half of the asynchronous version of * g_permission_acquire(). * * Params: * cancellable = a #GCancellable, or %NULL * callback = the #GAsyncReadyCallback to call when done * userData = the user data to pass to @callback * * Since: 2.26 */ public void acquireAsync(Cancellable cancellable, GAsyncReadyCallback callback, void* userData) { g_permission_acquire_async(gPermission, (cancellable is null) ? null : cancellable.getCancellableStruct(), callback, userData); } /** * Collects the result of attempting to acquire the permission * represented by @permission. * * This is the second half of the asynchronous version of * g_permission_acquire(). * * Params: * result = the #GAsyncResult given to the #GAsyncReadyCallback * * Returns: %TRUE if the permission was successfully acquired * * Since: 2.26 * * Throws: GException on failure. */ public bool acquireFinish(AsyncResultIF result) { GError* err = null; auto p = g_permission_acquire_finish(gPermission, (result is null) ? null : result.getAsyncResultStruct(), &err) != 0; if (err !is null) { throw new GException( new ErrorG(err) ); } return p; } /** * Gets the value of the 'allowed' property. This property is %TRUE if * the caller currently has permission to perform the action that * @permission represents the permission to perform. * * Returns: the value of the 'allowed' property * * Since: 2.26 */ public bool getAllowed() { return g_permission_get_allowed(gPermission) != 0; } /** * Gets the value of the 'can-acquire' property. This property is %TRUE * if it is generally possible to acquire the permission by calling * g_permission_acquire(). * * Returns: the value of the 'can-acquire' property * * Since: 2.26 */ public bool getCanAcquire() { return g_permission_get_can_acquire(gPermission) != 0; } /** * Gets the value of the 'can-release' property. This property is %TRUE * if it is generally possible to release the permission by calling * g_permission_release(). * * Returns: the value of the 'can-release' property * * Since: 2.26 */ public bool getCanRelease() { return g_permission_get_can_release(gPermission) != 0; } /** * This function is called by the #GPermission implementation to update * the properties of the permission. You should never call this * function except from a #GPermission implementation. * * GObject notify signals are generated, as appropriate. * * Params: * allowed = the new value for the 'allowed' property * canAcquire = the new value for the 'can-acquire' property * canRelease = the new value for the 'can-release' property * * Since: 2.26 */ public void implUpdate(bool allowed, bool canAcquire, bool canRelease) { g_permission_impl_update(gPermission, allowed, canAcquire, canRelease); } /** * Attempts to release the permission represented by @permission. * * The precise method by which this happens depends on the permission * and the underlying authentication mechanism. In most cases the * permission will be dropped immediately without further action. * * You should check with g_permission_get_can_release() before calling * this function. * * If the permission is released then %TRUE is returned. Otherwise, * %FALSE is returned and @error is set appropriately. * * This call is blocking, likely for a very long time (in the case that * user interaction is required). See g_permission_release_async() for * the non-blocking version. * * Params: * cancellable = a #GCancellable, or %NULL * * Returns: %TRUE if the permission was successfully released * * Since: 2.26 * * Throws: GException on failure. */ public bool release(Cancellable cancellable) { GError* err = null; auto p = g_permission_release(gPermission, (cancellable is null) ? null : cancellable.getCancellableStruct(), &err) != 0; if (err !is null) { throw new GException( new ErrorG(err) ); } return p; } /** * Attempts to release the permission represented by @permission. * * This is the first half of the asynchronous version of * g_permission_release(). * * Params: * cancellable = a #GCancellable, or %NULL * callback = the #GAsyncReadyCallback to call when done * userData = the user data to pass to @callback * * Since: 2.26 */ public void releaseAsync(Cancellable cancellable, GAsyncReadyCallback callback, void* userData) { g_permission_release_async(gPermission, (cancellable is null) ? null : cancellable.getCancellableStruct(), callback, userData); } /** * Collects the result of attempting to release the permission * represented by @permission. * * This is the second half of the asynchronous version of * g_permission_release(). * * Params: * result = the #GAsyncResult given to the #GAsyncReadyCallback * * Returns: %TRUE if the permission was successfully released * * Since: 2.26 * * Throws: GException on failure. */ public bool releaseFinish(AsyncResultIF result) { GError* err = null; auto p = g_permission_release_finish(gPermission, (result is null) ? null : result.getAsyncResultStruct(), &err) != 0; if (err !is null) { throw new GException( new ErrorG(err) ); } return p; } }