/* * Licensed under the GNU Lesser General Public License Version 3 * * This library is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the license, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this library. If not, see . */ // generated automatically - do not change module gio.SocketClient; private import gio.AsyncResultIF; private import gio.Cancellable; private import gio.IOStream; private import gio.ProxyResolver; private import gio.ProxyResolverIF; private import gio.SocketAddress; private import gio.SocketConnectable; private import gio.SocketConnectableIF; private import gio.SocketConnection; private import gio.c.functions; public import gio.c.types; private import glib.ConstructionException; private import glib.ErrorG; private import glib.GException; private import glib.Str; private import gobject.ObjectG; private import gobject.Signals; private import std.algorithm; /** * #GSocketClient is a lightweight high-level utility class for connecting to * a network host using a connection oriented socket type. * * You create a #GSocketClient object, set any options you want, and then * call a sync or async connect operation, which returns a #GSocketConnection * subclass on success. * * The type of the #GSocketConnection object returned depends on the type of * the underlying socket that is in use. For instance, for a TCP/IP connection * it will be a #GTcpConnection. * * As #GSocketClient is a lightweight object, you don't need to cache it. You * can just create a new one any time you need one. * * Since: 2.22 */ public class SocketClient : ObjectG { /** the main Gtk struct */ protected GSocketClient* gSocketClient; /** Get the main Gtk struct */ public GSocketClient* getSocketClientStruct(bool transferOwnership = false) { if (transferOwnership) ownedRef = false; return gSocketClient; } /** the main Gtk struct as a void* */ protected override void* getStruct() { return cast(void*)gSocketClient; } protected override void setStruct(GObject* obj) { gSocketClient = cast(GSocketClient*)obj; super.setStruct(obj); } /** * Sets our main struct and passes it to the parent class. */ public this (GSocketClient* gSocketClient, bool ownedRef = false) { this.gSocketClient = gSocketClient; super(cast(GObject*)gSocketClient, ownedRef); } /** */ public static GType getType() { return g_socket_client_get_type(); } /** * Creates a new #GSocketClient with the default options. * * Returns: a #GSocketClient. * Free the returned object with g_object_unref(). * * Since: 2.22 * * Throws: ConstructionException GTK+ fails to create the object. */ public this() { auto p = g_socket_client_new(); if(p is null) { throw new ConstructionException("null returned by new"); } this(cast(GSocketClient*) p, true); } /** * Enable proxy protocols to be handled by the application. When the * indicated proxy protocol is returned by the #GProxyResolver, * #GSocketClient will consider this protocol as supported but will * not try to find a #GProxy instance to handle handshaking. The * application must check for this case by calling * g_socket_connection_get_remote_address() on the returned * #GSocketConnection, and seeing if it's a #GProxyAddress of the * appropriate type, to determine whether or not it needs to handle * the proxy handshaking itself. * * This should be used for proxy protocols that are dialects of * another protocol such as HTTP proxy. It also allows cohabitation of * proxy protocols that are reused between protocols. A good example * is HTTP. It can be used to proxy HTTP, FTP and Gopher and can also * be use as generic socket proxy through the HTTP CONNECT method. * * When the proxy is detected as being an application proxy, TLS handshake * will be skipped. This is required to let the application do the proxy * specific handshake. * * Params: * protocol = The proxy protocol */ public void addApplicationProxy(string protocol) { g_socket_client_add_application_proxy(gSocketClient, Str.toStringz(protocol)); } /** * Tries to resolve the @connectable and make a network connection to it. * * Upon a successful connection, a new #GSocketConnection is constructed * and returned. The caller owns this new object and must drop their * reference to it when finished with it. * * The type of the #GSocketConnection object returned depends on the type of * the underlying socket that is used. For instance, for a TCP/IP connection * it will be a #GTcpConnection. * * The socket created will be the same family as the address that the * @connectable resolves to, unless family is set with g_socket_client_set_family() * or indirectly via g_socket_client_set_local_address(). The socket type * defaults to %G_SOCKET_TYPE_STREAM but can be set with * g_socket_client_set_socket_type(). * * If a local address is specified with g_socket_client_set_local_address() the * socket will be bound to this address before connecting. * * Params: * connectable = a #GSocketConnectable specifying the remote address. * cancellable = optional #GCancellable object, %NULL to ignore. * * Returns: a #GSocketConnection on success, %NULL on error. * * Since: 2.22 * * Throws: GException on failure. */ public SocketConnection connect(SocketConnectableIF connectable, Cancellable cancellable) { GError* err = null; auto p = g_socket_client_connect(gSocketClient, (connectable is null) ? null : connectable.getSocketConnectableStruct(), (cancellable is null) ? null : cancellable.getCancellableStruct(), &err); if (err !is null) { throw new GException( new ErrorG(err) ); } if(p is null) { return null; } return ObjectG.getDObject!(SocketConnection)(cast(GSocketConnection*) p, true); } /** * This is the asynchronous version of g_socket_client_connect(). * * When the operation is finished @callback will be * called. You can then call g_socket_client_connect_finish() to get * the result of the operation. * * Params: * connectable = a #GSocketConnectable specifying the remote address. * cancellable = a #GCancellable, or %NULL * callback = a #GAsyncReadyCallback * userData = user data for the callback * * Since: 2.22 */ public void connectAsync(SocketConnectableIF connectable, Cancellable cancellable, GAsyncReadyCallback callback, void* userData) { g_socket_client_connect_async(gSocketClient, (connectable is null) ? null : connectable.getSocketConnectableStruct(), (cancellable is null) ? null : cancellable.getCancellableStruct(), callback, userData); } /** * Finishes an async connect operation. See g_socket_client_connect_async() * * Params: * result = a #GAsyncResult. * * Returns: a #GSocketConnection on success, %NULL on error. * * Since: 2.22 * * Throws: GException on failure. */ public SocketConnection connectFinish(AsyncResultIF result) { GError* err = null; auto p = g_socket_client_connect_finish(gSocketClient, (result is null) ? null : result.getAsyncResultStruct(), &err); if (err !is null) { throw new GException( new ErrorG(err) ); } if(p is null) { return null; } return ObjectG.getDObject!(SocketConnection)(cast(GSocketConnection*) p, true); } /** * This is a helper function for g_socket_client_connect(). * * Attempts to create a TCP connection to the named host. * * @host_and_port may be in any of a number of recognized formats; an IPv6 * address, an IPv4 address, or a domain name (in which case a DNS * lookup is performed). Quoting with [] is supported for all address * types. A port override may be specified in the usual way with a * colon. Ports may be given as decimal numbers or symbolic names (in * which case an /etc/services lookup is performed). * * If no port override is given in @host_and_port then @default_port will be * used as the port number to connect to. * * In general, @host_and_port is expected to be provided by the user (allowing * them to give the hostname, and a port override if necessary) and * @default_port is expected to be provided by the application. * * In the case that an IP address is given, a single connection * attempt is made. In the case that a name is given, multiple * connection attempts may be made, in turn and according to the * number of address records in DNS, until a connection succeeds. * * Upon a successful connection, a new #GSocketConnection is constructed * and returned. The caller owns this new object and must drop their * reference to it when finished with it. * * In the event of any failure (DNS error, service not found, no hosts * connectable) %NULL is returned and @error (if non-%NULL) is set * accordingly. * * Params: * hostAndPort = the name and optionally port of the host to connect to * defaultPort = the default port to connect to * cancellable = a #GCancellable, or %NULL * * Returns: a #GSocketConnection on success, %NULL on error. * * Since: 2.22 * * Throws: GException on failure. */ public SocketConnection connectToHost(string hostAndPort, ushort defaultPort, Cancellable cancellable) { GError* err = null; auto p = g_socket_client_connect_to_host(gSocketClient, Str.toStringz(hostAndPort), defaultPort, (cancellable is null) ? null : cancellable.getCancellableStruct(), &err); if (err !is null) { throw new GException( new ErrorG(err) ); } if(p is null) { return null; } return ObjectG.getDObject!(SocketConnection)(cast(GSocketConnection*) p, true); } /** * This is the asynchronous version of g_socket_client_connect_to_host(). * * When the operation is finished @callback will be * called. You can then call g_socket_client_connect_to_host_finish() to get * the result of the operation. * * Params: * hostAndPort = the name and optionally the port of the host to connect to * defaultPort = the default port to connect to * cancellable = a #GCancellable, or %NULL * callback = a #GAsyncReadyCallback * userData = user data for the callback * * Since: 2.22 */ public void connectToHostAsync(string hostAndPort, ushort defaultPort, Cancellable cancellable, GAsyncReadyCallback callback, void* userData) { g_socket_client_connect_to_host_async(gSocketClient, Str.toStringz(hostAndPort), defaultPort, (cancellable is null) ? null : cancellable.getCancellableStruct(), callback, userData); } /** * Finishes an async connect operation. See g_socket_client_connect_to_host_async() * * Params: * result = a #GAsyncResult. * * Returns: a #GSocketConnection on success, %NULL on error. * * Since: 2.22 * * Throws: GException on failure. */ public SocketConnection connectToHostFinish(AsyncResultIF result) { GError* err = null; auto p = g_socket_client_connect_to_host_finish(gSocketClient, (result is null) ? null : result.getAsyncResultStruct(), &err); if (err !is null) { throw new GException( new ErrorG(err) ); } if(p is null) { return null; } return ObjectG.getDObject!(SocketConnection)(cast(GSocketConnection*) p, true); } /** * Attempts to create a TCP connection to a service. * * This call looks up the SRV record for @service at @domain for the * "tcp" protocol. It then attempts to connect, in turn, to each of * the hosts providing the service until either a connection succeeds * or there are no hosts remaining. * * Upon a successful connection, a new #GSocketConnection is constructed * and returned. The caller owns this new object and must drop their * reference to it when finished with it. * * In the event of any failure (DNS error, service not found, no hosts * connectable) %NULL is returned and @error (if non-%NULL) is set * accordingly. * * Params: * domain = a domain name * service = the name of the service to connect to * cancellable = a #GCancellable, or %NULL * * Returns: a #GSocketConnection if successful, or %NULL on error * * Throws: GException on failure. */ public SocketConnection connectToService(string domain, string service, Cancellable cancellable) { GError* err = null; auto p = g_socket_client_connect_to_service(gSocketClient, Str.toStringz(domain), Str.toStringz(service), (cancellable is null) ? null : cancellable.getCancellableStruct(), &err); if (err !is null) { throw new GException( new ErrorG(err) ); } if(p is null) { return null; } return ObjectG.getDObject!(SocketConnection)(cast(GSocketConnection*) p, true); } /** * This is the asynchronous version of * g_socket_client_connect_to_service(). * * Params: * domain = a domain name * service = the name of the service to connect to * cancellable = a #GCancellable, or %NULL * callback = a #GAsyncReadyCallback * userData = user data for the callback * * Since: 2.22 */ public void connectToServiceAsync(string domain, string service, Cancellable cancellable, GAsyncReadyCallback callback, void* userData) { g_socket_client_connect_to_service_async(gSocketClient, Str.toStringz(domain), Str.toStringz(service), (cancellable is null) ? null : cancellable.getCancellableStruct(), callback, userData); } /** * Finishes an async connect operation. See g_socket_client_connect_to_service_async() * * Params: * result = a #GAsyncResult. * * Returns: a #GSocketConnection on success, %NULL on error. * * Since: 2.22 * * Throws: GException on failure. */ public SocketConnection connectToServiceFinish(AsyncResultIF result) { GError* err = null; auto p = g_socket_client_connect_to_service_finish(gSocketClient, (result is null) ? null : result.getAsyncResultStruct(), &err); if (err !is null) { throw new GException( new ErrorG(err) ); } if(p is null) { return null; } return ObjectG.getDObject!(SocketConnection)(cast(GSocketConnection*) p, true); } /** * This is a helper function for g_socket_client_connect(). * * Attempts to create a TCP connection with a network URI. * * @uri may be any valid URI containing an "authority" (hostname/port) * component. If a port is not specified in the URI, @default_port * will be used. TLS will be negotiated if #GSocketClient:tls is %TRUE. * (#GSocketClient does not know to automatically assume TLS for * certain URI schemes.) * * Using this rather than g_socket_client_connect() or * g_socket_client_connect_to_host() allows #GSocketClient to * determine when to use application-specific proxy protocols. * * Upon a successful connection, a new #GSocketConnection is constructed * and returned. The caller owns this new object and must drop their * reference to it when finished with it. * * In the event of any failure (DNS error, service not found, no hosts * connectable) %NULL is returned and @error (if non-%NULL) is set * accordingly. * * Params: * uri = A network URI * defaultPort = the default port to connect to * cancellable = a #GCancellable, or %NULL * * Returns: a #GSocketConnection on success, %NULL on error. * * Since: 2.26 * * Throws: GException on failure. */ public SocketConnection connectToUri(string uri, ushort defaultPort, Cancellable cancellable) { GError* err = null; auto p = g_socket_client_connect_to_uri(gSocketClient, Str.toStringz(uri), defaultPort, (cancellable is null) ? null : cancellable.getCancellableStruct(), &err); if (err !is null) { throw new GException( new ErrorG(err) ); } if(p is null) { return null; } return ObjectG.getDObject!(SocketConnection)(cast(GSocketConnection*) p, true); } /** * This is the asynchronous version of g_socket_client_connect_to_uri(). * * When the operation is finished @callback will be * called. You can then call g_socket_client_connect_to_uri_finish() to get * the result of the operation. * * Params: * uri = a network uri * defaultPort = the default port to connect to * cancellable = a #GCancellable, or %NULL * callback = a #GAsyncReadyCallback * userData = user data for the callback * * Since: 2.26 */ public void connectToUriAsync(string uri, ushort defaultPort, Cancellable cancellable, GAsyncReadyCallback callback, void* userData) { g_socket_client_connect_to_uri_async(gSocketClient, Str.toStringz(uri), defaultPort, (cancellable is null) ? null : cancellable.getCancellableStruct(), callback, userData); } /** * Finishes an async connect operation. See g_socket_client_connect_to_uri_async() * * Params: * result = a #GAsyncResult. * * Returns: a #GSocketConnection on success, %NULL on error. * * Since: 2.26 * * Throws: GException on failure. */ public SocketConnection connectToUriFinish(AsyncResultIF result) { GError* err = null; auto p = g_socket_client_connect_to_uri_finish(gSocketClient, (result is null) ? null : result.getAsyncResultStruct(), &err); if (err !is null) { throw new GException( new ErrorG(err) ); } if(p is null) { return null; } return ObjectG.getDObject!(SocketConnection)(cast(GSocketConnection*) p, true); } /** * Gets the proxy enable state; see g_socket_client_set_enable_proxy() * * Returns: whether proxying is enabled * * Since: 2.26 */ public bool getEnableProxy() { return g_socket_client_get_enable_proxy(gSocketClient) != 0; } /** * Gets the socket family of the socket client. * * See g_socket_client_set_family() for details. * * Returns: a #GSocketFamily * * Since: 2.22 */ public GSocketFamily getFamily() { return g_socket_client_get_family(gSocketClient); } /** * Gets the local address of the socket client. * * See g_socket_client_set_local_address() for details. * * Returns: a #GSocketAddress or %NULL. Do not free. * * Since: 2.22 */ public SocketAddress getLocalAddress() { auto p = g_socket_client_get_local_address(gSocketClient); if(p is null) { return null; } return ObjectG.getDObject!(SocketAddress)(cast(GSocketAddress*) p); } /** * Gets the protocol name type of the socket client. * * See g_socket_client_set_protocol() for details. * * Returns: a #GSocketProtocol * * Since: 2.22 */ public GSocketProtocol getProtocol() { return g_socket_client_get_protocol(gSocketClient); } /** * Gets the #GProxyResolver being used by @client. Normally, this will * be the resolver returned by g_proxy_resolver_get_default(), but you * can override it with g_socket_client_set_proxy_resolver(). * * Returns: The #GProxyResolver being used by * @client. * * Since: 2.36 */ public ProxyResolverIF getProxyResolver() { auto p = g_socket_client_get_proxy_resolver(gSocketClient); if(p is null) { return null; } return ObjectG.getDObject!(ProxyResolver, ProxyResolverIF)(cast(GProxyResolver*) p); } /** * Gets the socket type of the socket client. * * See g_socket_client_set_socket_type() for details. * * Returns: a #GSocketFamily * * Since: 2.22 */ public GSocketType getSocketType() { return g_socket_client_get_socket_type(gSocketClient); } /** * Gets the I/O timeout time for sockets created by @client. * * See g_socket_client_set_timeout() for details. * * Returns: the timeout in seconds * * Since: 2.26 */ public uint getTimeout() { return g_socket_client_get_timeout(gSocketClient); } /** * Gets whether @client creates TLS connections. See * g_socket_client_set_tls() for details. * * Returns: whether @client uses TLS * * Since: 2.28 */ public bool getTls() { return g_socket_client_get_tls(gSocketClient) != 0; } /** * Gets the TLS validation flags used creating TLS connections via * @client. * * Returns: the TLS validation flags * * Since: 2.28 */ public GTlsCertificateFlags getTlsValidationFlags() { return g_socket_client_get_tls_validation_flags(gSocketClient); } /** * Sets whether or not @client attempts to make connections via a * proxy server. When enabled (the default), #GSocketClient will use a * #GProxyResolver to determine if a proxy protocol such as SOCKS is * needed, and automatically do the necessary proxy negotiation. * * See also g_socket_client_set_proxy_resolver(). * * Params: * enable = whether to enable proxies * * Since: 2.26 */ public void setEnableProxy(bool enable) { g_socket_client_set_enable_proxy(gSocketClient, enable); } /** * Sets the socket family of the socket client. * If this is set to something other than %G_SOCKET_FAMILY_INVALID * then the sockets created by this object will be of the specified * family. * * This might be useful for instance if you want to force the local * connection to be an ipv4 socket, even though the address might * be an ipv6 mapped to ipv4 address. * * Params: * family = a #GSocketFamily * * Since: 2.22 */ public void setFamily(GSocketFamily family) { g_socket_client_set_family(gSocketClient, family); } /** * Sets the local address of the socket client. * The sockets created by this object will bound to the * specified address (if not %NULL) before connecting. * * This is useful if you want to ensure that the local * side of the connection is on a specific port, or on * a specific interface. * * Params: * address = a #GSocketAddress, or %NULL * * Since: 2.22 */ public void setLocalAddress(SocketAddress address) { g_socket_client_set_local_address(gSocketClient, (address is null) ? null : address.getSocketAddressStruct()); } /** * Sets the protocol of the socket client. * The sockets created by this object will use of the specified * protocol. * * If @protocol is %0 that means to use the default * protocol for the socket family and type. * * Params: * protocol = a #GSocketProtocol * * Since: 2.22 */ public void setProtocol(GSocketProtocol protocol) { g_socket_client_set_protocol(gSocketClient, protocol); } /** * Overrides the #GProxyResolver used by @client. You can call this if * you want to use specific proxies, rather than using the system * default proxy settings. * * Note that whether or not the proxy resolver is actually used * depends on the setting of #GSocketClient:enable-proxy, which is not * changed by this function (but which is %TRUE by default) * * Params: * proxyResolver = a #GProxyResolver, or %NULL for the * default. * * Since: 2.36 */ public void setProxyResolver(ProxyResolverIF proxyResolver) { g_socket_client_set_proxy_resolver(gSocketClient, (proxyResolver is null) ? null : proxyResolver.getProxyResolverStruct()); } /** * Sets the socket type of the socket client. * The sockets created by this object will be of the specified * type. * * It doesn't make sense to specify a type of %G_SOCKET_TYPE_DATAGRAM, * as GSocketClient is used for connection oriented services. * * Params: * type = a #GSocketType * * Since: 2.22 */ public void setSocketType(GSocketType type) { g_socket_client_set_socket_type(gSocketClient, type); } /** * Sets the I/O timeout for sockets created by @client. @timeout is a * time in seconds, or 0 for no timeout (the default). * * The timeout value affects the initial connection attempt as well, * so setting this may cause calls to g_socket_client_connect(), etc, * to fail with %G_IO_ERROR_TIMED_OUT. * * Params: * timeout = the timeout * * Since: 2.26 */ public void setTimeout(uint timeout) { g_socket_client_set_timeout(gSocketClient, timeout); } /** * Sets whether @client creates TLS (aka SSL) connections. If @tls is * %TRUE, @client will wrap its connections in a #GTlsClientConnection * and perform a TLS handshake when connecting. * * Note that since #GSocketClient must return a #GSocketConnection, * but #GTlsClientConnection is not a #GSocketConnection, this * actually wraps the resulting #GTlsClientConnection in a * #GTcpWrapperConnection when returning it. You can use * g_tcp_wrapper_connection_get_base_io_stream() on the return value * to extract the #GTlsClientConnection. * * If you need to modify the behavior of the TLS handshake (eg, by * setting a client-side certificate to use, or connecting to the * #GTlsConnection::accept-certificate signal), you can connect to * @client's #GSocketClient::event signal and wait for it to be * emitted with %G_SOCKET_CLIENT_TLS_HANDSHAKING, which will give you * a chance to see the #GTlsClientConnection before the handshake * starts. * * Params: * tls = whether to use TLS * * Since: 2.28 */ public void setTls(bool tls) { g_socket_client_set_tls(gSocketClient, tls); } /** * Sets the TLS validation flags used when creating TLS connections * via @client. The default value is %G_TLS_CERTIFICATE_VALIDATE_ALL. * * Params: * flags = the validation flags * * Since: 2.28 */ public void setTlsValidationFlags(GTlsCertificateFlags flags) { g_socket_client_set_tls_validation_flags(gSocketClient, flags); } protected class OnDelegateWrapper { static OnDelegateWrapper[] listeners; void delegate(GSocketClientEvent, SocketConnectableIF, IOStream, SocketClient) dlg; gulong handlerId; this(void delegate(GSocketClientEvent, SocketConnectableIF, IOStream, SocketClient) dlg) { this.dlg = dlg; this.listeners ~= this; } void remove(OnDelegateWrapper source) { foreach(index, wrapper; listeners) { if (wrapper.handlerId == source.handlerId) { listeners[index] = null; listeners = std.algorithm.remove(listeners, index); break; } } } } /** * Emitted when @client's activity on @connectable changes state. * Among other things, this can be used to provide progress * information about a network connection in the UI. The meanings of * the different @event values are as follows: * * - %G_SOCKET_CLIENT_RESOLVING: @client is about to look up @connectable * in DNS. @connection will be %NULL. * * - %G_SOCKET_CLIENT_RESOLVED: @client has successfully resolved * @connectable in DNS. @connection will be %NULL. * * - %G_SOCKET_CLIENT_CONNECTING: @client is about to make a connection * to a remote host; either a proxy server or the destination server * itself. @connection is the #GSocketConnection, which is not yet * connected. Since GLib 2.40, you can access the remote * address via g_socket_connection_get_remote_address(). * * - %G_SOCKET_CLIENT_CONNECTED: @client has successfully connected * to a remote host. @connection is the connected #GSocketConnection. * * - %G_SOCKET_CLIENT_PROXY_NEGOTIATING: @client is about to negotiate * with a proxy to get it to connect to @connectable. @connection is * the #GSocketConnection to the proxy server. * * - %G_SOCKET_CLIENT_PROXY_NEGOTIATED: @client has negotiated a * connection to @connectable through a proxy server. @connection is * the stream returned from g_proxy_connect(), which may or may not * be a #GSocketConnection. * * - %G_SOCKET_CLIENT_TLS_HANDSHAKING: @client is about to begin a TLS * handshake. @connection is a #GTlsClientConnection. * * - %G_SOCKET_CLIENT_TLS_HANDSHAKED: @client has successfully completed * the TLS handshake. @connection is a #GTlsClientConnection. * * - %G_SOCKET_CLIENT_COMPLETE: @client has either successfully connected * to @connectable (in which case @connection is the #GSocketConnection * that it will be returning to the caller) or has failed (in which * case @connection is %NULL and the client is about to return an error). * * Each event except %G_SOCKET_CLIENT_COMPLETE may be emitted * multiple times (or not at all) for a given connectable (in * particular, if @client ends up attempting to connect to more than * one address). However, if @client emits the #GSocketClient::event * signal at all for a given connectable, that it will always emit * it with %G_SOCKET_CLIENT_COMPLETE when it is done. * * Note that there may be additional #GSocketClientEvent values in * the future; unrecognized @event values should be ignored. * * Params: * event = the event that is occurring * connectable = the #GSocketConnectable that @event is occurring on * connection = the current representation of the connection * * Since: 2.32 */ gulong addOn(void delegate(GSocketClientEvent, SocketConnectableIF, IOStream, SocketClient) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0) { auto wrapper = new OnDelegateWrapper(dlg); wrapper.handlerId = Signals.connectData( this, "event", cast(GCallback)&callBack, cast(void*)wrapper, cast(GClosureNotify)&callBackDestroy, connectFlags); return wrapper.handlerId; } extern(C) static void callBack(GSocketClient* socketclientStruct, GSocketClientEvent event, GSocketConnectable* connectable, GIOStream* connection, OnDelegateWrapper wrapper) { wrapper.dlg(event, ObjectG.getDObject!(SocketConnectable, SocketConnectableIF)(connectable), ObjectG.getDObject!(IOStream)(connection), wrapper.outer); } extern(C) static void callBackDestroy(OnDelegateWrapper wrapper, GClosure* closure) { wrapper.remove(wrapper); } }