/* * Licensed under the GNU Lesser General Public License Version 3 * * This library is free software: you can redistribute it and/or modify * it under the terms of the GNU Lesser General Public License as published by * the Free Software Foundation, either version 3 of the license, or * (at your option) any later version. * * This software is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public License * along with this library. If not, see . */ // generated automatically - do not change module gio.SocketListener; private import gio.AsyncResultIF; private import gio.Cancellable; private import gio.Socket; private import gio.SocketAddress; private import gio.SocketConnection; private import gio.c.functions; public import gio.c.types; private import glib.ConstructionException; private import glib.ErrorG; private import glib.GException; private import gobject.ObjectG; private import gobject.Signals; private import std.algorithm; /** * A #GSocketListener is an object that keeps track of a set * of server sockets and helps you accept sockets from any of the * socket, either sync or async. * * If you want to implement a network server, also look at #GSocketService * and #GThreadedSocketService which are subclass of #GSocketListener * that makes this even easier. * * Since: 2.22 */ public class SocketListener : ObjectG { /** the main Gtk struct */ protected GSocketListener* gSocketListener; /** Get the main Gtk struct */ public GSocketListener* getSocketListenerStruct(bool transferOwnership = false) { if (transferOwnership) ownedRef = false; return gSocketListener; } /** the main Gtk struct as a void* */ protected override void* getStruct() { return cast(void*)gSocketListener; } protected override void setStruct(GObject* obj) { gSocketListener = cast(GSocketListener*)obj; super.setStruct(obj); } /** * Sets our main struct and passes it to the parent class. */ public this (GSocketListener* gSocketListener, bool ownedRef = false) { this.gSocketListener = gSocketListener; super(cast(GObject*)gSocketListener, ownedRef); } /** */ public static GType getType() { return g_socket_listener_get_type(); } /** * Creates a new #GSocketListener with no sockets to listen for. * New listeners can be added with e.g. g_socket_listener_add_address() * or g_socket_listener_add_inet_port(). * * Returns: a new #GSocketListener. * * Since: 2.22 * * Throws: ConstructionException GTK+ fails to create the object. */ public this() { auto p = g_socket_listener_new(); if(p is null) { throw new ConstructionException("null returned by new"); } this(cast(GSocketListener*) p, true); } /** * Blocks waiting for a client to connect to any of the sockets added * to the listener. Returns a #GSocketConnection for the socket that was * accepted. * * If @source_object is not %NULL it will be filled out with the source * object specified when the corresponding socket or address was added * to the listener. * * If @cancellable is not %NULL, then the operation can be cancelled by * triggering the cancellable object from another thread. If the operation * was cancelled, the error %G_IO_ERROR_CANCELLED will be returned. * * Params: * sourceObject = location where #GObject pointer will be stored, or %NULL * cancellable = optional #GCancellable object, %NULL to ignore. * * Returns: a #GSocketConnection on success, %NULL on error. * * Since: 2.22 * * Throws: GException on failure. */ public SocketConnection accept(out ObjectG sourceObject, Cancellable cancellable) { GObject* outsourceObject = null; GError* err = null; auto p = g_socket_listener_accept(gSocketListener, &outsourceObject, (cancellable is null) ? null : cancellable.getCancellableStruct(), &err); if (err !is null) { throw new GException( new ErrorG(err) ); } sourceObject = ObjectG.getDObject!(ObjectG)(outsourceObject); if(p is null) { return null; } return ObjectG.getDObject!(SocketConnection)(cast(GSocketConnection*) p, true); } /** * This is the asynchronous version of g_socket_listener_accept(). * * When the operation is finished @callback will be * called. You can then call g_socket_listener_accept_socket() * to get the result of the operation. * * Params: * cancellable = a #GCancellable, or %NULL * callback = a #GAsyncReadyCallback * userData = user data for the callback * * Since: 2.22 */ public void acceptAsync(Cancellable cancellable, GAsyncReadyCallback callback, void* userData) { g_socket_listener_accept_async(gSocketListener, (cancellable is null) ? null : cancellable.getCancellableStruct(), callback, userData); } /** * Finishes an async accept operation. See g_socket_listener_accept_async() * * Params: * result = a #GAsyncResult. * sourceObject = Optional #GObject identifying this source * * Returns: a #GSocketConnection on success, %NULL on error. * * Since: 2.22 * * Throws: GException on failure. */ public SocketConnection acceptFinish(AsyncResultIF result, out ObjectG sourceObject) { GObject* outsourceObject = null; GError* err = null; auto p = g_socket_listener_accept_finish(gSocketListener, (result is null) ? null : result.getAsyncResultStruct(), &outsourceObject, &err); if (err !is null) { throw new GException( new ErrorG(err) ); } sourceObject = ObjectG.getDObject!(ObjectG)(outsourceObject); if(p is null) { return null; } return ObjectG.getDObject!(SocketConnection)(cast(GSocketConnection*) p, true); } /** * Blocks waiting for a client to connect to any of the sockets added * to the listener. Returns the #GSocket that was accepted. * * If you want to accept the high-level #GSocketConnection, not a #GSocket, * which is often the case, then you should use g_socket_listener_accept() * instead. * * If @source_object is not %NULL it will be filled out with the source * object specified when the corresponding socket or address was added * to the listener. * * If @cancellable is not %NULL, then the operation can be cancelled by * triggering the cancellable object from another thread. If the operation * was cancelled, the error %G_IO_ERROR_CANCELLED will be returned. * * Params: * sourceObject = location where #GObject pointer will be stored, or %NULL. * cancellable = optional #GCancellable object, %NULL to ignore. * * Returns: a #GSocket on success, %NULL on error. * * Since: 2.22 * * Throws: GException on failure. */ public Socket acceptSocket(out ObjectG sourceObject, Cancellable cancellable) { GObject* outsourceObject = null; GError* err = null; auto p = g_socket_listener_accept_socket(gSocketListener, &outsourceObject, (cancellable is null) ? null : cancellable.getCancellableStruct(), &err); if (err !is null) { throw new GException( new ErrorG(err) ); } sourceObject = ObjectG.getDObject!(ObjectG)(outsourceObject); if(p is null) { return null; } return ObjectG.getDObject!(Socket)(cast(GSocket*) p, true); } /** * This is the asynchronous version of g_socket_listener_accept_socket(). * * When the operation is finished @callback will be * called. You can then call g_socket_listener_accept_socket_finish() * to get the result of the operation. * * Params: * cancellable = a #GCancellable, or %NULL * callback = a #GAsyncReadyCallback * userData = user data for the callback * * Since: 2.22 */ public void acceptSocketAsync(Cancellable cancellable, GAsyncReadyCallback callback, void* userData) { g_socket_listener_accept_socket_async(gSocketListener, (cancellable is null) ? null : cancellable.getCancellableStruct(), callback, userData); } /** * Finishes an async accept operation. See g_socket_listener_accept_socket_async() * * Params: * result = a #GAsyncResult. * sourceObject = Optional #GObject identifying this source * * Returns: a #GSocket on success, %NULL on error. * * Since: 2.22 * * Throws: GException on failure. */ public Socket acceptSocketFinish(AsyncResultIF result, out ObjectG sourceObject) { GObject* outsourceObject = null; GError* err = null; auto p = g_socket_listener_accept_socket_finish(gSocketListener, (result is null) ? null : result.getAsyncResultStruct(), &outsourceObject, &err); if (err !is null) { throw new GException( new ErrorG(err) ); } sourceObject = ObjectG.getDObject!(ObjectG)(outsourceObject); if(p is null) { return null; } return ObjectG.getDObject!(Socket)(cast(GSocket*) p, true); } /** * Creates a socket of type @type and protocol @protocol, binds * it to @address and adds it to the set of sockets we're accepting * sockets from. * * Note that adding an IPv6 address, depending on the platform, * may or may not result in a listener that also accepts IPv4 * connections. For more deterministic behavior, see * g_socket_listener_add_inet_port(). * * @source_object will be passed out in the various calls * to accept to identify this particular source, which is * useful if you're listening on multiple addresses and do * different things depending on what address is connected to. * * If successful and @effective_address is non-%NULL then it will * be set to the address that the binding actually occurred at. This * is helpful for determining the port number that was used for when * requesting a binding to port 0 (ie: "any port"). This address, if * requested, belongs to the caller and must be freed. * * Params: * address = a #GSocketAddress * type = a #GSocketType * protocol = a #GSocketProtocol * sourceObject = Optional #GObject identifying this source * effectiveAddress = location to store the address that was bound to, or %NULL. * * Returns: %TRUE on success, %FALSE on error. * * Since: 2.22 * * Throws: GException on failure. */ public bool addAddress(SocketAddress address, GSocketType type, GSocketProtocol protocol, ObjectG sourceObject, out SocketAddress effectiveAddress) { GSocketAddress* outeffectiveAddress = null; GError* err = null; auto p = g_socket_listener_add_address(gSocketListener, (address is null) ? null : address.getSocketAddressStruct(), type, protocol, (sourceObject is null) ? null : sourceObject.getObjectGStruct(), &outeffectiveAddress, &err) != 0; if (err !is null) { throw new GException( new ErrorG(err) ); } effectiveAddress = ObjectG.getDObject!(SocketAddress)(outeffectiveAddress); return p; } /** * Listens for TCP connections on any available port number for both * IPv6 and IPv4 (if each is available). * * This is useful if you need to have a socket for incoming connections * but don't care about the specific port number. * * @source_object will be passed out in the various calls * to accept to identify this particular source, which is * useful if you're listening on multiple addresses and do * different things depending on what address is connected to. * * Params: * sourceObject = Optional #GObject identifying this source * * Returns: the port number, or 0 in case of failure. * * Since: 2.24 * * Throws: GException on failure. */ public ushort addAnyInetPort(ObjectG sourceObject) { GError* err = null; auto p = g_socket_listener_add_any_inet_port(gSocketListener, (sourceObject is null) ? null : sourceObject.getObjectGStruct(), &err); if (err !is null) { throw new GException( new ErrorG(err) ); } return p; } /** * Helper function for g_socket_listener_add_address() that * creates a TCP/IP socket listening on IPv4 and IPv6 (if * supported) on the specified port on all interfaces. * * @source_object will be passed out in the various calls * to accept to identify this particular source, which is * useful if you're listening on multiple addresses and do * different things depending on what address is connected to. * * Params: * port = an IP port number (non-zero) * sourceObject = Optional #GObject identifying this source * * Returns: %TRUE on success, %FALSE on error. * * Since: 2.22 * * Throws: GException on failure. */ public bool addInetPort(ushort port, ObjectG sourceObject) { GError* err = null; auto p = g_socket_listener_add_inet_port(gSocketListener, port, (sourceObject is null) ? null : sourceObject.getObjectGStruct(), &err) != 0; if (err !is null) { throw new GException( new ErrorG(err) ); } return p; } /** * Adds @socket to the set of sockets that we try to accept * new clients from. The socket must be bound to a local * address and listened to. * * @source_object will be passed out in the various calls * to accept to identify this particular source, which is * useful if you're listening on multiple addresses and do * different things depending on what address is connected to. * * The @socket will not be automatically closed when the @listener is finalized * unless the listener held the final reference to the socket. Before GLib 2.42, * the @socket was automatically closed on finalization of the @listener, even * if references to it were held elsewhere. * * Params: * socket = a listening #GSocket * sourceObject = Optional #GObject identifying this source * * Returns: %TRUE on success, %FALSE on error. * * Since: 2.22 * * Throws: GException on failure. */ public bool addSocket(Socket socket, ObjectG sourceObject) { GError* err = null; auto p = g_socket_listener_add_socket(gSocketListener, (socket is null) ? null : socket.getSocketStruct(), (sourceObject is null) ? null : sourceObject.getObjectGStruct(), &err) != 0; if (err !is null) { throw new GException( new ErrorG(err) ); } return p; } /** * Closes all the sockets in the listener. * * Since: 2.22 */ public void close() { g_socket_listener_close(gSocketListener); } /** * Sets the listen backlog on the sockets in the listener. * * See g_socket_set_listen_backlog() for details * * Params: * listenBacklog = an integer * * Since: 2.22 */ public void setBacklog(int listenBacklog) { g_socket_listener_set_backlog(gSocketListener, listenBacklog); } protected class OnDelegateWrapper { static OnDelegateWrapper[] listeners; void delegate(GSocketListenerEvent, Socket, SocketListener) dlg; gulong handlerId; this(void delegate(GSocketListenerEvent, Socket, SocketListener) dlg) { this.dlg = dlg; this.listeners ~= this; } void remove(OnDelegateWrapper source) { foreach(index, wrapper; listeners) { if (wrapper.handlerId == source.handlerId) { listeners[index] = null; listeners = std.algorithm.remove(listeners, index); break; } } } } /** * Emitted when @listener's activity on @socket changes state. * Note that when @listener is used to listen on both IPv4 and * IPv6, a separate set of signals will be emitted for each, and * the order they happen in is undefined. * * Params: * event = the event that is occurring * socket = the #GSocket the event is occurring on * * Since: 2.46 */ gulong addOn(void delegate(GSocketListenerEvent, Socket, SocketListener) dlg, ConnectFlags connectFlags=cast(ConnectFlags)0) { auto wrapper = new OnDelegateWrapper(dlg); wrapper.handlerId = Signals.connectData( this, "event", cast(GCallback)&callBack, cast(void*)wrapper, cast(GClosureNotify)&callBackDestroy, connectFlags); return wrapper.handlerId; } extern(C) static void callBack(GSocketListener* socketlistenerStruct, GSocketListenerEvent event, GSocket* socket, OnDelegateWrapper wrapper) { wrapper.dlg(event, ObjectG.getDObject!(Socket)(socket), wrapper.outer); } extern(C) static void callBackDestroy(OnDelegateWrapper wrapper, GClosure* closure) { wrapper.remove(wrapper); } }