// Copyright(c) 2017-2018 Alejandro Sirgo Rica & Contributors
//
// This file is part of Flameshot.
//
// Flameshot is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// Flameshot is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Flameshot. If not, see .
#include "blurtool.h"
#include
#include
#include
#include
#include
BlurTool::BlurTool(QObject *parent) : AbstractTwoPointTool(parent) {
}
QIcon BlurTool::icon(const QColor &background, bool inEditor) const {
Q_UNUSED(inEditor);
return QIcon(iconPath(background) + "blur.svg");
}
QString BlurTool::name() const {
return tr("Blur");
}
QString BlurTool::nameID() {
return "";
}
QString BlurTool::description() const {
return tr("Sets the Blur as the paint tool");
}
CaptureTool* BlurTool::copy(QObject *parent) {
return new BlurTool(parent);
}
void BlurTool::process(QPainter &painter, const QPixmap &pixmap, bool recordUndo) {
if (recordUndo) {
updateBackup(pixmap);
}
QPoint &p0 = m_points.first;
QPoint &p1 = m_points.second;
auto pixelRatio = pixmap.devicePixelRatio();
QRect selection = QRect(p0, p1).normalized();
QRect selectionScaled = QRect(p0 * pixelRatio, p1 * pixelRatio).normalized();
QGraphicsBlurEffect *blur = new QGraphicsBlurEffect;
blur->setBlurRadius(10);
QGraphicsPixmapItem *item = new QGraphicsPixmapItem (
pixmap.copy(selectionScaled));
item->setGraphicsEffect(blur);
QGraphicsScene scene;
scene.addItem(item);
scene.render(&painter, selection, QRectF());
blur->setBlurRadius(12);
scene.render(&painter, selection, QRectF());
scene.render(&painter, selection, QRectF());
}
void BlurTool::paintMousePreview(QPainter &painter, const CaptureContext &context) {
Q_UNUSED(context);
Q_UNUSED(painter);
}
void BlurTool::drawStart(const CaptureContext &context) {
m_thickness = context.thickness;
m_points.first = context.mousePos;
m_points.second = context.mousePos;
}
void BlurTool::pressed(const CaptureContext &context) {
Q_UNUSED(context);
}