cmake_minimum_required(VERSION 2.8.12) project(gcompris-qt C CXX) # get all the redist dll needed for windows when compiling with vc set(CMAKE_INSTALL_UCRT_LIBRARIES 1) include(InstallRequiredSystemLibraries) # Set c++11 support include(CheckCXXCompilerFlag) CHECK_CXX_COMPILER_FLAG("-std=c++11" COMPILER_SUPPORTS_CXX11) CHECK_CXX_COMPILER_FLAG("-std=c++0x" COMPILER_SUPPORTS_CXX0X) if(COMPILER_SUPPORTS_CXX11) set(my_cxx_flags "-std=c++11") elseif(COMPILER_SUPPORTS_CXX0X) set(my_cxx_flags "-std=c++0x") else() message(STATUS "The compiler ${CMAKE_CXX_COMPILER} has no C++11 support. Please use a different C++ compiler.") endif() set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${my_cxx_flags}") set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${my_cxx_flags}") # enable qml debugging for DEBUG builds: set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -DQT_QML_DEBUG") set(GCOMPRIS_MAJOR_VERSION 0) set(GCOMPRIS_MINOR_VERSION 91) set(GCOMPRIS_PATCH_VERSION 0) # Set the BUILD_DATE string(TIMESTAMP BUILD_DATE %Y%M) # cmake modules setup find_package(ECM 1.4.0 QUIET NO_MODULE) set(CMAKE_MODULE_PATH ${ECM_MODULE_PATH} ${ECM_KDE_MODULE_DIR} ${CMAKE_SOURCE_DIR}/cmake/) set(CMAKE_PREFIX_PATH "${Qt5_DIR}/lib/cmake/Qt5") # KDE po to qm tools if(ECM_FOUND) include(ECMPoQmTools) if (IS_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/po") ecm_install_po_files_as_qm(po) endif() endif(ECM_FOUND) if(CMAKE_SYSTEM_NAME STREQUAL Android) find_package(ECM) set(ANDROID 1) # TODO: possibly should be setup by toolchain one day set(QT_QMAKE_EXECUTABLE "${_qt5Core_install_prefix}/bin/qmake") # workaround until this fix is in released ECM if(ECM_VERSION VERSION_LESS "5.15.0") add_definitions(-DANDROID) endif() endif() # Set executable filename if(ANDROID) set(GCOMPRIS_EXECUTABLE_NAME GCompris) if("${ANDROID_ARCHITECTURE}" STREQUAL "x86") # We always want x86 to be a release above to arm one because the play # store want x86 to be pushed after arm. MATH(EXPR GCOMPRIS_MINOR_VERSION "${GCOMPRIS_MINOR_VERSION}+1") endif("${ANDROID_ARCHITECTURE}" STREQUAL "x86") elseif(SAILFISHOS) set(GCOMPRIS_EXECUTABLE_NAME harbour-gcompris-qt) elseif(WIN32) set(GCOMPRIS_EXECUTABLE_NAME GCompris) else() set(GCOMPRIS_EXECUTABLE_NAME gcompris-qt) endif() set(GCOMPRIS_VERSION ${GCOMPRIS_MAJOR_VERSION}.${GCOMPRIS_MINOR_VERSION}) # An integer value that represents the version of the application # Increase it at each release math(EXPR GCOMPRIS_VERSION_CODE "${GCOMPRIS_MAJOR_VERSION}*10000 + ${GCOMPRIS_MINOR_VERSION}*100 + ${GCOMPRIS_PATCH_VERSION}") # prevent build in source directory if("${CMAKE_BINARY_DIR}" STREQUAL "${CMAKE_SOURCE_DIR}") message(SEND_ERROR "Building in the source directory is not supported.") message(FATAL_ERROR "Please remove the created \"CMakeCache.txt\" file, the \"CMakeFiles\" directory and create a build directory and call \"${CMAKE_COMMAND} \".") endif("${CMAKE_BINARY_DIR}" STREQUAL "${CMAKE_SOURCE_DIR}") set(QT_REQUIRED_VERSION 5.6.0) find_package(Qt5 ${QT_REQUIRED_VERSION} REQUIRED Qml Quick Gui Multimedia Core Svg Xml XmlPatterns LinguistTools Sensors) find_package (KF5 QUIET COMPONENTS DocTools ) if(ECM_FOUND) include(KDEInstallDirs) if(ECM_VERSION VERSION_GREATER "1.6.0") add_subdirectory(images) install(FILES org.kde.gcompris.appdata.xml DESTINATION ${KDE_INSTALL_METAINFODIR}) install(FILES org.kde.gcompris.desktop DESTINATION ${KDE_INSTALL_APPDIR}) else() message(STATUS "ECM_VERSION is ${ECM_VERSION}, icons and desktop files won't be installed.") endif() endif() #get_cmake_property(_variableNames VARIABLES) #foreach (_variableName ${_variableNames}) # message("${_variableName}=${${_variableName}}") #endforeach() set(ACTIVATION_MODE "no" CACHE STRING "Policy for activation [no|inapp|internal]") option(WITH_DEMO_ONLY "Include only demo activities" OFF) option(WITH_DOWNLOAD "Internal download" ON) # @FIXME These permissions should be removed if download is disable # but it makes the application crash on exit (tested on Android 6) set(ANDROID_INTERNET_PERMISSION "") set(ANDROID_ACCESS_NETWORK_STATE_PERMISSION "") set(GRAPHICAL_RENDERER "auto" CACHE STRING "Policy for choosing the renderer backend [opengl|software|auto]") # Set output directory if(CMAKE_HOST_APPLE) set(_bundle_bin gcompris-qt.app/Contents/MacOS) set(_data_dest_dir bin/${_bundle_bin}/../Resources) elseif(ANDROID) set(_data_dest_dir android/assets) else() set(_data_dest_dir share/${GCOMPRIS_EXECUTABLE_NAME}) endif() if(ANDROID) # Android .so output set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/android/libs/${ANDROID_ABI}/) set(GCOMPRIS_TRANSLATIONS_DIR ${CMAKE_BINARY_DIR}/${_data_dest_dir} CACHE INTERNAL "" FORCE) set(GCOMPRIS_RCC_DIR ${CMAKE_BINARY_DIR}/${_data_dest_dir} CACHE INTERNAL "" FORCE) if(ACTIVATION_MODE STREQUAL "inapp") set(ANDROID_BILLING_PERMISSION "") set(ANDROID_PACKAGE "net.gcompris") else(ACTIVATION_MODE) set(ANDROID_PACKAGE "net.gcompris.full") endif() add_subdirectory(android) elseif(CMAKE_HOST_APPLE) # MacOSX build set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) set(GCOMPRIS_TRANSLATIONS_DIR ${CMAKE_BINARY_DIR}/${_data_dest_dir}/translations CACHE INTERNAL "" FORCE) set(GCOMPRIS_RCC_DIR ${CMAKE_BINARY_DIR}/${_data_dest_dir}/rcc CACHE INTERNAL "" FORCE) else() # Desktop build set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin) set(GCOMPRIS_TRANSLATIONS_DIR ${CMAKE_BINARY_DIR}/${_data_dest_dir}/translations CACHE INTERNAL "" FORCE) set(GCOMPRIS_RCC_DIR ${CMAKE_BINARY_DIR}/${_data_dest_dir}/rcc CACHE INTERNAL "" FORCE) endif(ANDROID) # Always create these folders add_custom_command( OUTPUT shareFolders COMMAND cmake -E make_directory ${GCOMPRIS_TRANSLATIONS_DIR} COMMAND cmake -E make_directory ${GCOMPRIS_RCC_DIR} ) add_custom_target( createShareFolders ALL DEPENDS shareFolders ) include(cmake/rcc.cmake) # Translations handling # Simple command calling the python script add_custom_command( OUTPUT retrievePoFilesFromSvn COMMAND python2 tools/l10n-fetch-po-files.py WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} ) # Install translations add_custom_target(getSvnTranslations DEPENDS retrievePoFilesFromSvn COMMENT "Re-run cmake after this to be able to run BuildTranslations with the latest files" ) # Get all po files in po/. You can get them doing: python2 tools/l10n-fetch-po-files.py file(GLOB TRANSLATIONS_FILES RELATIVE ${CMAKE_CURRENT_SOURCE_DIR} "po/*.po") # Set the output dir for the translation files to /bin foreach(PoSource ${TRANSLATIONS_FILES}) # Changes the .po extension to .ts string(REPLACE ".po" ".ts" TsSource ${PoSource}) # Removes the po/ folder string(REPLACE "po/" "" TsSource ${TsSource}) # qm filename string(REPLACE ".ts" ".qm" QmOutput ${TsSource}) set(OutTsFile ${CMAKE_BINARY_DIR}/tmp/${TsSource}) add_custom_command( OUTPUT ${QmOutput} COMMAND cmake -E make_directory ${GCOMPRIS_TRANSLATIONS_DIR} COMMAND cmake -E make_directory ${CMAKE_BINARY_DIR}/tmp # Remove the obsolete translations and set po in the ts output file COMMAND msgattrib --no-obsolete ${CMAKE_CURRENT_SOURCE_DIR}/${PoSource} -o ${OutTsFile} # Convert the po into ts COMMAND Qt5::lconvert -if po -of ts -i ${OutTsFile} -o ${OutTsFile} # Convert the ts in qm removing non finished translations COMMAND Qt5::lrelease -compress -nounfinished ${OutTsFile} -qm ${GCOMPRIS_TRANSLATIONS_DIR}/${QmOutput} ) list(APPEND QM_FILES ${QmOutput}) endforeach() # Install translations if (WIN32) add_custom_target(BuildTranslations DEPENDS ${QM_FILES} COMMENT "If you don't have the .po, you need to run make getSvnTranslations first then re-run cmake" ) else() add_custom_target(BuildTranslations ALL DEPENDS ${QM_FILES} COMMENT "If you don't have the .po, you need to run make getSvnTranslations first then re-run cmake" ) endif() add_custom_command( OUTPUT doBundleTranslations COMMAND 7z a -w${CMAKE_BINARY_DIR}/share/${GCOMPRIS_EXECUTABLE_NAME} ${CMAKE_BINARY_DIR}/translations-${GCOMPRIS_VERSION}.7z ${CMAKE_BINARY_DIR}/share/${GCOMPRIS_EXECUTABLE_NAME}/translations WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} ) # Bundle translations add_custom_target(BundleTranslations DEPENDS doBundleTranslations COMMENT "If you want to provide a zip of the translations on a server (run make BuildTranslations first)" ) add_custom_command( OUTPUT doDlAndInstallBundledTranslations COMMAND curl -fsS -o translations-${GCOMPRIS_VERSION}.7z http://gcompris.net/download/translations-${GCOMPRIS_VERSION}.7z COMMAND 7z x -y -o${CMAKE_BINARY_DIR}/share/${GCOMPRIS_EXECUTABLE_NAME} translations-${GCOMPRIS_VERSION}.7z WORKING_DIRECTORY ${CMAKE_BINARY_DIR} ) # Download and install bundled translations add_custom_target(DlAndInstallBundledTranslations DEPENDS doDlAndInstallBundledTranslations COMMENT "Download the bundled translation and install them in the build dir" ) if(CMAKE_HOST_APPLE) install(DIRECTORY ${GCOMPRIS_TRANSLATIONS_DIR} DESTINATION ${_bundle_bin}) else() install(DIRECTORY ${GCOMPRIS_TRANSLATIONS_DIR} DESTINATION ${_data_dest_dir}) endif() # Build standalone package option -> if ON, we will copy the required Qt files in the build package. # If OFF, "make install" will not copy Qt files so only GCompris files will be packaged. # By default, it is true on Windows (as we deliver NSIS package), macOS (bundled), android (apk) and false on linux (to do make install) # If you want to create a STGZ package for linux (auto-extractible), override this variable by typing : cmake -DBUILD_STANDALONE=ON if(UNIX AND NOT ANDROID AND NOT APPLE) option(BUILD_STANDALONE "Build a standalone package when typing 'make package'" OFF) else() option(BUILD_STANDALONE "Build a standalone package when typing 'make package'" ON) endif() option(WITH_KIOSK_MODE "Set the kiosk mode by default" OFF) if(WIN32) set(COMPRESSED_AUDIO "mp3" CACHE STRING "Compressed Audio format [ogg|aac|mp3]") elseif(APPLE) set(COMPRESSED_AUDIO "aac" CACHE STRING "Compressed Audio format [ogg|aac|mp3]") else() set(COMPRESSED_AUDIO "ogg" CACHE STRING "Compressed Audio format [ogg|aac|mp3]") endif() file(GLOB_RECURSE OGG_FILES ${CMAKE_CURRENT_SOURCE_DIR}/src/ "*.ogg") foreach(OGG_FILE ${OGG_FILES}) # This should only replace the extension string(REGEX REPLACE "ogg$" "aac" AAC_FILE ${OGG_FILE}) add_custom_command( OUTPUT ${AAC_FILE} # Put the good line depending on your installation COMMAND avconv -v warning -i ${OGG_FILE} -acodec libvo_aacenc ${AAC_FILE} #COMMAND ffmpeg -v warning -i ${OGG_FILE} -acodec aac -strict -2 ${AAC_FILE} ) list(APPEND AAC_FILES ${AAC_FILE}) # This should only replace the extension string(REGEX REPLACE "ogg$" "mp3" MP3_FILE ${OGG_FILE}) add_custom_command( OUTPUT ${MP3_FILE} # Put the good line depending on your installation #COMMAND avconv -v warning -i ${OGG_FILE} -acodec mp3 ${MP3_FILE} COMMAND ffmpeg -v warning -i ${OGG_FILE} -acodec mp3 -strict -2 ${MP3_FILE} ) list(APPEND MP3_FILES ${MP3_FILE}) endforeach() add_custom_target( createAacFromOgg DEPENDS ${AAC_FILES} ) add_custom_target( createMp3FromOgg DEPENDS ${MP3_FILES} ) # predownload assets (voices and images) and install them in the rcc folder set(DOWNLOAD_ASSETS "" CACHE STRING "Download and packages images and voices. use a list like: words,en,fr,pt_BR to retrieve multiple files") add_custom_command( OUTPUT predownloadAssets COMMAND python2 tools/download-assets.py ${DOWNLOAD_ASSETS} ${COMPRESSED_AUDIO} ${GCOMPRIS_RCC_DIR} WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} ) add_custom_command( OUTPUT assetsFolders COMMAND cmake -E make_directory "${GCOMPRIS_RCC_DIR}/data2" COMMAND cmake -E make_directory "${GCOMPRIS_RCC_DIR}/data2/voices-${COMPRESSED_AUDIO}" COMMAND cmake -E make_directory "${GCOMPRIS_RCC_DIR}/data2/words" ) # Install assets add_custom_target(getAssets DEPENDS assetsFolders predownloadAssets ) add_custom_command( OUTPUT doBundleConvertedOggs COMMAND 7z a converted_ogg_to_${COMPRESSED_AUDIO}-${GCOMPRIS_VERSION}.7z '-ir!src/*${COMPRESSED_AUDIO}' WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} ) # Bundle oggs ready to be uploaded on a server. This ease build on system without the appropriate audio # convertion tools. add_custom_target(BundleConvertedOggs DEPENDS doBundleConvertedOggs COMMENT "Bundle the converted oggs to upload them on a server. First set COMPRESSED_AUDIO appropriately." ) add_custom_command( OUTPUT doDlAndInstallBundledConvertedOggs COMMAND curl -fsS -o converted_ogg_to_${COMPRESSED_AUDIO}-${GCOMPRIS_VERSION}.7z http://gcompris.net/download/converted_ogg_to_${COMPRESSED_AUDIO}-${GCOMPRIS_VERSION}.7z COMMAND 7z x -y converted_ogg_to_${COMPRESSED_AUDIO}-${GCOMPRIS_VERSION}.7z WORKING_DIRECTORY ${CMAKE_SOURCE_DIR} ) # Download and install bundled converted oggs add_custom_target(DlAndInstallBundledConvertedOggs DEPENDS doDlAndInstallBundledConvertedOggs COMMENT "Download the bundled converted oggs and install them in the source dir" ) set(ARCHIVE_NAME ${CMAKE_PROJECT_NAME}-${GCOMPRIS_VERSION}) add_custom_target(dist COMMAND git archive --prefix=${ARCHIVE_NAME}/ HEAD | xz > ${CMAKE_BINARY_DIR}/${ARCHIVE_NAME}.tar.xz WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}) if(KF5_FOUND) add_subdirectory(docs/docbook) endif(KF5_FOUND) # # qml-box2d # set(QML_BOX2D_MODULE "auto" CACHE STRING "Policy for qml-box2d module [auto|submodule|system|disabled]") if (${QML_BOX2D_MODULE} STREQUAL "disabled") # disable all activities depending on qml-box2d set(_disabled_activities "balancebox,land_safe,submarine") message(STATUS "Disabling qml-box2d module and depending activities: ${_disabled_activities}") else() include(qt_helper) getQtQmlPath(_qt_qml_system_path) set (_box2d_system_dir "${_qt_qml_system_path}/Box2D.2.0") if (${QML_BOX2D_MODULE} STREQUAL "submodule") message(STATUS "Building qml-box2d module from submodule") set(_need_box2d_submodule "TRUE") else() # try to find module in system scope find_library(QML_BOX2D_LIBRARY NAMES Box2D libBox2D PATHS ${_box2d_system_dir} NO_DEFAULT_PATH) if (QML_BOX2D_LIBRARY) message(STATUS "Using system qml-box2d plugin at ${QML_BOX2D_LIBRARY}") # for packaging builds, copy the module manually to the correct location if(SAILFISHOS) file(COPY ${_box2d_system_dir}/qmldir ${QML_BOX2D_LIBRARY} DESTINATION share/harbour-gcompris-qt/lib/qml/Box2D.2.0) elseif(ANDROID) file(COPY ${_box2d_system_dir}/qmldir ${QML_BOX2D_LIBRARY} DESTINATION lib/qml/Box2D.2.0) endif() # FIXME: add others as needed else() if (${QML_BOX2D_MODULE} STREQUAL "auto") message(STATUS "Did not find the qml-box2d module in system scope, falling back to submodule build ...") set (_need_box2d_submodule "TRUE") else() message(FATAL_ERROR "Did not find the qml-box2d module in system scope and submodule build was not requested. Can't continue!") endif() endif() endif() if (_need_box2d_submodule) # build qml-box2d ourselves from submodule include(ExternalProject) get_property(_qmake_program TARGET ${Qt5Core_QMAKE_EXECUTABLE} PROPERTY IMPORT_LOCATION) set (_box2d_source_dir ${CMAKE_CURRENT_SOURCE_DIR}/external/qml-box2d) if(WIN32) set (_box2d_library_dir "release/") set (_box2d_library_file "Box2D.dll") elseif(CMAKE_HOST_APPLE) set (_box2d_library_dir "") set (_box2d_library_file "libBox2D.dylib") else() set (_box2d_library_dir "") set (_box2d_library_file "libBox2D.so") endif() set (_box2d_install_dir ${CMAKE_CURRENT_BINARY_DIR}/lib/qml/Box2D.2.0) # make sure submodule is up2date find_package(Git) if(GIT_FOUND) execute_process(COMMAND ${GIT_EXECUTABLE} submodule update --init) endif() # for visual studio, we need to create a vcxproj if(WIN32 AND NOT MINGW) set(_qmake_options -spec win32-msvc -tp vc) else() set(_qmake_options "") endif() ExternalProject_Add(qml_box2d DOWNLOAD_COMMAND "" SOURCE_DIR ${_box2d_source_dir} CONFIGURE_COMMAND ${_qmake_program} ${_qmake_options} ${_box2d_source_dir}/box2d.pro BUILD_COMMAND ${CMAKE_MAKE_PROGRAM} INSTALL_DIR ${_box2d_install_dir} INSTALL_COMMAND cp ${_box2d_library_dir}${_box2d_library_file} ${_box2d_source_dir}/qmldir ${_box2d_install_dir} ) add_library(qml-box2d SHARED IMPORTED) set_target_properties(qml-box2d PROPERTIES IMPORTED_LOCATION ${_box2d_install_dir}/${_box2d_library_file}) if(SAILFISHOS) install(DIRECTORY ${_box2d_install_dir} DESTINATION share/harbour-gcompris-qt/lib/qml) else() install(DIRECTORY ${_box2d_install_dir} DESTINATION lib/qml) endif() endif() endif() add_subdirectory(src) if(SAILFISHOS) # Need to be done at the end, after src add_subdirectory(platforms/sailfishOS) endif() add_custom_target(binaries) add_dependencies(binaries ${GCOMPRIS_EXECUTABLE_NAME} rcc_core rcc_menu rcc_activities all_activities)