/* GCompris - ActivityInfo.qml * * Copyright (C) 2015 Thib ROMAIN * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . */ import GCompris 1.0 ActivityInfo { name: "guessnumber/Guessnumber.qml" difficulty: 3 icon: "guessnumber/guessnumber.svg" author: "Thib ROMAIN <thibrom@gmail.com>" demo: true //: Activity title title: qsTr("Guess a number") //: Help title description: qsTr("Help Tux escape the cave. Tux hides a number for you to find.") // intro: "Find out the number by typing a number from the range proposed." //: Help goal goal: "" //: Help prerequisite prerequisite: qsTr("Numbers from 1 to 1000 for the last level.") //: Help manual manual: qsTr("Read the instructions that give you the range of the number to find. Enter a number in the top right entry box. You will be told if your number is higher or lower. Then enter another number. The distance between Tux and the escape area on the right represents how far you are from the correct number. If Tux is over or under the escape area, it means your number is over or under the correct number.") credit: "" section: "math numeration" }