/* Copyed in GCompris from Touch'n'learn Touch'n'learn - Fun and easy mobile lessons for kids Copyright (C) 2010, 2011 by Alessandro Portale http://touchandlearn.sourceforge.net This file is part of Touch'n'learn Touch'n'learn is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. Touch'n'learn is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with Touch'n'learn; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA */ import QtQuick 2.6 import GCompris 1.0 /** * A QML component to display an answer button. * * AnswerButton consists of a text (@ref textLabel) * and animations on pressed. * Mostly used to present more than one option to select from * consisting of both good and bad answers. * * @inherit QtQuick.Item */ Item { id: button /** * type:string * Text to display on the button. * * @sa label.text */ property string textLabel /** * type:boolean * * Set to true when this element contains good answer. */ property bool isCorrectAnswer: false /** * type:color * * Color of the container in normal state. */ property color normalStateColor: "#fff" /** * type:color * * Color of the container on good answer selection. */ property color correctStateColor: "#09f" /** * type:color * * Color of the container on bad answer selection. */ property color wrongStateColor: "#f66" /** * type: bool * * Set the external conditions to this variable during which the clicks on button are to be blocked. */ property bool blockAllButtonClicks: false /** * type:bool * * This variable holds the overall events during which the clicks on button will be blocked. */ readonly property bool blockClicks: correctAnswerAnimation.running || wrongAnswerAnimation.running || blockAllButtonClicks /** * type:int * * Amplitude of the shake animation on wrong answer selection. */ property int wrongAnswerShakeAmplitudeCalc: width * 0.2 /** * type:int * * Minimum amplitude of the shake animation on wrong answer selection. */ property int wrongAnswerShakeAmplitudeMin: 45 /** * type:int * * Amplitude of the shake animation on wrong answer. * Selects min. from wrongAnswerShakeAmplitudeMin && wrongAnswerShakeAmplitudeCalc. */ property int wrongAnswerShakeAmplitude: wrongAnswerShakeAmplitudeCalc < wrongAnswerShakeAmplitudeMin ? wrongAnswerShakeAmplitudeMin : wrongAnswerShakeAmplitudeCalc // If you want the sound effects just pass the audioEffects property GCSfx audioEffects /** * Emitted after button is pressed as a good answer. * * Triggered at the end of correctAnswerAnimation. */ signal correctlyPressed /** * Emitted after button is pressed as a bad answer. * * Triggered at the end of wrongAnswerAnimation. */ signal incorrectlyPressed /** * Emitted when answer button is clicked. */ signal pressed onPressed: { if (isCorrectAnswer) { if(audioEffects) audioEffects.play("qrc:/gcompris/src/core/resource/sounds/win.wav") correctAnswerAnimation.start(); } else { if(audioEffects) audioEffects.play("qrc:/gcompris/src/core/resource/sounds/crash.wav") wrongAnswerAnimation.start(); } } Rectangle { id: rect anchors.fill: parent color: normalStateColor opacity: 0.5 } ParticleSystemStarLoader { id: particles } Image { source: "qrc:/gcompris/src/core/resource/button.svg" sourceSize { height: parent.height; width: parent.width } width: sourceSize.width height: sourceSize.height smooth: false } GCText { id: label anchors.verticalCenter: parent.verticalCenter // We need to manually horizonally center the text, because in wrongAnswerAnimation, // the x of the text is changed, which would not work if we use an anchor layout. property int horizontallyCenteredX: (button.width - contentWidth) >> 1; width: button.width x: horizontallyCenteredX; fontSizeMode: Text.Fit font.bold: true text: textLabel color: "#373737" } MouseArea { id: mouseArea anchors.fill: parent enabled: !blockClicks onPressed: button.pressed() } SequentialAnimation { id: correctAnswerAnimation onStopped: correctlyPressed() ScriptAction { script: { if (typeof(feedback) === "object") feedback.playCorrectSound(); if (typeof(particles) === "object") particles.burst(40); } } PropertyAction { target: rect property: "color" value: correctStateColor } PropertyAnimation { target: rect property: "color" to: normalStateColor duration: 700 } PauseAnimation { duration: 300 // Wait for particles to finish } } SequentialAnimation { id: wrongAnswerAnimation onStopped: incorrectlyPressed() ParallelAnimation { SequentialAnimation { PropertyAction { target: rect property: "color" value: wrongStateColor } ScriptAction { script: { if (typeof(feedback) === "object") feedback.playIncorrectSound(); } } PropertyAnimation { target: rect property: "color" to: normalStateColor duration: 600 } } SequentialAnimation { PropertyAnimation { target: label property: "x" to: label.horizontallyCenteredX - wrongAnswerShakeAmplitude easing.type: Easing.InCubic duration: 120 } PropertyAnimation { target: label property: "x" to: label.horizontallyCenteredX + wrongAnswerShakeAmplitude easing.type: Easing.InOutCubic duration: 220 } PropertyAnimation { target: label property: "x" to: label.horizontallyCenteredX easing { type: Easing.OutBack; overshoot: 3 } duration: 180 } } } PropertyAnimation { target: rect property: "color" to: normalStateColor duration: 450 } } }