/* * Copyright (C) 1996-2017 The Squid Software Foundation and contributors * * Squid software is distributed under GPLv2+ license and includes * contributions from numerous individuals and organizations. * Please see the COPYING and CONTRIBUTORS files for details. */ #ifndef SQUID_AUTH_USER_H #define SQUID_AUTH_USER_H #if USE_AUTH #include "auth/CredentialState.h" #include "auth/Type.h" #include "base/RefCount.h" #include "dlink.h" #include "ip/Address.h" #include "Notes.h" #include "SBuf.h" class AuthUserHashPointer; class StoreEntry; namespace Auth { class Config; /** * \ingroup AuthAPI * This is the main user related structure. It stores user-related data, * and is persistent across requests. It can even persist across * multiple external authentications. One major benefit of preserving this * structure is the cached ACL match results. This structure, is private to * the authentication framework. */ class User : public RefCountable { public: typedef RefCount Pointer; /* extra fields for proxy_auth */ /* auth_type and auth_module are deprecated. Do Not add new users of these fields. * Aim to remove shortly */ /** \deprecated this determines what scheme owns the user data. */ Auth::Type auth_type; /** the config for this user */ Auth::Config *config; dlink_list proxy_match_cache; size_t ipcount; long expiretime; /// list of key=value pairs the helper produced NotePairs notes; public: static void cacheInit(); static void CachedACLsReset(); static SBuf BuildUserKey(const char *username, const char *realm); void absorb(Auth::User::Pointer from); virtual ~User(); char const *username() const { return username_; } void username(char const *); ///< set stored username and userKey // NP: key is set at the same time as username_. Until then both are empty/NULL. const char *userKey() {return userKey_;} /** * How long these credentials are still valid for. * Negative numbers means already expired. */ virtual int32_t ttl() const = 0; /* Manage list of IPs using this username */ void clearIp(); void removeIp(Ip::Address); void addIp(Ip::Address); void addToNameCache(); static void UsernameCacheStats(StoreEntry * output); CredentialState credentials() const; void credentials(CredentialState); private: /** * The current state these credentials are in: * Unchecked * Authenticated * Pending helper result * Handshake happening in stateful auth. * Failed auth */ CredentialState credentials_state; protected: User(Auth::Config *, const char *requestRealm); private: /** * Garbage Collection for the username cache. */ static void cacheCleanup(void *unused); static time_t last_discard; /// Time of last username cache garbage collection. /** * DPW 2007-05-08 * The username_ memory will be allocated via * xstrdup(). It is our responsibility. */ const char *username_; /** * A realm for the user depending on request, designed to identify users, * with the same username and different authentication domains. * The requestRealm_ memory will be allocated via xstrdup(). * It is our responsibility. */ const char *requestRealm_; /** * A Unique key for the user, consist by username and realm. * The userKey_ memory will be allocated via xstrdup(). * It is our responsibility. */ const char *userKey_; /** what ip addresses has this user been seen at?, plus a list length cache */ dlink_list ip_list; }; } // namespace Auth #endif /* USE_AUTH */ #endif /* SQUID_AUTH_USER_H */