#include "XmlAudioNode.h" #include XmlAudioNode::XmlAudioNode(const char* tag): XmlNode(tag), audioFilepath{} {} XmlAudioNode::~XmlAudioNode() = default; auto XmlAudioNode::getAudioFilepath() -> fs::path { return this->audioFilepath; } void XmlAudioNode::setAudioFilepath(fs::path filepath) { this->audioFilepath = std::move(filepath); }