''' The MIT License (MIT) Copyright (c) 2013 Dave P. ''' import sys VER = sys.version_info[0] if VER >= 3: import socketserver from http.server import BaseHTTPRequestHandler from io import StringIO, BytesIO else: import SocketServer from BaseHTTPServer import BaseHTTPRequestHandler from StringIO import StringIO import hashlib import base64 import socket import struct import ssl import errno import codecs from collections import deque from select import select __all__ = ['WebSocket', 'SimpleWebSocketServer', 'SimpleSSLWebSocketServer'] def _check_unicode(val): if VER >= 3: return isinstance(val, str) else: return isinstance(val, unicode) class HTTPRequest(BaseHTTPRequestHandler): def __init__(self, request_text): if VER >= 3: self.rfile = BytesIO(request_text) else: self.rfile = StringIO(request_text) self.raw_requestline = self.rfile.readline() self.error_code = self.error_message = None self.parse_request() _VALID_STATUS_CODES = [1000, 1001, 1002, 1003, 1007, 1008, 1009, 1010, 1011, 3000, 3999, 4000, 4999] HANDSHAKE_STR = ( "HTTP/1.1 101 Switching Protocols\r\n" "Upgrade: WebSocket\r\n" "Connection: Upgrade\r\n" "Sec-WebSocket-Accept: %(acceptstr)s\r\n\r\n" ) GUID_STR = '258EAFA5-E914-47DA-95CA-C5AB0DC85B11' STREAM = 0x0 TEXT = 0x1 BINARY = 0x2 CLOSE = 0x8 PING = 0x9 PONG = 0xA HEADERB1 = 1 HEADERB2 = 3 LENGTHSHORT = 4 LENGTHLONG = 5 MASK = 6 PAYLOAD = 7 MAXHEADER = 65536 MAXPAYLOAD = 33554432 class WebSocket(object): def __init__(self, server, sock, address): self.server = server self.client = sock self.address = address self.handshaked = False self.headerbuffer = bytearray() self.headertoread = 2048 self.fin = 0 self.data = bytearray() self.opcode = 0 self.hasmask = 0 self.maskarray = None self.length = 0 self.lengtharray = None self.index = 0 self.request = None self.usingssl = False self.frag_start = False self.frag_type = BINARY self.frag_buffer = None self.frag_decoder = codecs.getincrementaldecoder('utf-8')(errors='strict') self.closed = False self.sendq = deque() self.state = HEADERB1 # restrict the size of header and payload for security reasons self.maxheader = MAXHEADER self.maxpayload = MAXPAYLOAD def handleMessage(self): """ Called when websocket frame is received. To access the frame data call self.data. If the frame is Text then self.data is a unicode object. If the frame is Binary then self.data is a bytearray object. """ pass def handleConnected(self): """ Called when a websocket client connects to the server. """ pass def handleClose(self): """ Called when a websocket server gets a Close frame from a client. """ pass def _handlePacket(self): if self.opcode == CLOSE: pass elif self.opcode == STREAM: pass elif self.opcode == TEXT: pass elif self.opcode == BINARY: pass elif self.opcode == PONG or self.opcode == PING: if len(self.data) > 125: raise Exception('control frame length can not be > 125') else: # unknown or reserved opcode so just close raise Exception('unknown opcode') if self.opcode == CLOSE: status = 1000 reason = u'' length = len(self.data) if length == 0: pass elif length >= 2: status = struct.unpack_from('!H', self.data[:2])[0] reason = self.data[2:] if status not in _VALID_STATUS_CODES: status = 1002 if len(reason) > 0: try: reason = reason.decode('utf8', errors='strict') except: status = 1002 else: status = 1002 self.close(status, reason) return elif self.fin == 0: if self.opcode != STREAM: if self.opcode == PING or self.opcode == PONG: raise Exception('control messages can not be fragmented') self.frag_type = self.opcode self.frag_start = True self.frag_decoder.reset() if self.frag_type == TEXT: self.frag_buffer = [] utf_str = self.frag_decoder.decode(self.data, final = False) if utf_str: self.frag_buffer.append(utf_str) else: self.frag_buffer = bytearray() self.frag_buffer.extend(self.data) else: if self.frag_start is False: raise Exception('fragmentation protocol error') if self.frag_type == TEXT: utf_str = self.frag_decoder.decode(self.data, final = False) if utf_str: self.frag_buffer.append(utf_str) else: self.frag_buffer.extend(self.data) else: if self.opcode == STREAM: if self.frag_start is False: raise Exception('fragmentation protocol error') if self.frag_type == TEXT: utf_str = self.frag_decoder.decode(self.data, final = True) self.frag_buffer.append(utf_str) self.data = u''.join(self.frag_buffer) else: self.frag_buffer.extend(self.data) self.data = self.frag_buffer self.handleMessage() self.frag_decoder.reset() self.frag_type = BINARY self.frag_start = False self.frag_buffer = None elif self.opcode == PING: self._sendMessage(False, PONG, self.data) elif self.opcode == PONG: pass else: if self.frag_start is True: raise Exception('fragmentation protocol error') if self.opcode == TEXT: try: self.data = self.data.decode('utf8', errors='strict') except Exception as exp: raise Exception('invalid utf-8 payload') self.handleMessage() def _handleData(self): # do the HTTP header and handshake if self.handshaked is False: data = self.client.recv(self.headertoread) if not data: raise Exception("remote socket closed") else: # accumulate self.headerbuffer.extend(data) if len(self.headerbuffer) >= self.maxheader: raise Exception('header exceeded allowable size') # indicates end of HTTP header if b'\r\n\r\n' in self.headerbuffer: self.request = HTTPRequest(self.headerbuffer) # handshake rfc 6455 try: key = self.request.headers['Sec-WebSocket-Key'] k = key.encode('ascii') + GUID_STR.encode('ascii') k_s = base64.b64encode(hashlib.sha1(k).digest()).decode('ascii') hStr = HANDSHAKE_STR % {'acceptstr': k_s} self.sendq.append((BINARY, hStr.encode('ascii'))) self.handshaked = True self.handleConnected() except Exception as e: raise Exception('handshake failed: %s', str(e)) # else do normal data else: data = self.client.recv(8192) if not data: raise Exception("remote socket closed") if VER >= 3: for d in data: self._parseMessage(d) else: for d in data: self._parseMessage(ord(d)) def close(self, status = 1000, reason = u''): """ Send Close frame to the client. The underlying socket is only closed when the client acknowledges the Close frame. status is the closing identifier. reason is the reason for the close. """ try: if self.closed is False: close_msg = bytearray() close_msg.extend(struct.pack("!H", status)) if _check_unicode(reason): close_msg.extend(reason.encode('utf-8')) else: close_msg.extend(reason) self._sendMessage(False, CLOSE, close_msg) finally: self.closed = True def _sendBuffer(self, buff): size = len(buff) tosend = size already_sent = 0 while tosend > 0: try: # i should be able to send a bytearray sent = self.client.send(buff[already_sent:]) if sent == 0: raise RuntimeError("socket connection broken") already_sent += sent tosend -= sent except socket.error as e: # if we have full buffers then wait for them to drain and try again if e.errno in [errno.EAGAIN, errno.EWOULDBLOCK]: return buff[already_sent:] else: raise e return None def sendFragmentStart(self, data): """ Send the start of a data fragment stream to a websocket client. Subsequent data should be sent using sendFragment(). A fragment stream is completed when sendFragmentEnd() is called. If data is a unicode object then the frame is sent as Text. If the data is a bytearray object then the frame is sent as Binary. """ opcode = BINARY if _check_unicode(data): opcode = TEXT self._sendMessage(True, opcode, data) def sendFragment(self, data): """ see sendFragmentStart() If data is a unicode object then the frame is sent as Text. If the data is a bytearray object then the frame is sent as Binary. """ self._sendMessage(True, STREAM, data) def sendFragmentEnd(self, data): """ see sendFragmentEnd() If data is a unicode object then the frame is sent as Text. If the data is a bytearray object then the frame is sent as Binary. """ self._sendMessage(False, STREAM, data) def sendMessage(self, data): """ Send websocket data frame to the client. If data is a unicode object then the frame is sent as Text. If the data is a bytearray object then the frame is sent as Binary. """ opcode = BINARY if _check_unicode(data): opcode = TEXT self._sendMessage(False, opcode, data) def _sendMessage(self, fin, opcode, data): payload = bytearray() b1 = 0 b2 = 0 if fin is False: b1 |= 0x80 b1 |= opcode if _check_unicode(data): data = data.encode('utf-8') length = len(data) payload.append(b1) if length <= 125: b2 |= length payload.append(b2) elif length >= 126 and length <= 65535: b2 |= 126 payload.append(b2) payload.extend(struct.pack("!H", length)) else: b2 |= 127 payload.append(b2) payload.extend(struct.pack("!Q", length)) if length > 0: payload.extend(data) self.sendq.append((opcode, payload)) def _parseMessage(self, byte): # read in the header if self.state == HEADERB1: self.fin = byte & 0x80 self.opcode = byte & 0x0F self.state = HEADERB2 self.index = 0 self.length = 0 self.lengtharray = bytearray() self.data = bytearray() rsv = byte & 0x70 if rsv != 0: raise Exception('RSV bit must be 0') elif self.state == HEADERB2: mask = byte & 0x80 length = byte & 0x7F if self.opcode == PING and length > 125: raise Exception('ping packet is too large') if mask == 128: self.hasmask = True else: self.hasmask = False if length <= 125: self.length = length # if we have a mask we must read it if self.hasmask is True: self.maskarray = bytearray() self.state = MASK else: # if there is no mask and no payload we are done if self.length <= 0: try: self._handlePacket() finally: self.state = self.HEADERB1 self.data = bytearray() # we have no mask and some payload else: #self.index = 0 self.data = bytearray() self.state = PAYLOAD elif length == 126: self.lengtharray = bytearray() self.state = LENGTHSHORT elif length == 127: self.lengtharray = bytearray() self.state = LENGTHLONG elif self.state == LENGTHSHORT: self.lengtharray.append(byte) if len(self.lengtharray) > 2: raise Exception('short length exceeded allowable size') if len(self.lengtharray) == 2: self.length = struct.unpack_from('!H', self.lengtharray)[0] if self.hasmask is True: self.maskarray = bytearray() self.state = MASK else: # if there is no mask and no payload we are done if self.length <= 0: try: self._handlePacket() finally: self.state = HEADERB1 self.data = bytearray() # we have no mask and some payload else: #self.index = 0 self.data = bytearray() self.state = PAYLOAD elif self.state == LENGTHLONG: self.lengtharray.append(byte) if len(self.lengtharray) > 8: raise Exception('long length exceeded allowable size') if len(self.lengtharray) == 8: self.length = struct.unpack_from('!Q', self.lengtharray)[0] if self.hasmask is True: self.maskarray = bytearray() self.state = MASK else: # if there is no mask and no payload we are done if self.length <= 0: try: self._handlePacket() finally: self.state = HEADERB1 self.data = bytearray() # we have no mask and some payload else: #self.index = 0 self.data = bytearray() self.state = PAYLOAD # MASK STATE elif self.state == MASK: self.maskarray.append(byte) if len(self.maskarray) > 4: raise Exception('mask exceeded allowable size') if len(self.maskarray) == 4: # if there is no mask and no payload we are done if self.length <= 0: try: self._handlePacket() finally: self.state = HEADERB1 self.data = bytearray() # we have no mask and some payload else: #self.index = 0 self.data = bytearray() self.state = PAYLOAD # PAYLOAD STATE elif self.state == PAYLOAD: if self.hasmask is True: self.data.append( byte ^ self.maskarray[self.index % 4] ) else: self.data.append( byte ) # if length exceeds allowable size then we except and remove the connection if len(self.data) >= self.maxpayload: raise Exception('payload exceeded allowable size') # check if we have processed length bytes; if so we are done if (self.index+1) == self.length: try: self._handlePacket() finally: #self.index = 0 self.state = HEADERB1 self.data = bytearray() else: self.index += 1 class SimpleWebSocketServer(object): def __init__(self, host, port, websocketclass, selectInterval = 0.1): self.websocketclass = websocketclass self.serversocket = socket.socket(socket.AF_INET, socket.SOCK_STREAM) self.serversocket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1) self.serversocket.bind((host, port)) self.serversocket.listen(5) self.selectInterval = selectInterval self.connections = {} self.listeners = [self.serversocket] def _decorateSocket(self, sock): return sock def _constructWebSocket(self, sock, address): return self.websocketclass(self, sock, address) def close(self): self.serversocket.close() for desc, conn in self.connections.items(): conn.close() try: conn.handleClose() except: pass def serveforever(self): while True: writers = [] for fileno in self.listeners: try: client = self.connections[fileno] if client.sendq: writers.append(fileno) except Exception as n: pass if self.selectInterval: rList, wList, xList = select(self.listeners, writers, self.listeners, self.selectInterval) else: rList, wList, xList = select(self.listeners, writers, self.listeners) for ready in wList: client = None try: client = self.connections[ready] while client.sendq: opcode, payload = client.sendq.popleft() remaining = client._sendBuffer(payload) if remaining is not None: client.sendq.appendleft((opcode, remaining)) break else: if opcode == CLOSE: raise Exception("received client close") except Exception as n: if client: client.client.close() try: if client: client.handleClose() except: pass try: del self.connections[ready] except: pass try: self.listeners.remove(ready) except: pass for ready in rList: if ready == self.serversocket: try: sock, address = self.serversocket.accept() newsock = self._decorateSocket(sock) newsock.setblocking(0) fileno = newsock.fileno() self.listeners.append(fileno) self.connections[fileno] = self._constructWebSocket(newsock, address) except Exception as n: if sock is not None: sock.close() else: client = None try: client = self.connections[ready] client._handleData() except Exception as n: if client: client.client.close() try: if client: client.handleClose() except: pass try: del self.connections[ready] except: pass try: self.listeners.remove(ready) except: pass for failed in xList: if failed == self.serversocket: self.close() raise Exception("server socket failed") else: client = None try: client = self.connections[failed] client.client.close() try: client.handleClose() except: pass try: self.listeners.remove(failed) except: pass except: pass finally: if client: del self.connections[failed] class SimpleSSLWebSocketServer(SimpleWebSocketServer): def __init__(self, host, port, websocketclass, certfile, keyfile, version = ssl.PROTOCOL_TLSv1, selectInterval = 0.1): SimpleWebSocketServer.__init__(self, host, port, websocketclass, selectInterval) self.context = ssl.SSLContext(version) self.context.load_cert_chain(certfile, keyfile) def close(self): super(SimpleSSLWebSocketServer, self).close() def _decorateSocket(self, sock): sslsock = self.context.wrap_socket(sock, server_side=True) return sslsock def _constructWebSocket(self, sock, address): ws = self.websocketclass(self, sock, address) ws.usingssl = True return ws def serveforever(self): super(SimpleSSLWebSocketServer, self).serveforever()