// Adafruit Circuit Playground speaker library // by Phil Burgess / Paint Your Dragon. #ifndef ADAFRUIT_CPLAY_SPEAKER_H #define ADAFRUIT_CPLAY_SPEAKER_H #include #if !defined(__AVR__) // circuit playground express has nicer amp w/shutdown #define CPLAY_SPEAKER_SHUTDOWN 11 ///< shutdown pin (Express boards only) #endif /**************************************************************************/ /*! @brief Class that stores state and functions for the speaker on CircuitPlayground boards */ /**************************************************************************/ class Adafruit_CPlay_Speaker { public: Adafruit_CPlay_Speaker(void) { started = false; }; void begin(void), end(void), set(uint8_t value), playSound(const uint8_t *data, uint32_t length, uint16_t sampleRate, bool tenBit=false), say(const uint8_t *addr); void enable(bool e); /**************************************************************************/ /*! @brief disable the speaker. @note this function only has an effect on 'Express' boards */ /**************************************************************************/ void off(void) { enable(false); }; /**************************************************************************/ /*! @brief enable the speaker. @note this function only has an effect on 'Express' boards */ /**************************************************************************/ void on(void) { enable(true); }; private: bool started; }; #endif // ADAFRUIT_CPLAY_SPEAKER_H