/////////////////////////////////////////////////////////////////////////////
// Name: crvnormroi.h
// Purpose: Stores normalized ROI coordinates. Image resize is supported.
// Author: Cesar Mauri Loba (cesar at crea-si dot com)
// Modified by:
// Created: 30/05/2008
// Copyright: (C) 2008-11 Cesar Mauri Loba - CREA Software Systems
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see .
/////////////////////////////////////////////////////////////////////////////
#ifndef CRV_NORMROI_H
#define CRV_NORMROI_H
#include "crvimage.h"
#include
using namespace std;
class CNormROI
{
public:
CNormROI(void);
CNormROI(float width, float height, float x= -1.0f, float y= -1.0f);
virtual ~CNormROI(void);
// Working with native coordinates
void SetP1Resize (const float x, const float y);
void SetP1Move (const float x, const float y);
void SetP2Resize (const float x, const float y);
void SetCenter (const float x, const float y);
void GetCenter (float& x, float& y);
void SetSize (const float width, const float height);
void GetSize (float& width, float& height);
// Get/Set position using relative arbitrary integer coordinates
void SetP1ResizeInteger (const cv::Size& size, const int x, const int y);
void SetP1MoveInteger (const cv::Size& size, const int x, const int y);
void SetP2ResizeInteger (const cv::Size& size, const int x, const int y);
void SetCenterInteger (const cv::Size& size, const int x, const int y);
void GetCenterInteger (const cv::Size& size, int& x, int& y);
void SetSizeInteger (const cv::Size& size, const int width, const int height);
void GetBoxInteger (const cv::Size& size, int& x, int& y, int& width, int& height);
void GetBoxInteger (const cv::Size& size, CvRect& box);
void GetP1P2Integer (const cv::Size& size, CvPoint& p1, CvPoint& p2);
float GetRotation () { return m_rotation; }
void SetRotation (float value) { m_rotation= value; }
// Get/Set position using real CIplImage coordinates.
// CIplImage object can change over time because
// there is no stored reference
void SetP1ResizeImg (const CIplImage *pImg, const int x, const int y);
void SetP1MoveImg (const CIplImage *pImg, const int x, const int y);
void SetP2ResizeImg (const CIplImage *pImg, const int x, const int y);
void SetCenterImg (const CIplImage *pImg, const int x, const int y);
void GetCenterImg (const CIplImage *pImg, int& x, int& y);
void SetSizeImg (const CIplImage *pImg, const int width, const int height);
void GetBoxImg (const CIplImage *pImg, int& x, int& y, int& width, int& height);
void GetBoxImg (const CIplImage *pImg, CvRect& box);
// True if all ok, false if error
bool RegisterChildROI (CNormROI* pNormROI);
bool UnregisterChildROI (CNormROI* pNormROI);
protected:
void FindMinChildP1 (float& x, float& y);
void FindMinChildP1Rec (float& x, float& y);
void FindMaxChildP2 (float& x, float& y);
void FindMaxChildP2Rec (float& x, float& y);
// Destruction
virtual void Destroy();
// Coordinate conversion
void Integer2Normalized (const cv::Size& size, const int ix, const int iy, float &nx, float &ny);
void Normalized2Integer (const cv::Size& size, const float nx, const float ny, int &ix, int &iy);
// ROI hierarchy
typedef std::list TNormROIList;
typedef TNormROIList::iterator TNormROIListIterator;
CNormROI* m_pParentROI;
TNormROIList m_childROIs;
private:
void CheckInvariant();
void FitInternalState();
// Normalized coordinates
//
// TODO: implement these using integer arithmethic only,
// for instance, using 32bit integers and a certain range
// (say 0..32768) thus avoiding FP arithmethic ans its
// inherent "unexpected" behaviour.
//
float m_x, m_y, m_width, m_height;
float m_rotation;
};
#endif