/* For general Scribus (>=1.3.2) copyright and licensing information please refer to the COPYING file provided with the program. Following this notice may exist a copyright and/or license notice that predates the release of Scribus 1.3.2 for which a new license (GPL+exception) is in place. */ /*************************************************************************** copyright : (C) 2005 by Craig Bradney email : cbradney@zip.com.au ***************************************************************************/ /*************************************************************************** * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * ***************************************************************************/ #ifndef SELECTION_H #define SELECTION_H #include #include #include #include #include "pageitem.h" #include "scribusapi.h" typedef QList< QPointer > SelectionList; class SCRIBUS_API Selection : public QObject { Q_OBJECT public: /** * \brief Create an empty selection that is not a GUI selection * @param parent QObject */ explicit Selection(QObject* parent); // otherwise implicit conversion Selection* -> Selection& is possible /** * \brief Create an empty selection that may be a GUI selection * @param parent QObject * @param guiSelection If the selection is to be a GUI selection */ Selection(QObject* parent, bool guiSelection); /** * \brief Copy a selection * \note We are leaving the connections of the items in place * and the isGUISelection set in the copy. We cannot disconnect them * as they may be connected via the main GUI selection. * @param other selection */ Selection(const Selection& other); Selection& operator=( const Selection & ); ~Selection(); /** * \brief Copy the selection of items from one selection to another */ void copy(Selection& other, bool emptyOther); bool connectItemToGUI(); /** * \brief Disconnect all items from the GUI slots. * This should not really be necessary if all things are going ok * except for within the clearAll function. * @return bool true on success */ bool disconnectAllItemsFromGUI(); /** * @brief Add an item to the selection. * If its added to a GUI selection selection and its item 0, its connected to the GUI too * @param item Item to add * @param ignoreGUI Dont connect Item To GUI even if this is a GUI selection * @return If the item was added */ bool addItem(PageItem *item, bool ignoreGUI=false); /** * @brief Prepend an item to the selection. * If its added to a GUI selection selection and its item 0, its connected to the GUI too * @param item Item to add * @param doEmit call emitAllToGUI() * @return If the item was added */ bool prependItem(PageItem *item, bool doEmit=true); bool containsItem(PageItem *item) const { return m_SelList.contains(item); } /** * \brief Unused */ bool addGroup(); /** * \brief Remove an item from list * @param item page item */ bool removeItem(PageItem *item); /** * \brief Remove the first item from the list * @return If the remove was successful */ bool removeFirst(); /** * \brief Unused */ bool removeGroup(); /** * \brief Remove an item from list listNumber and return a pointer to it * @param itemIndex Index of the item in the list * @return Item */ PageItem* takeItem(int itemIndex); /** * \brief Find an item from the selection and return an index to it * @param item Item pointer to find in the list * @return Item */ int findItem(PageItem *item) const { return m_SelList.indexOf(item); } /** * \brief Return the count of the selection */ int count() const { return m_SelList.count(); } /** * \brief Check if the selection is empty. */ bool isEmpty() const { return m_SelList.count()==0; } /** * \brief Clear a list */ bool clear(); /** * \brief See if the first selected item is "me", usually called from an item object with "this". * @param item PageItem reference */ bool primarySelectionIs(const PageItem* item) const { return (!m_SelList.isEmpty() && (item==m_SelList.first())); } PageItem *itemAt(int index=0) { return itemAt_(index); } const PageItem *itemAt(int index=0) const { return const_cast(this)->itemAt_(index); } QStringList getSelectedItemsByName() const; bool isMultipleSelection() const { return m_hasGroupSelection; } bool isGUISelection() const { return m_isGUISelection; } double width() const; double height() const; //set the group rectangle properties void setGroupRect(); void getGroupRect(double *x, double *y, double *w, double *h); void getVisualGroupRect(double *x, double *y, double *w, double *h); //!\brief Test to see if all items in the selection are the same typedef bool itemsAreSameType() const; /** * \brief get the layer ID of items in the selection * @return the layer ID or -1 if items do not belong to the same layer */ int objectsLayer(void) const; bool signalsDelayed(void); void delaySignalsOn(void); void delaySignalsOff(void); protected: PageItem *itemAt_(int index=0); SelectionList m_SelList; bool m_hasGroupSelection; bool m_isGUISelection; double groupX; double groupY; double groupW; double groupH; double visualGX; double visualGY; double visualGW; double visualGH; int m_delaySignals; bool m_sigSelectionChanged; bool m_sigSelectionIsMultiple; void sendSignals(bool guiConnect = true); signals: void selectionIsMultiple(bool); void empty(); void selectionChanged(); }; #endif