/* For general Scribus (>=1.3.2) copyright and licensing information please refer to the COPYING file provided with the program. Following this notice may exist a copyright and/or license notice that predates the release of Scribus 1.3.2 for which a new license (GPL+exception) is in place. */ /*************************************************************************** * Copyright (C) 2005 by Riku Leino * * riku@scribus.info * * * * This program is free software; you can redistribute it and/or modify * * it under the terms of the GNU General Public License as published by * * the Free Software Foundation; either version 2 of the License, or * * (at your option) any later version. * * * * This program is distributed in the hope that it will be useful, * * but WITHOUT ANY WARRANTY; without even the implied warranty of * * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * * GNU General Public License for more details. * * * * You should have received a copy of the GNU General Public License * * along with this program; if not, write to the * * Free Software Foundation, Inc., * * 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * ***************************************************************************/ #ifndef UNDOSTACK_H #define UNDOSTACK_H #include class UndoState; class TransactionState; typedef std::vector StateList; class SCRIBUS_API UndoStack { public: explicit UndoStack(int maxSize = 20); ~UndoStack(); /* Used to push a new action to the stack. UndoState in the parameter will then * become the first undo action in the stack and all the redo actions will be * cleared. If maximum size of the stack is hit and an action needs to be removed * this function returns true. */ bool action(UndoState *state); /* undo number of steps actions (these will then become redo actions) */ bool undo(uint steps, int objectId); /* redo number of steps actions (these will then become undo actions) */ bool redo(uint steps, int objectId); /* number of actions stored in the stack mostly for testing */ uint size() const; uint undoItems() const; uint redoItems() const; /* maximum number of actions stored in the stack */ uint maxSize() const; /* Change the maximum number of actions stored in the stack. If there are * both undo and redo actions available and stack size is decreased redo * actions will be popped out first starting from the oldest one. * 0 is used to mark infinite stack size. If one wants to disable undo/redo * function setUndoEnabled(bool) from UndoManager should be used */ void setMaxSize(uint maxSize); void clear(); UndoState* getNextUndo(int objectId); UndoState* getNextRedo(int objectId); private: /* When an action happens it is pushed to the undoActions_ and the redoActions_ * is cleared. When undo is requested action is popped from undoActions_ and * pushed to the redoActions_ (and vice versa). */ StateList undoActions_; /* stack would probably be enough for this but vector */ StateList redoActions_; /* will give more options in future */ /* maximum amount of actions stored, 0 for no limit */ uint maxSize_; /* returns true if an action was popped from the stack */ /* assures that we only hold the maxSize_ number of UndoStates */ bool checkSize(); friend class UndoManager; // UndoManager needs access to undoActions_ and redoActions_ // for updating the attached UndoGui widgets }; #endif // UNDOSTACK_H