/***************************************************/ /*! \class ModalBar \brief STK resonant bar instrument class. This class implements a number of different struck bar instruments. It inherits from the Modal class. Control Change Numbers: - Stick Hardness = 2 - Stick Position = 4 - Vibrato Gain = 8 - Vibrato Frequency = 11 - Direct Stick Mix = 1 - Volume = 128 - Modal Presets = 16 - Marimba = 0 - Vibraphone = 1 - Agogo = 2 - Wood1 = 3 - Reso = 4 - Wood2 = 5 - Beats = 6 - Two Fixed = 7 - Clump = 8 by Perry R. Cook and Gary P. Scavone, 1995 - 2005. */ /***************************************************/ #include "ModalBar.h" #include "SKINI.msg" #include using namespace Nyq; ModalBar :: ModalBar() : Modal() { // Concatenate the STK rawwave path to the rawwave file wave_ = new FileWvIn( (Stk::rawwavePath() + "marmstk1.raw").c_str(), true ); wave_->setRate( 0.5 * 22050.0 / Stk::sampleRate() ); // Set the resonances for preset 0 (marimba). this->setPreset( 0 ); } ModalBar :: ~ModalBar() { delete wave_; } void ModalBar :: setStickHardness(StkFloat hardness) { stickHardness_ = hardness; if ( hardness < 0.0 ) { errorString_ << "ModalBar::setStickHardness: parameter is less than zero ... setting to 0.0!"; handleError( StkError::WARNING ); stickHardness_ = 0.0; } else if ( hardness > 1.0 ) { errorString_ << "ModalBar::setStickHarness: parameter is greater than one ... setting to 1.0!"; handleError( StkError::WARNING ); stickHardness_ = 1.0; } wave_->setRate( (0.25 * pow(4.0, stickHardness_) ) ); masterGain_ = 0.1 + (1.8 * stickHardness_); } void ModalBar :: setStrikePosition(StkFloat position) { strikePosition_ = position; if ( position < 0.0 ) { errorString_ << "ModalBar::setStrikePosition: parameter is less than zero ... setting to 0.0!"; handleError( StkError::WARNING ); strikePosition_ = 0.0; } else if ( position > 1.0 ) { errorString_ << "ModalBar::setStrikePosition: parameter is greater than one ... setting to 1.0!"; handleError( StkError::WARNING ); strikePosition_ = 1.0; } // Hack only first three modes. StkFloat temp2 = position * PI; StkFloat temp = sin(temp2); this->setModeGain(0, 0.12 * temp); temp = sin(0.05 + (3.9 * temp2)); this->setModeGain(1, -0.03 * temp); temp = sin(-0.05 + (11 * temp2)); this->setModeGain(2, 0.11 * temp); } void ModalBar :: setPreset(int preset) { // Presets: // First line: relative modal frequencies (negative number is // a fixed mode that doesn't scale with frequency // Second line: resonances of the modes // Third line: mode volumes // Fourth line: stickHardness, strikePosition, and direct stick // gain (mixed directly into the output static StkFloat presets[9][4][4] = { {{1.0, 3.99, 10.65, -2443}, // Marimba {0.9996, 0.9994, 0.9994, 0.999}, {0.04, 0.01, 0.01, 0.008}, {0.429688, 0.445312, 0.093750}}, {{1.0, 2.01, 3.9, 14.37}, // Vibraphone {0.99995, 0.99991, 0.99992, 0.9999}, {0.025, 0.015, 0.015, 0.015 }, {0.390625,0.570312,0.078125}}, {{1.0, 4.08, 6.669, -3725.0}, // Agogo {0.999, 0.999, 0.999, 0.999}, {0.06, 0.05, 0.03, 0.02}, {0.609375,0.359375,0.140625}}, {{1.0, 2.777, 7.378, 15.377}, // Wood1 {0.996, 0.994, 0.994, 0.99}, {0.04, 0.01, 0.01, 0.008}, {0.460938,0.375000,0.046875}}, {{1.0, 2.777, 7.378, 15.377}, // Reso {0.99996, 0.99994, 0.99994, 0.9999}, {0.02, 0.005, 0.005, 0.004}, {0.453125,0.250000,0.101562}}, {{1.0, 1.777, 2.378, 3.377}, // Wood2 {0.996, 0.994, 0.994, 0.99}, {0.04, 0.01, 0.01, 0.008}, {0.312500,0.445312,0.109375}}, {{1.0, 1.004, 1.013, 2.377}, // Beats {0.9999, 0.9999, 0.9999, 0.999}, {0.02, 0.005, 0.005, 0.004}, {0.398438,0.296875,0.070312}}, {{1.0, 4.0, -1320.0, -3960.0}, // 2Fix {0.9996, 0.999, 0.9994, 0.999}, {0.04, 0.01, 0.01, 0.008}, {0.453125,0.453125,0.070312}}, {{1.0, 1.217, 1.475, 1.729}, // Clump {0.999, 0.999, 0.999, 0.999}, {0.03, 0.03, 0.03, 0.03 }, {0.390625,0.570312,0.078125}}, }; int temp = (preset % 9); for (unsigned int i=0; isetRatioAndRadius(i, presets[temp][0][i], presets[temp][1][i]); this->setModeGain(i, presets[temp][2][i]); } this->setStickHardness(presets[temp][3][0]); this->setStrikePosition(presets[temp][3][1]); directGain_ = presets[temp][3][2]; if (temp == 1) // vibraphone vibratoGain_ = 0.2; else vibratoGain_ = 0.0; } void ModalBar :: controlChange(int number, StkFloat value) { StkFloat norm = value * ONE_OVER_128; if ( norm < 0 ) { norm = 0.0; errorString_ << "ModalBar::controlChange: control value less than zero ... setting to zero!"; handleError( StkError::WARNING ); } else if ( norm > 1.0 ) { norm = 1.0; errorString_ << "ModalBar::controlChange: control value greater than 128.0 ... setting to 128.0!"; handleError( StkError::WARNING ); } if (number == __SK_StickHardness_) // 2 this->setStickHardness( norm ); else if (number == __SK_StrikePosition_) // 4 this->setStrikePosition( norm ); else if (number == __SK_ProphesyRibbon_) // 16 this->setPreset((int) value); else if (number == __SK_Balance_) // 8 vibratoGain_ = norm * 0.3; else if (number == __SK_ModWheel_) // 1 directGain_ = norm; else if (number == __SK_ModFrequency_) // 11 vibrato_.setFrequency( norm * 12.0 ); else if (number == __SK_AfterTouch_Cont_) // 128 envelope_.setTarget( norm ); else { errorString_ << "ModalBar::controlChange: undefined control number (" << number << ")!"; handleError( StkError::WARNING ); } #if defined(_STK_DEBUG_) errorString_ << "ModalBar::controlChange: number = " << number << ", value = " << value << '.'; handleError( StkError::DEBUG_WARNING ); #endif }