/***************************************************/ /*! \class WaveLoop \brief STK waveform oscillator class. This class inherits from FileWvIn and provides audio file looping functionality. Any audio file that can be loaded by FileRead can be looped using this class. WaveLoop supports multi-channel data. It is important to distinguish the tick() methods, which return samples produced by averaging across sample frames, from the tickFrame() methods, which return references or pointers to multi-channel sample frames. by Perry R. Cook and Gary P. Scavone, 1995 - 2005. */ /***************************************************/ #include "WaveLoop.h" #include using namespace Nyq; WaveLoop :: WaveLoop( unsigned long chunkThreshold, unsigned long chunkSize ) : FileWvIn( chunkThreshold, chunkSize ), phaseOffset_(0.0) { } WaveLoop :: WaveLoop( std::string fileName, bool raw, bool doNormalize, unsigned long chunkThreshold, unsigned long chunkSize ) : FileWvIn( chunkThreshold, chunkSize ), phaseOffset_(0.0) { this->openFile( fileName, raw, doNormalize ); } WaveLoop :: ~WaveLoop() { } void WaveLoop :: openFile( std::string fileName, bool raw, bool doNormalize ) { // Call close() in case another file is already open. this->closeFile(); // Attempt to open the file ... an error might be thrown here. file_.open( fileName, raw ); // Determine whether chunking or not. if ( file_.fileSize() > chunkThreshold_ ) { chunking_ = true; chunkPointer_ = 0; data_.resize( chunkSize_, file_.channels() ); if ( doNormalize ) normalizing_ = true; else normalizing_ = false; } else { chunking_ = false; data_.resize( file_.fileSize() + 1, file_.channels() ); } // Load all or part of the data. file_.read( data_, 0, doNormalize ); if ( chunking_ ) { // If chunking, save the first sample frame for later. firstFrame_.resize( 1, data_.channels() ); for ( unsigned int i=0; isetRate( data_.dataRate() / Stk::sampleRate() ); if ( doNormalize & !chunking_ ) this->normalize(); this->reset(); } void WaveLoop :: setRate( StkFloat rate ) { rate_ = rate; if ( fmod( rate_, 1.0 ) != 0.0 ) interpolate_ = true; else interpolate_ = false; } void WaveLoop :: setFrequency( StkFloat frequency ) { // This is a looping frequency. this->setRate( file_.fileSize() * frequency / Stk::sampleRate() ); } void WaveLoop :: addTime( StkFloat time ) { // Add an absolute time in samples. time_ += time; StkFloat fileSize = file_.fileSize(); while ( time_ < 0.0 ) time_ += fileSize; while ( time_ >= fileSize ) time_ -= fileSize; } void WaveLoop :: addPhase( StkFloat angle ) { // Add a time in cycles (one cycle = fileSize). StkFloat fileSize = file_.fileSize(); time_ += fileSize * angle; while ( time_ < 0.0 ) time_ += fileSize; while ( time_ >= fileSize ) time_ -= fileSize; } void WaveLoop :: addPhaseOffset( StkFloat angle ) { // Add a phase offset in cycles, where 1.0 = fileSize. phaseOffset_ = file_.fileSize() * angle; } void WaveLoop :: computeFrame( void ) { // Check limits of time address ... if necessary, recalculate modulo // fileSize. StkFloat fileSize = file_.fileSize(); while ( time_ < 0.0 ) time_ += fileSize; while ( time_ >= fileSize ) time_ -= fileSize; StkFloat tyme; if ( phaseOffset_ ) { tyme = time_ + phaseOffset_; while ( tyme < 0.0 ) tyme += fileSize; while ( tyme >= fileSize ) tyme -= fileSize; } else { tyme = time_; } if (chunking_) { // Check the time address vs. our current buffer limits. if ( ( time_ < (StkFloat) chunkPointer_ ) || ( time_ > (StkFloat) ( chunkPointer_ + chunkSize_ - 1 ) ) ) { while ( time_ < (StkFloat) chunkPointer_ ) { // negative rate chunkPointer_ -= chunkSize_ - 1; // overlap chunks by one frame if ( chunkPointer_ < 0 ) chunkPointer_ = 0; } while ( time_ > (StkFloat) ( chunkPointer_ + chunkSize_ - 1 ) ) { // positive rate chunkPointer_ += chunkSize_ - 1; // overlap chunks by one frame if ( chunkPointer_ + chunkSize_ > file_.fileSize() ) { // at end of file chunkPointer_ = file_.fileSize() - chunkSize_ + 1; // leave extra frame at end of buffer // Now fill extra frame with first frame data. for ( unsigned int j=0; j