/********************************************************************** Audacity: A Digital Audio Editor PlatformCompatibility.cpp Markus Meyer *******************************************************************//*! \class PlatformCompatibility \brief Filename Compatibility utilities. \see FileNames *//*******************************************************************/ #ifdef _WIN32 #include #endif #include #include #include #include #include "AudacityApp.h" #include "PlatformCompatibility.h" wxString PlatformCompatibility::GetLongFileName(const wxString& shortFileName) { wxFileName fn(shortFileName); return fn.GetLongPath(); } wxString PlatformCompatibility::GetExecutablePath() { static bool found = false; static wxString path; if (!found) { wxStandardPaths std; path = std.GetExecutablePath(); found = true; } return path; } wxString PlatformCompatibility::ConvertSlashInFileName(const wxString& filePath) { #ifdef __WXMAC__ wxString path = filePath; wxString filename; wxString newPath = filePath; int pathLen = 1; while (!wxDirExists(wxPathOnly(newPath)) && ! path.IsEmpty()) { path = newPath.BeforeLast('/'); filename = newPath.AfterLast('/'); newPath = path; newPath += ':'; newPath += filename; } return newPath; #else return filePath; #endif }