/********************************************************************** Audacity: A Digital Audio Editor Project.cpp Dominic Mazzoni Vaughan Johnson *******************************************************************//** \file Project.cpp \brief Implements AudacityProject, DropTarget, and FileObject. Includes Menus.cpp. *//****************************************************************//** \class AudacityProject \brief AudacityProject provides the main window, with tools and tracks contained within it. In Audacity, the main window you work in is called a project. AudacityProjects can contain an arbitrary number of tracks of many different types, but if a project contains just one or two tracks then it can be saved in standard formats like WAV or AIFF. This window is the one that contains the menu bar (except on the Mac). \attention The menu functions for AudacityProject, those for creating the menu bars and acting on clicks, are found in file Menus.cpp *//****************************************************************//** \class DropTarget \brief DropTarget, derived from wxFileDropTarget gives drag and drop functionality for audio files. *//****************************************************************//** \class FileObject \brief FileObject, derived from wxFileDataObject gives extended drag and drop functionality for audio files. *//****************************************************************//** \class ViewInfo \brief ViewInfo is used mainly to hold the zooming, selection and scroll information. It also has some status flags. *//*******************************************************************/ #include "Audacity.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // this allows for creation of wxObjArray #if defined(__WXMAC__) #include #include #endif #include "Project.h" #include "AutoRecovery.h" #include "AudacityApp.h" #include "AColor.h" #include "AudioIO.h" #include "Dependencies.h" #include "HistoryWindow.h" #ifdef EXPERIMENTAL_LYRICS_WINDOW #include "Lyrics.h" #include "LyricsWindow.h" #endif #ifdef EXPERIMENTAL_MIXER_BOARD #include "MixerBoard.h" #endif #include "Internat.h" #include "import/Import.h" #include "LabelTrack.h" #include "Legacy.h" #include "Mix.h" #include "NoteTrack.h" #include "Prefs.h" #include "Tags.h" #include "Track.h" #include "TrackPanel.h" #include "WaveTrack.h" #include "DirManager.h" #include "effects/Effect.h" #include "prefs/PrefsDialog.h" #include "widgets/ErrorDialog.h" #include "widgets/Meter.h" #include "widgets/Ruler.h" #include "widgets/Warning.h" #include "xml/XMLFileReader.h" #include "PlatformCompatibility.h" #include "Experimental.h" #include "export/Export.h" #include "FileNames.h" #include "BlockFile.h" #include "ondemand/ODManager.h" #include "ondemand/ODTask.h" #include "ondemand/ODComputeSummaryTask.h" #ifdef EXPERIMENTAL_OD_FLAC #include "ondemand/ODDecodeFlacTask.h" #endif #include "LoadModules.h" #include "Theme.h" #include "AllThemeResources.h" #include "FileDialog.h" #include "toolbars/ToolManager.h" #include "toolbars/ControlToolBar.h" #include "toolbars/DeviceToolBar.h" #include "toolbars/EditToolBar.h" #include "toolbars/MeterToolBar.h" #include "toolbars/MixerToolBar.h" #include "toolbars/SelectionBar.h" #include "toolbars/ToolsToolBar.h" #include "toolbars/TranscriptionToolBar.h" #include "commands/ScriptCommandRelay.h" #include "commands/CommandDirectory.h" #include "commands/CommandTargets.h" #include "commands/Command.h" #include "commands/CommandType.h" #include "CaptureEvents.h" #include "../images/AudacityLogoAlpha.xpm" TrackList *AudacityProject::msClipboard = new TrackList(); double AudacityProject::msClipLen = 0.0; AudacityProject *AudacityProject::msClipProject = NULL; ODLock *AudacityProject::msAllProjectDeleteMutex = new ODLock(); #if defined(__WXMAC__) const int sbarSpaceWidth = 15; const int sbarControlWidth = 16; const int sbarExtraLen = 1; const int sbarHjump = 30; //STM: This is how far the thumb jumps when the l/r buttons are pressed, or auto-scrolling occurs #elif defined(__WXMSW__) const int sbarSpaceWidth = 16; const int sbarControlWidth = 16; const int sbarExtraLen = 0; const int sbarHjump = 30; //STM: This is how far the thumb jumps when the l/r buttons are pressed, or auto-scrolling occurs #else // wxGTK, wxMOTIF, wxX11 const int sbarSpaceWidth = 15; const int sbarControlWidth = 15; const int sbarExtraLen = 0; const int sbarHjump = 30; //STM: This is how far the thumb jumps when the l/r buttons are pressed, or auto-scrolling occurs #include "Theme.h" #include "AllThemeResources.h" #endif // // This small template class resembles a try-finally block // // It sets var to val_entry in the constructor and // var to val_exit in the destructor. // template class VarSetter { public: VarSetter(T* var, T val_entry, T val_exit) { mVar = var; mValExit = val_exit; *var = val_entry; } ~VarSetter() { *mVar = mValExit; } private: T* mVar; T mValExit; }; // This wrapper prevents the scrollbars from retaining focus after being // used. Otherwise, the only way back to the track panel is to click it // and that causes your original location to be lost. class ScrollBar:public wxScrollBar { public: ScrollBar(wxWindow* parent, wxWindowID id, long style) : wxScrollBar(parent, id, wxDefaultPosition, wxDefaultSize, style) { } void OnSetFocus(wxFocusEvent & e) { wxWindow *w = e.GetWindow(); if (w != NULL) { w->SetFocus(); } } private: DECLARE_EVENT_TABLE() }; BEGIN_EVENT_TABLE(ScrollBar, wxScrollBar) EVT_SET_FOCUS(ScrollBar::OnSetFocus) END_EVENT_TABLE() /* Define Global Variables */ //The following global counts the number of documents that have been opened //for the purpose of project placement (not to keep track of the number) //It is only accurate modulo ten, and does not decrement when a project is //closed. static int gAudacityOffsetInc = 0; static int gAudacityPosInc = 0; //This is a pointer to the currently-active project. static AudacityProject *gActiveProject; //This array holds onto all of the projects currently open AProjectArray gAudacityProjects; /* Declare Static functions */ static void SetActiveProject(AudacityProject * project); AUDACITY_DLL_API AudacityProject *GetActiveProject() { return gActiveProject; } void SetActiveProject(AudacityProject * project) { gActiveProject = project; wxTheApp->SetTopWindow(project); } #if wxUSE_DRAG_AND_DROP class FileObject: public wxFileDataObject { public: FileObject() { } bool IsSupportedFormat(const wxDataFormat & format, Direction dir = Get) const { if (format.GetType() == wxDF_FILENAME) { return true; } #if defined(__WXMAC__) if (format.GetFormatId() == kDragPromisedFlavorFindFile) { return true; } #endif return false; } }; class DropTarget: public wxFileDropTarget { public: DropTarget(AudacityProject *proj) { mProject = proj; SetDataObject(new FileObject()); } ~DropTarget() { } #if defined(__WXMAC__) bool GetData() { bool foundSupported = false; bool firstFileAdded = false; OSErr result; UInt16 items = 0; CountDragItems((DragReference)m_currentDrag, &items); for (UInt16 index = 1; index <= items; index++) { DragItemRef theItem = 0; GetDragItemReferenceNumber((DragReference)m_currentDrag, index, &theItem); UInt16 flavors = 0; CountDragItemFlavors((DragReference)m_currentDrag, theItem , &flavors ) ; for (UInt16 flavor = 1 ;flavor <= flavors; flavor++) { FlavorType theType = 0; result = GetFlavorType((DragReference)m_currentDrag, theItem, flavor, &theType); if (theType != kDragPromisedFlavorFindFile && theType != kDragFlavorTypeHFS) { continue; } foundSupported = true; Size dataSize = 0; GetFlavorDataSize((DragReference)m_currentDrag, theItem, theType, &dataSize); Ptr theData = new char[dataSize]; GetFlavorData((DragReference)m_currentDrag, theItem, theType, (void*) theData, &dataSize, 0L); wxString name; if (theType == kDragPromisedFlavorFindFile) { name = wxMacFSSpec2MacFilename((FSSpec *)theData); } else if (theType == kDragFlavorTypeHFS) { name = wxMacFSSpec2MacFilename(&((HFSFlavor *)theData)->fileSpec); } delete[] theData; if (!firstFileAdded) { // reset file list ((wxFileDataObject*)GetDataObject())->SetData(0, ""); firstFileAdded = true; } ((wxFileDataObject*)GetDataObject())->AddFile(name); // We only want to process one flavor break; } } return foundSupported; } bool OnDrop(wxCoord x, wxCoord y) { bool foundSupported = false; bool firstFileAdded = false; OSErr result; UInt16 items = 0; CountDragItems((DragReference)m_currentDrag, &items); for (UInt16 index = 1; index <= items; index++) { DragItemRef theItem = 0; GetDragItemReferenceNumber((DragReference)m_currentDrag, index, &theItem); UInt16 flavors = 0; CountDragItemFlavors((DragReference)m_currentDrag, theItem , &flavors ) ; for (UInt16 flavor = 1 ;flavor <= flavors; flavor++) { FlavorType theType = 0; result = GetFlavorType((DragReference)m_currentDrag, theItem, flavor, &theType); if (theType != kDragPromisedFlavorFindFile && theType != kDragFlavorTypeHFS) { continue; } return true; } } return CurrentDragHasSupportedFormat(); } #endif bool OnDropFiles(wxCoord x, wxCoord y, const wxArrayString& filenames) { //sort by OD non OD. load Non OD first so user can start editing asap. wxArrayString sortednames(filenames); ODManager::Pause(); sortednames.Sort(CompareNoCaseFileName); for (unsigned int i = 0; i < sortednames.GetCount(); i++) { mProject->Import(sortednames[i]); } mProject->HandleResize(); // Adjust scrollers for new track sizes. ODManager::Resume(); return true; } private: AudacityProject *mProject; }; #endif bool ImportXMLTagHandler::HandleXMLTag(const wxChar *tag, const wxChar **attrs) { if (wxStrcmp(tag, wxT("import")) || attrs==NULL || (*attrs)==NULL || wxStrcmp(*attrs++, wxT("filename"))) return false; wxString strAttr = *attrs; if (!XMLValueChecker::IsGoodPathName(strAttr)) { // Maybe strAttr is just a fileName, not the full path. Try the project data directory. wxFileName fileName(mProject->GetDirManager()->GetProjectDataDir(), strAttr); if (XMLValueChecker::IsGoodFileName(strAttr, fileName.GetPath(wxPATH_GET_VOLUME))) strAttr = fileName.GetFullPath(); else { wxLogWarning(wxT("Could not import file: %s"), strAttr.c_str()); return false; } } WaveTrackArray trackArray; mProject->Import(strAttr, &trackArray); if (trackArray.IsEmpty()) return false; // Handle other attributes, now that we have the tracks. attrs++; const wxChar** pAttr; bool bSuccess = true; for (size_t i = 0; i < trackArray.GetCount(); i++) { // Most of the "import" tag attributes are the same as for "wavetrack" tags, // so apply them via WaveTrack::HandleXMLTag(). bSuccess = trackArray[i]->HandleXMLTag(wxT("wavetrack"), attrs); // "offset" tag is ignored in WaveTrack::HandleXMLTag except for legacy projects, // so handle it here. double dblValue; pAttr = attrs; while (*pAttr) { const wxChar *attr = *pAttr++; const wxChar *value = *pAttr++; const wxString strValue = value; if (!wxStrcmp(attr, wxT("offset")) && XMLValueChecker::IsGoodString(strValue) && Internat::CompatibleToDouble(strValue, &dblValue)) trackArray[i]->SetOffset(dblValue); } } return bSuccess; }; AudacityProject *CreateNewAudacityProject() { bool bMaximized; wxRect wndRect; bool bIconized; GetNextWindowPlacement(&wndRect, &bMaximized, &bIconized); //Create and show a new project AudacityProject *p = new AudacityProject(NULL, -1, wxPoint(wndRect.x, wndRect.y), wxSize(wndRect.width, wndRect.height)); gAudacityProjects.Add(p); if(bMaximized) { p->Maximize(true); } else if (bIconized) { // if the user close down and iconized state we could start back up and iconized state // p->Iconize(TRUE); } //Initialise the Listener gAudioIO->SetListener(p); //Set the new project as active: SetActiveProject(p); ModuleManager::Dispatch(ProjectInitialized); p->Show(true); return p; } void RedrawAllProjects() { size_t len = gAudacityProjects.GetCount(); for (size_t i = 0; i < len; i++) gAudacityProjects[i]->RedrawProject(); } void RefreshCursorForAllProjects() { size_t len = gAudacityProjects.GetCount(); for (size_t i = 0; i < len; i++) gAudacityProjects[i]->RefreshCursor(); } AUDACITY_DLL_API void CloseAllProjects() { size_t len = gAudacityProjects.GetCount(); for (size_t i = 0; i < len; i++) gAudacityProjects[i]->Close(); //Set the Offset and Position increments to 0 gAudacityOffsetInc = 0; gAudacityPosInc = 0; } // BG: The default size and position of the first window void GetDefaultWindowRect(wxRect *defRect) { *defRect = wxGetClientDisplayRect(); defRect->width = 600; defRect->height = 400; //These conditional values assist in improving placement and size //of new windows on different platforms. #ifdef __WXGTK__ defRect->height += 20; #endif #ifdef __WXMSW__ defRect->height += 40; #endif #ifdef __WXMAC__ defRect->height += 55; #endif } bool IsWindowAccessible(wxRect *requestedRect) { wxDisplay display; wxRect targetTitleRect(requestedRect->GetLeftTop(), requestedRect->GetBottomRight()); targetTitleRect.x += 15; targetTitleRect.width -= 100; if (targetTitleRect.width < 165) targetTitleRect.width = 165; targetTitleRect.height = 15; int targetBottom = targetTitleRect.GetBottom(); int targetRight = targetTitleRect.GetRight(); for (int i = targetTitleRect.GetLeft(); i < targetRight; i++) { for (int j = targetTitleRect.GetTop(); j < targetBottom; j++) { int monitor = display.GetFromPoint(wxPoint(i, j)); if (monitor != wxNOT_FOUND) { return TRUE; } } } return FALSE; } // BG: Calculate where to place the next window (could be the first window) // BG: Does not store X and Y in prefs. This is intentional. void GetNextWindowPlacement(wxRect *nextRect, bool *pMaximized, bool *pIconized) { int inc = 25; *pMaximized = FALSE; *pIconized = FALSE; wxRect defaultWindowRect; GetDefaultWindowRect(&defaultWindowRect); if (gAudacityProjects.IsEmpty()) { //Read the values from the registry, or use the defaults // In version 1.3 and above, using the registry has been replaced // by a configuration file -- audacity.cfg. Different OSes store // this file in different locations. gPrefs->Read(wxT("/Window/Maximized"), pMaximized); gPrefs->Read(wxT("/Window/Iconized"), pIconized); if (pMaximized || pIconized) { nextRect->SetX(gPrefs->Read(wxT("/Window/Normal_X"), defaultWindowRect.GetX())); nextRect->SetY(gPrefs->Read(wxT("/Window/Normal_Y"), defaultWindowRect.GetY())); nextRect->SetWidth(gPrefs->Read(wxT("/Window/Normal_Width"), defaultWindowRect.GetWidth())); nextRect->SetHeight(gPrefs->Read(wxT("/Window/Normal_Height"), defaultWindowRect.GetHeight())); } else { nextRect->SetX(gPrefs->Read(wxT("/Window/X"), defaultWindowRect.GetX())); nextRect->SetY(gPrefs->Read(wxT("/Window/Y"), defaultWindowRect.GetY())); nextRect->SetWidth(gPrefs->Read(wxT("/Window/Width"), defaultWindowRect.GetWidth())); nextRect->SetHeight(gPrefs->Read(wxT("/Window/Height"), defaultWindowRect.GetHeight())); } if (!IsWindowAccessible(nextRect)) { nextRect->SetX(defaultWindowRect.GetX()); nextRect->SetY(defaultWindowRect.GetY()); nextRect->SetWidth(defaultWindowRect.GetWidth()); nextRect->SetHeight(defaultWindowRect.GetHeight()); } } else { bool validWindowSize = FALSE; AudacityProject * validProject = NULL; size_t numProjects = gAudacityProjects.Count(); for (int i = numProjects; i > 0 ; i--) { if (!gAudacityProjects[i-1]->IsIconized()) { validWindowSize = TRUE; validProject = gAudacityProjects[i-1]; i = 0; } } if (validWindowSize) { *nextRect = validProject->GetRect(); *pMaximized = validProject->IsMaximized(); *pIconized = validProject->IsIconized(); } else { nextRect->SetX(gPrefs->Read(wxT("/Window/Normal_X"), defaultWindowRect.GetX())); nextRect->SetY(gPrefs->Read(wxT("/Window/Normal_Y"), defaultWindowRect.GetY())); nextRect->SetWidth(gPrefs->Read(wxT("/Window/Normal_Width"), defaultWindowRect.GetWidth())); nextRect->SetHeight(gPrefs->Read(wxT("/Window/Normal_Height"), defaultWindowRect.GetHeight())); gPrefs->Read(wxT("/Window/Maximized"), pMaximized); gPrefs->Read(wxT("/Window/Iconized"), pIconized); } //Placement depends on the increments nextRect->SetX(nextRect->GetX() + inc); nextRect->SetY(nextRect->GetY() + inc); } wxRect screenRect = wxGetClientDisplayRect(); //Have we hit the right side of the screen? wxPoint bottomRight = nextRect->GetBottomRight(); if (bottomRight.x > screenRect.GetRight()) { int newWidth = screenRect.GetWidth() - nextRect->GetLeft(); if (newWidth < defaultWindowRect.GetWidth()) { nextRect->SetX(gPrefs->Read(wxT("/Window/X"), defaultWindowRect.GetX())); nextRect->SetY(gPrefs->Read(wxT("/Window/Y"), defaultWindowRect.GetY())); nextRect->SetWidth(gPrefs->Read(wxT("/Window/Width"), defaultWindowRect.GetWidth())); } else { nextRect->SetWidth(newWidth); } } bottomRight = nextRect->GetBottomRight(); //Have we hit the bottom of the screen? if (bottomRight.y > screenRect.GetBottom()) { nextRect->y -= inc; bottomRight = nextRect->GetBottomRight(); if (bottomRight.y > screenRect.GetBottom()) { nextRect->SetBottom(screenRect.GetBottom()); } } if (!IsWindowAccessible(nextRect)) { nextRect->SetX(defaultWindowRect.GetX()); nextRect->SetY(defaultWindowRect.GetY()); nextRect->SetWidth(defaultWindowRect.GetWidth()); nextRect->SetHeight(defaultWindowRect.GetHeight()); } } wxString CreateUniqueName() { static int count = 0; return wxDateTime::Now().Format(wxT("%Y-%m-%d %H-%M-%S")) + wxString::Format(wxT(" N-%i"), ++count); } enum { FirstID = 1000, // Window controls HSBarID, VSBarID, TrackPanelID }; BEGIN_EVENT_TABLE(AudacityProject, wxFrame) EVT_MENU_OPEN(AudacityProject::OnMenuEvent) EVT_MENU_CLOSE(AudacityProject::OnMenuEvent) EVT_MENU(wxID_ANY, AudacityProject::OnMenu) EVT_MOUSE_EVENTS(AudacityProject::OnMouseEvent) EVT_CLOSE(AudacityProject::OnCloseWindow) EVT_SIZE(AudacityProject::OnSize) EVT_MOVE(AudacityProject::OnMove) EVT_ACTIVATE(AudacityProject::OnActivate) EVT_COMMAND_SCROLL_LINEUP(HSBarID, AudacityProject::OnScrollLeftButton) EVT_COMMAND_SCROLL_LINEDOWN(HSBarID, AudacityProject::OnScrollRightButton) EVT_COMMAND_SCROLL(HSBarID, AudacityProject::OnScroll) EVT_COMMAND_SCROLL(VSBarID, AudacityProject::OnScroll) EVT_TIMER(AudacityProjectTimerID, AudacityProject::OnTimer) // Fires for menu with ID #1...first menu defined EVT_UPDATE_UI(1, AudacityProject::OnUpdateUI) EVT_ICONIZE(AudacityProject::OnIconize) EVT_COMMAND(wxID_ANY, EVT_OPEN_AUDIO_FILE, AudacityProject::OnOpenAudioFile) EVT_COMMAND(wxID_ANY, EVT_TOOLBAR_UPDATED, AudacityProject::OnToolBarUpdate) EVT_COMMAND(wxID_ANY, EVT_CAPTURE_KEYBOARD, AudacityProject::OnCaptureKeyboard) EVT_COMMAND(wxID_ANY, EVT_RELEASE_KEYBOARD, AudacityProject::OnReleaseKeyboard) //mchinen:multithreaded calls - may not be threadsafe with CommandEvent: may have to change. EVT_COMMAND(wxID_ANY, EVT_ODTASK_UPDATE, AudacityProject::OnODTaskUpdate) EVT_COMMAND(wxID_ANY, EVT_ODTASK_COMPLETE, AudacityProject::OnODTaskComplete) END_EVENT_TABLE() AudacityProject::AudacityProject(wxWindow * parent, wxWindowID id, const wxPoint & pos, const wxSize & size) : wxFrame(parent, id, wxT("Audacity"), pos, size), mLastPlayMode(normalPlay), mRate((double) gPrefs->Read(wxT("/SamplingRate/DefaultProjectSampleRate"), AudioIO::GetOptimalSupportedSampleRate())), mDefaultFormat((sampleFormat) gPrefs-> Read(wxT("/SamplingRate/DefaultProjectSampleFormat"), floatSample)), mSnapTo(0), mDirty(false), mTrackPanel(NULL), mTrackFactory(NULL), mAutoScrolling(false), mActive(true), mHistoryWindow(NULL), #ifdef EXPERIMENTAL_LYRICS_WINDOW mLyricsWindow(NULL), #endif #ifdef EXPERIMENTAL_MIXER_BOARD mMixerBoard(NULL), mMixerBoardFrame(NULL), #endif mFreqWindow(NULL), mToolManager(NULL), mAudioIOToken(-1), mIsDeleting(false), mTracksFitVerticallyZoomed(false), //lda mCleanSpeechMode(false), //lda mShowId3Dialog(true), //lda mLastFocusedWindow(NULL), mKeyboardCaptured(false), mImportXMLTagHandler(NULL), mLastAutoSaveTime(0), mAutoSaving(false), mIsRecovered(false), mRecordingRecoveryHandler(NULL), mImportedDependencies(false), mWantSaveCompressed(false), mLastEffect(NULL), mLastEffectType(0), mTimerRecordCanceled(false) { int widths[] = {-1, 130}; mStatusBar = CreateStatusBar(2); mStatusBar->SetStatusWidths(2, widths); // MM: DirManager is created dynamically, freed on demand via ref-counting // MM: We don't need to Ref() here because it start with refcount=1 mDirManager = new DirManager(); // Create track list mTracks = new TrackList(); mLastSavedTracks = NULL; // Register for tracklist updates mTracks->Connect(EVT_TRACKLIST_UPDATED, wxCommandEventHandler(AudacityProject::OnTrackListUpdated), NULL, this); // // Initialize view info (shared with TrackPanel) // // Selection mViewInfo.sel0 = 0.0; mViewInfo.sel1 = 0.0; // Horizontal scrollbar mViewInfo.total = 1.0; mViewInfo.screen = 1.0; mViewInfo.h = 0.0; mViewInfo.zoom = 44100.0 / 512.0; mViewInfo.lastZoom = mViewInfo.zoom; // Vertical scrollbar mViewInfo.track = NULL; mViewInfo.vpos = 0; mViewInfo.scrollStep = 16; mViewInfo.sbarH = 0; mViewInfo.sbarScreen = 1; mViewInfo.sbarTotal = 1; mViewInfo.sbarScale = 1.0; UpdatePrefs(); // Some extra information mViewInfo.bIsPlaying = false; mViewInfo.bRedrawWaveform = false; mLockPlayRegion = false; bool linkTracks; gPrefs->Read(wxT("/GUI/LinkTracks"), &linkTracks, true); SetStickyFlag(linkTracks); CreateMenusAndCommands(); // LLL: Read this!!! // // Until the time (and cpu) required to refresh the track panel is // reduced, leave the following window creations in the order specified. // This will place the refresh of the track panel last, allowing all // the others to get done quickly. // // Near as I can tell, this is only a problem under Windows. // // // Create the ToolDock // mToolManager = new ToolManager( this ); GetSelectionBar()->SetListener(this); GetSelectionBar()->SetRate(mRate); mToolManager->LayoutToolBars(); // Fix the sliders on the mixer toolbar so that the tip windows // actually pop-up on top of everything else. Sorry for the hack - // it's necessary to do it this way to avoid flicker. #if 0 MixerToolBar *mtb = GetMixerToolBar(); if (mtb) mtb->RecreateTipWindows(); #endif // // Create the horizontal ruler // mRuler = new AdornedRulerPanel( this, wxID_ANY, wxDefaultPosition, wxSize( -1, AdornedRulerPanel::GetRulerHeight() ), &mViewInfo ); // // Create the TrackPanel and the scrollbars // wxWindow * pPage; #ifdef EXPERIMENTAL_NOTEBOOK // We are using a notebook (tabbed panel), so we create the notebook and add pages. GuiFactory Factory; wxNotebook * pNotebook; mMainPanel = Factory.AddPanel( this, wxPoint( left, top ), wxSize( width, height ) ); pNotebook = Factory.AddNotebook( mMainPanel ); pPage = Factory.AddPage( pNotebook, _("Main Mix")); #else // Not using a notebook, so we place the track panel inside another panel, // this keeps the notebook code and normal code consistant and also // paves the way for adding additional windows inside the track panel. mMainPanel = new wxPanel(this, -1, wxDefaultPosition, wxDefaultSize, wxNO_BORDER); mMainPanel->SetSizer( new wxBoxSizer(wxVERTICAL) ); pPage = mMainPanel; // Set the colour here to the track panel background to avoid // flicker when Audacity starts up. // However, that leads to areas next to the horizontal scroller // being painted in background colour and not scroller background // colour, so suppress this for now. //pPage->SetBackgroundColour( theTheme.Colour( clrDark )); #endif wxBoxSizer *bs = new wxBoxSizer( wxVERTICAL ); bs->Add( mToolManager->GetTopDock(), 0, wxEXPAND | wxALIGN_LEFT | wxALIGN_TOP ); bs->Add( mRuler, 0, wxEXPAND | wxALIGN_LEFT | wxALIGN_CENTRE ); bs->Add( pPage, 1, wxEXPAND | wxALIGN_LEFT ); bs->Add( mToolManager->GetBotDock(), 0, wxEXPAND | wxALIGN_LEFT | wxALIGN_BOTTOM ); SetAutoLayout( true ); SetSizer( bs ); bs->Layout(); mTrackPanel = new TrackPanel(pPage, TrackPanelID, wxDefaultPosition, wxDefaultSize, mTracks, &mViewInfo, this, mRuler); // LLL: When Audacity starts or becomes active after returning from // another application, the first window that can accept focus // will be given the focus even if we try to SetFocus(). By // creating the scrollbars after the TrackPanel, we resolve // several focus problems. mHsbar = new ScrollBar(pPage, HSBarID, wxSB_HORIZONTAL); mVsbar = new ScrollBar(pPage, VSBarID, wxSB_VERTICAL); // LLL: When Audacity starts or becomes active after returning from // another application, the first window that can accept focus // will be given the focus even if we try to SetFocus(). By // making the TrackPanel that first window, we resolve several // keyboard focus problems. pPage->MoveBeforeInTabOrder(mToolManager->GetTopDock()); bs = (wxBoxSizer *) pPage->GetSizer(); wxBoxSizer *hs; wxBoxSizer *vs; // Top horizontal grouping hs = new wxBoxSizer( wxHORIZONTAL ); // Track panel hs->Add( mTrackPanel, 1, wxEXPAND | wxALIGN_LEFT | wxALIGN_TOP ); // Vertical grouping vs = new wxBoxSizer( wxVERTICAL ); // Vertical scroll bar vs->Add( mVsbar, 1, wxEXPAND | wxALIGN_RIGHT | wxALIGN_TOP ); hs->Add( vs, 0, wxEXPAND | wxALIGN_RIGHT | wxALIGN_TOP ); bs->Add( hs, 1, wxEXPAND | wxALIGN_LEFT | wxALIGN_TOP ); // Bottom horizontal grouping hs = new wxBoxSizer( wxHORIZONTAL ); // Bottom scrollbar hs->Add( mTrackPanel->GetLeftOffset() - 1, 0 ); hs->Add( mHsbar, 1, wxALIGN_BOTTOM ); hs->Add( mVsbar->GetSize().GetWidth(), 0 ); bs->Add( hs, 0, wxEXPAND | wxALIGN_LEFT | wxALIGN_BOTTOM ); // Lay it out pPage->SetAutoLayout(true); pPage->Layout(); #ifdef EXPERIMENTAL_NOTEBOOK AddPages(this, Factory, pNotebook); #endif mMainPanel->Layout(); wxASSERT( mTrackPanel->GetProject()==this); // MM: Give track panel the focus to ensure keyboard commands work mTrackPanel->SetFocus(); InitialState(); FixScrollbars(); mRuler->SetLeftOffset(mTrackPanel->GetLeftOffset()); // bevel on AdornedRuler mRuler->SetProject(this); // // Set the Icon // // loads either the XPM or the windows resource, depending on the platform #if !defined(__WXMAC__) && !defined(__WXX11__) #if defined(__WXMSW__) wxIcon ic(wxICON(AudacityLogo)); #elif defined(__WXGTK__) wxIcon ic(wxICON(AudacityLogoAlpha)); #else wxIcon ic; ic.CopyFromBitmap(theTheme.Bitmap(bmpAudacityLogo48x48)); #endif SetIcon(ic); #endif mIconized = false; // Create tags object mTags = new Tags(); mTrackFactory = new TrackFactory(mDirManager); wxString msg = wxString::Format(_("Welcome to Audacity version %s"), AUDACITY_VERSION_STRING); mStatusBar->SetStatusText(msg); mLastStatusUpdateTime = ::wxGetUTCTime(); mTimer = new wxTimer(this, AudacityProjectTimerID); mTimer->Start(200); #if wxUSE_DRAG_AND_DROP // We can import now, so become a drag target // SetDropTarget(new AudacityDropTarget(this)); // mTrackPanel->SetDropTarget(new AudacityDropTarget(this)); mTrackPanel->SetDropTarget(new DropTarget(this)); #endif } AudacityProject::~AudacityProject() { wxGetApp().GetRecentFiles()->RemoveMenu(mRecentFilesMenu); } void AudacityProject::UpdatePrefsVariables() { gPrefs->Read(wxT("/AudioFiles/ShowId3Dialog"), &mShowId3Dialog, true); gPrefs->Read(wxT("/AudioFiles/NormalizeOnLoad"),&mNormalizeOnLoad, false); gPrefs->Read(wxT("/Batch/CleanSpeechMode"), &mCleanSpeechMode, false); gPrefs->Read(wxT("/GUI/AutoScroll"), &mViewInfo.bUpdateTrackIndicator, true); gPrefs->Read(wxT("/GUI/EmptyCanBeDirty"), &mEmptyCanBeDirty, true ); gPrefs->Read(wxT("/GUI/Help"), &mHelpPref, wxT("InBrowser") ); gPrefs->Read(wxT("/GUI/SelectAllOnNone"), &mSelectAllOnNone, true); gPrefs->Read(wxT("/GUI/ShowSplashScreen"), &mShowSplashScreen, true); gPrefs->Read(wxT("/GUI/Solo"), &mSoloPref, wxT("Standard") ); gPrefs->Read(wxT("/GUI/TracksFitVerticallyZoomed"), &mTracksFitVerticallyZoomed, false); // gPrefs->Read(wxT("/GUI/UpdateSpectrogram"), &mViewInfo.bUpdateSpectrogram, true); gPrefs->Read(wxT("/SamplingRate/DefaultProjectSampleRate"), &mRate, AudioIO::GetOptimalSupportedSampleRate()); mDefaultFormat = (sampleFormat) gPrefs->Read(wxT("/SamplingRate/DefaultProjectSampleFormat"), floatSample); } void AudacityProject::UpdatePrefs() { UpdatePrefsVariables(); SetProjectTitle(); if (mTrackPanel) { mTrackPanel->UpdatePrefs(); } #ifdef EXPERIMENTAL_MIXER_BOARD if (mMixerBoard) mMixerBoard->ResizeTrackClusters(); // in case prefs "/GUI/Solo" changed #endif SetSnapTo(gPrefs->Read(wxT("/SnapTo"), 0L)!=0); if (mToolManager) { mToolManager->UpdatePrefs(); } // The toolbars will be recreated, so make sure we don't leave // a stale pointer hanging around. mLastFocusedWindow = NULL; } void AudacityProject::RedrawProject(const bool bForceWaveTracks /*= false*/) { FixScrollbars(); if (bForceWaveTracks && mTracks) { TrackListIterator iter(mTracks); Track* pTrack = iter.First(); while (pTrack) { if (pTrack->GetKind() == Track::Wave) { WaveTrack* pWaveTrack = (WaveTrack*)pTrack; WaveClipList::compatibility_iterator node = pWaveTrack->GetClipIterator(); while (node) { WaveClip *clip = node->GetData(); clip->MarkChanged(); node = node->GetNext(); } } pTrack = iter.Next(); } } mTrackPanel->Refresh(false); } void AudacityProject::RefreshCursor() { mTrackPanel->HandleCursorForLastMouseEvent(); } void AudacityProject::SetSel0(double newSel0) { //Bound checking should go on here mViewInfo.sel0 = newSel0; } void AudacityProject::SetSel1(double newSel1) { //Bound checking should go on here mViewInfo.sel1 = newSel1; } DirManager *AudacityProject::GetDirManager() { return mDirManager; } TrackFactory *AudacityProject::GetTrackFactory() { return mTrackFactory; } AdornedRulerPanel *AudacityProject::GetRulerPanel() { return mRuler; } int AudacityProject::GetAudioIOToken() { return mAudioIOToken; } void AudacityProject::SetAudioIOToken(int token) { mAudioIOToken = token; } Tags *AudacityProject::GetTags() { return mTags; } wxString AudacityProject::GetName() { wxString name = wxFileNameFromPath(mFileName); // Chop off the extension size_t len = name.Len(); if (len > 4 && name.Mid(len - 4) == wxT(".aup")) name = name.Mid(0, len - 4); return name; } void AudacityProject::SetProjectTitle() { wxString name = GetName(); if( name.IsEmpty() ) { name = mCleanSpeechMode ? wxT("Audacity CleanSpeech") : wxT("Audacity"); } if (mIsRecovered) { name += wxT(" "); name += _("(Recovered)"); } SetTitle( name ); } void AudacityProject::AS_SetSnapTo(bool state) { SetSnapTo(state); RedrawProject(); } bool AudacityProject::AS_GetSnapTo() { return GetSnapTo(); } void AudacityProject::AS_SetRate(double rate) { mRate = rate; } void AudacityProject::AS_ModifySelection(double &start, double &end) { mViewInfo.sel0 = start; mViewInfo.sel1 = end; mTrackPanel->Refresh(false); ModifyState(); } void AudacityProject::FinishAutoScroll() { // Set a flag so we don't have to generate two update events mAutoScrolling = true; // Call our Scroll method which updates our ViewInfo variables // to reflect the positions of the scrollbars wxScrollEvent *dummy = new wxScrollEvent(); OnScroll(*dummy); delete dummy; mAutoScrolling = false; } /// /// This method handles general left-scrolling, either for drag-scrolling /// or when the scrollbar is clicked to the left of the thumb /// void AudacityProject::OnScrollLeft() { wxInt64 pos = mHsbar->GetThumbPosition(); // move at least one scroll increment pos -= wxMax((wxInt64)(sbarHjump * mViewInfo.sbarScale), 1); pos = wxMax(pos, 0); if (pos != mHsbar->GetThumbPosition()) { mHsbar->SetThumbPosition((int)pos); FinishAutoScroll(); } } /// /// This method handles general right-scrolling, either for drag-scrolling /// or when the scrollbar is clicked to the right of the thumb /// void AudacityProject::OnScrollRight() { wxInt64 pos = mHsbar->GetThumbPosition(); // move at least one scroll increment // use wxInt64 for calculation to prevent temporary overflow pos += wxMax((wxInt64)(sbarHjump * mViewInfo.sbarScale), 1); wxInt64 max = mHsbar->GetRange() - mHsbar->GetThumbSize(); pos = wxMin(pos, max); if (pos != mHsbar->GetThumbPosition()) { mHsbar->SetThumbPosition((int)pos); FinishAutoScroll(); } } /// /// This handles the event when the left direction button on the scrollbar is depresssed /// void AudacityProject::OnScrollLeftButton(wxScrollEvent & event) { wxInt64 pos = mHsbar->GetThumbPosition(); // move at least one scroll increment pos -= wxMax((wxInt64)(sbarHjump * mViewInfo.sbarScale), 1); pos = wxMax(pos, 0); if (pos != mHsbar->GetThumbPosition()) { mHsbar->SetThumbPosition((int)pos); OnScroll(event); } } /// /// This handles the event when the right direction button on the scrollbar is depresssed /// void AudacityProject::OnScrollRightButton(wxScrollEvent & event) { wxInt64 pos = mHsbar->GetThumbPosition(); // move at least one scroll increment // use wxInt64 for calculation to prevent temporary overflow pos += wxMax((wxInt64)(sbarHjump * mViewInfo.sbarScale), 1); wxInt64 max = mHsbar->GetRange() - mHsbar->GetThumbSize(); pos = wxMin(pos, max); if (pos != mHsbar->GetThumbPosition()) { mHsbar->SetThumbPosition((int)pos); OnScroll(event); } } // // This method, like the other methods prefaced with TP, handles TrackPanel // 'callback'. // void AudacityProject::TP_ScrollWindow(double scrollto) { int pos = (int) (scrollto * mViewInfo.zoom * mViewInfo.sbarScale); int max = mHsbar->GetRange() - mHsbar->GetThumbSize(); if (pos > max) pos = max; else if (pos < 0) pos = 0; mHsbar->SetThumbPosition(pos); // Call our Scroll method which updates our ViewInfo variables // to reflect the positions of the scrollbars wxScrollEvent *dummy = new wxScrollEvent(); OnScroll(*dummy); delete dummy; } // // Scroll vertically. This is called for example by the mouse wheel // handler in Track Panel. A positive argument makes the window // scroll down, while a negative argument scrolls up. // void AudacityProject::TP_ScrollUpDown(int delta) { int oldPos = mVsbar->GetThumbPosition(); int pos = oldPos + delta; int max = mVsbar->GetRange() - mVsbar->GetThumbSize(); // Can be negative in case of only one track if (max < 0) max = 0; if (pos > max) pos = max; else if (pos < 0) pos = 0; if (pos != oldPos) { mVsbar->SetThumbPosition(pos); wxScrollEvent dummy; OnScroll(dummy); } } void AudacityProject::FixScrollbars() { if(!mTracks) return; bool refresh = false; bool rescroll = false; int totalHeight = (mTracks->GetHeight() + 32); int panelWidth, panelHeight; mTrackPanel->GetTracksUsableArea(&panelWidth, &panelHeight); // Add 1/4 of a screen of blank space to the end of the longest track mViewInfo.screen = ((double) panelWidth) / mViewInfo.zoom; mViewInfo.total = mTracks->GetEndTime() + mViewInfo.screen / 4; // Don't remove time from total that's still on the screen if (mViewInfo.h > mViewInfo.total - mViewInfo.screen) { mViewInfo.total = mViewInfo.h + mViewInfo.screen; } if (mViewInfo.h < 0.0) { mViewInfo.h = 0.0; rescroll = true; } mViewInfo.sbarTotal = (wxInt64) (mViewInfo.total * mViewInfo.zoom); mViewInfo.sbarScreen = (wxInt64) (mViewInfo.screen * mViewInfo.zoom); mViewInfo.sbarH = (wxInt64) (mViewInfo.h * mViewInfo.zoom); int lastv = mViewInfo.vpos; mViewInfo.vpos = mVsbar->GetThumbPosition() * mViewInfo.scrollStep; if (mViewInfo.vpos >= totalHeight) mViewInfo.vpos = totalHeight - 1; if (mViewInfo.vpos < 0) mViewInfo.vpos = 0; bool oldhstate; bool oldvstate; bool newhstate = mViewInfo.screen < mViewInfo.total; bool newvstate = panelHeight < totalHeight; #ifdef __WXGTK__ oldhstate = mHsbar->IsShown(); oldvstate = mVsbar->IsShown(); mHsbar->Show(mViewInfo.screen < mViewInfo.total); mVsbar->Show(panelHeight < totalHeight); #else oldhstate = mHsbar->IsEnabled(); oldvstate = mVsbar->IsEnabled(); mHsbar->Enable(mViewInfo.screen < mViewInfo.total); mVsbar->Enable(panelHeight < totalHeight); #endif if (panelHeight >= totalHeight && mViewInfo.vpos != 0) { mViewInfo.vpos = 0; refresh = true; rescroll = false; } if (mViewInfo.screen >= mViewInfo.total && mViewInfo.sbarH != 0) { mViewInfo.sbarH = 0; refresh = true; rescroll = false; } if (lastv != mViewInfo.vpos) { UpdateFirstVisible(); } // wxScrollbar only supports int values but we need a greater range, so // we scale the scrollbar coordinates on demand. We only do this if we // would exceed the int range, so we can always use the maximum resolution // available. // Don't use the full 2^31 max int range but a bit less, so rounding // errors in calculations do not overflow max int wxInt64 maxScrollbarRange = (wxInt64)(2147483647 * 0.999); if (mViewInfo.sbarTotal > maxScrollbarRange) mViewInfo.sbarScale = ((double)maxScrollbarRange) / mViewInfo.sbarTotal; else mViewInfo.sbarScale = 1.0; // use maximum resolution int scaledSbarH = (int)(mViewInfo.sbarH * mViewInfo.sbarScale); int scaledSbarScreen = (int)(mViewInfo.sbarScreen * mViewInfo.sbarScale); int scaledSbarTotal = (int)(mViewInfo.sbarTotal * mViewInfo.sbarScale); mHsbar->SetScrollbar(scaledSbarH, scaledSbarScreen, scaledSbarTotal, scaledSbarScreen, TRUE); mHsbar->Refresh(); // Vertical scrollbar mVsbar->SetScrollbar(mViewInfo.vpos / mViewInfo.scrollStep, panelHeight / mViewInfo.scrollStep, totalHeight / mViewInfo.scrollStep, panelHeight / mViewInfo.scrollStep, TRUE); mVsbar->Refresh(); mViewInfo.lastZoom = mViewInfo.zoom; if (refresh || (rescroll && mViewInfo.screen < mViewInfo.total)) { mTrackPanel->Refresh(false); } UpdateMenus(); if (oldhstate != newhstate || oldvstate != newvstate) { UpdateLayout(); } } Track *AudacityProject::GetFirstVisible() { if (!mViewInfo.track && mTracks) { TrackListIterator iter(mTracks); for (Track *t = iter.First(); t; t = iter.Next()) { int y = t->GetY(); int h = t->GetHeight(); if (y >= mViewInfo.vpos || y + h >= mViewInfo.vpos) { mViewInfo.track = t; break; } } } return mViewInfo.track; } void AudacityProject::UpdateFirstVisible() { if (!mViewInfo.track || !mTracks) { return; } Track *t = mViewInfo.track; mViewInfo.track = NULL; if (t->GetY() > mViewInfo.vpos) { Track *l = NULL; while (t && t->GetY() > mViewInfo.vpos) { l = t; t = mTracks->GetPrev(t); } } while (t) { int y = t->GetY(); int h = t->GetHeight(); if (y >= mViewInfo.vpos || y + h >= mViewInfo.vpos) { mViewInfo.track = t; return; } t = mTracks->GetNext(t); } return; } void AudacityProject::UpdateLayout() { if (!mTrackPanel) return; mToolManager->LayoutToolBars(); Layout(); // Retrieve size of this projects window wxSize mainsz = GetSize(); // Retrieve position of the track panel to use as the size of the top // third of the window wxPoint tppos = ClientToScreen(mTrackPanel->GetParent()->GetPosition()); // Retrieve position of bottom dock to use as the size of the bottom // third of the window wxPoint sbpos = ClientToScreen(mToolManager->GetBotDock()->GetPosition()); // The "+ 50" is the minimum height of the TrackPanel SetSizeHints(250, (mainsz.y - sbpos.y) + tppos.y + 50, 20000, 20000); } void AudacityProject::HandleResize() { if (!mTrackPanel) return; FixScrollbars(); UpdateLayout(); } void AudacityProject::OnIconize(wxIconizeEvent &event) { int VisibleProjectCount = 0; //JKC: On Iconizing we get called twice. Don't know // why but it does no harm. // Should we be returning true/false rather than // void return? I don't know. mIconized = event.Iconized(); unsigned int i; for(i=0;imIconized ) VisibleProjectCount++; } } event.Skip(); } void AudacityProject::OnMove(wxMoveEvent & event) { if (!this->IsMaximized() && !this->IsIconized()) SetNormalizedWindowState(this->GetRect()); event.Skip(); } void AudacityProject::OnSize(wxSizeEvent & event) { HandleResize(); if (!this->IsMaximized() && !this->IsIconized()) SetNormalizedWindowState(this->GetRect()); event.Skip(); } /// /// A toolbar has been updated, so handle it like a sizing event. /// void AudacityProject::OnToolBarUpdate(wxCommandEvent & event) { HandleResize(); event.Skip(false); /* No need to propagate any further */ } // The projects tracklist has been updated void AudacityProject::OnTrackListUpdated(wxCommandEvent & event) { mViewInfo.track = NULL; event.Skip(); } ///Prevents deletion of projects from outside threads. void AudacityProject::AllProjectsDeleteLock() { msAllProjectDeleteMutex->Lock(); } ///Reallows deletion of projects from outside threads. void AudacityProject::AllProjectsDeleteUnlock() { msAllProjectDeleteMutex->Unlock(); } ///Handles the redrawing necessary for tasks as they partially update in the background. void AudacityProject::OnODTaskUpdate(wxCommandEvent & event) { //todo: add track data to the event - check to see if the project contains it before redrawing. if(mTrackPanel) mTrackPanel->Refresh(false); } //redraws the task and does other book keeping after the task is complete. void AudacityProject::OnODTaskComplete(wxCommandEvent & event) { if(mTrackPanel) mTrackPanel->Refresh(false); } void AudacityProject::OnScroll(wxScrollEvent & event) { wxInt64 hlast = mViewInfo.sbarH; mViewInfo.sbarH = (wxInt64) (mHsbar->GetThumbPosition() / mViewInfo.sbarScale); if (mViewInfo.sbarH != hlast) { mViewInfo.h = mViewInfo.sbarH / mViewInfo.zoom; if (mViewInfo.h > mViewInfo.total - mViewInfo.screen) mViewInfo.h = mViewInfo.total - mViewInfo.screen; if (mViewInfo.h < 0.0) mViewInfo.h = 0.0; } int lastv = mViewInfo.vpos; mViewInfo.vpos = mVsbar->GetThumbPosition() * mViewInfo.scrollStep; if (lastv != mViewInfo.vpos) { UpdateFirstVisible(); } //mchinen: do not always set this project to be the active one. //a project may autoscroll while playing in the background //I think this is okay since OnMouseEvent has one of these. //SetActiveProject(this); if (!mAutoScrolling) { mTrackPanel->Refresh(false); } } bool AudacityProject::HandleKeyDown(wxKeyEvent & event) { // Allow the zoom cursor to change to a zoom out cursor if (event.GetKeyCode() == WXK_SHIFT) mTrackPanel->HandleShiftKey(true); if (event.GetKeyCode() == WXK_CONTROL) mTrackPanel->HandleControlKey(true); // If a window has captured the keyboard, then allow it // first dibs at the event. If it does an event.Skip(false) // then allow the event to process as normal, bypassing the // command handler. wxWindow *w = HasKeyboardCapture(); if (w) { wxCommandEvent e(EVT_CAPTURE_KEY); e.SetEventObject(&event); if (w->ProcessEvent(e)) { return false; } } return mCommandManager.HandleKey(event, GetUpdateFlags(), 0xFFFFFFFF); } bool AudacityProject::HandleChar(wxKeyEvent & event) { return false; } bool AudacityProject::HandleKeyUp(wxKeyEvent & event) { // Allow the Zoom Out cursor back to Zoom In if (event.GetKeyCode() == WXK_SHIFT) mTrackPanel->HandleShiftKey(false); if (event.GetKeyCode() == WXK_CONTROL) mTrackPanel->HandleControlKey(false); return false; } void AudacityProject::OnMenuEvent(wxMenuEvent & event) { if (event.GetEventType() == wxEVT_MENU_OPEN) { mCommandManager.HandleMenuOpen(event); } else if (event.GetEventType() == wxEVT_MENU_CLOSE) { mCommandManager.HandleMenuClose(event); } } /// Determines if flags for command are compatible with current state. /// If not, then try some recovery action to make it so. /// @return whether compatible or not after any actions taken. bool AudacityProject::TryToMakeActionAllowed( wxUint32 & flags, wxUint32 flagsRqd, wxUint32 mask ) { bool bAllowed; bAllowed = ((flags & mask) == (flagsRqd & mask)); if( bAllowed ) return true; // Action is not allowed // IF not set up to select all audio in that case, THEN return with failure. if( !mSelectAllOnNone ) return false; wxUint32 MissingFlags = (flags & ~flagsRqd) & mask; // IF selecting all audio won't do any good, THEN return with failure. if( (flags & WaveTracksExistFlag) == 0 ) return false; if( (MissingFlags & ~( TimeSelectedFlag | WaveTracksSelectedFlag))!=0) return false; OnSelectAll(); flags = GetUpdateFlags(); bAllowed = ((flags & mask) == (flagsRqd & mask)); return bAllowed; } void AudacityProject::OnMenu(wxCommandEvent & event) { bool handled = mCommandManager.HandleMenuID(event.GetId(), GetUpdateFlags(), 0xFFFFFFFF); if (handled) event.Skip(false); else event.Skip(true); } void AudacityProject::OnUpdateUI(wxUpdateUIEvent & event) { UpdateMenus(); } void AudacityProject::OnActivate(wxActivateEvent & event) { // Activate events can fire during window teardown, so just // ignore them. if (mIsDeleting) { return; } mActive = event.GetActive(); // Under Windows, focus can be "lost" when returning to // Audacity from a different application. // // This was observed by minimizing all windows using WINDOWS+M and // then ALT+TAB to return to Audacity. Focus will be given to the // project window frame which is not at all useful. // // So, when the project window receives a deactivate event, we // remember which child had the focus. Then, when we receive the // activate event, we restore that focus to the child or the track // panel if no child had the focus (which probably should never happen). if (!mActive) { // We only want to remember the last focused window if FindFocus() returns // a window within the current project frame. wxWindow *w = FindFocus(); if (wxGetTopLevelParent(w) ==this) { mLastFocusedWindow = w; } } else { SetActiveProject(this); if (mLastFocusedWindow) { mLastFocusedWindow->SetFocus(); } else { if (mTrackPanel) { mTrackPanel->SetFocus(); } } // No longer need to remember the last focused window mLastFocusedWindow = NULL; } event.Skip(); } bool AudacityProject::IsActive() { return mActive; } void AudacityProject::OnMouseEvent(wxMouseEvent & event) { if (event.ButtonDown()) SetActiveProject(this); } // LL: All objects that have a reference to the DirManager should // be deleted before the final mDirManager->Deref() in this // routine. Failing to do so can cause unwanted recursion // and/or attempts to delete objects twice. void AudacityProject::OnCloseWindow(wxCloseEvent & event) { if (mFreqWindow) { mFreqWindow->Destroy(); mFreqWindow = NULL; } if (wxIsBusy()) { event.Veto(); return; } // Check to see if we were playing or recording // audio, and if so, make sure Audio I/O is completely finished. // The main point of this is to properly push the state // and flush the tracks once we've completely finished // recording new state. // This code is derived from similar code in // AudacityProject::~AudacityProject() and TrackPanel::OnTimer(). if (GetAudioIOToken()>0 && gAudioIO->IsStreamActive(GetAudioIOToken())) { wxBusyCursor busy; gAudioIO->StopStream(); while(gAudioIO->IsBusy()) { wxMilliSleep(100); } // We were playing or recording audio, but we've stopped the stream. wxCommandEvent dummyEvent; GetControlToolBar()->OnStop(dummyEvent); if (gAudioIO->GetNumCaptureChannels() > 0) { // Tracks are buffered during recording. This flushes // them so that there's nothing left in the append // buffers. TrackListIterator iter(mTracks); for (Track * t = iter.First(); t; t = iter.Next()) { if (t->GetKind() == Track::Wave) { ((WaveTrack *)t)->Flush(); } } PushState(_("Recorded Audio"), _("Record")); if(IsTimerRecordCancelled()) { OnUndo(); ResetTimerRecordFlag(); } } FixScrollbars(); SetAudioIOToken(0); RedrawProject(); } else if (gAudioIO->IsMonitoring()) { gAudioIO->StopStream(); } // These two lines test for an 'empty' project. // of course it could still have a history at this stage. TrackListIterator iter2(mTracks); bool bHasTracks = (iter2.First() != NULL); // We may not bother to prompt the user to save, if the // project is now empty. if (event.CanVeto() && (mEmptyCanBeDirty || bHasTracks)) { if (mUndoManager.UnsavedChanges()) { wxString Message = _("Save changes before closing?"); if( !bHasTracks ) { Message += _("\nIf saved, the project will have no tracks.\n\nTo save any previously open tracks:\nCancel, Edit > Undo until all tracks\nare open, then File > Save Project."); } int result = wxMessageBox( Message, _("Save changes?"), wxYES_NO | wxCANCEL | wxICON_QUESTION, this); if (result == wxCANCEL || (result == wxYES && !Save())) { event.Veto(); return; } } } ModuleManager::Dispatch(ProjectClosing); // Stop the timer since there's no need to update anything anymore delete mTimer; mTimer = NULL; // The project is now either saved or the user doesn't want to save it, // so there's no need to keep auto save info around anymore DeleteCurrentAutoSaveFile(); // DMM: Save the size of the last window the user closes // // LL: Save before doing anything else to the window that might make // its size change. SaveWindowSize(); mLastFocusedWindow = NULL; mIsDeleting = true; bool quitOnClose; #ifdef __WXMAC__ bool defaultQuitOnClose = false; #else bool defaultQuitOnClose = true; #endif gPrefs->Read(wxT("/GUI/QuitOnClose"), &quitOnClose, defaultQuitOnClose); // DanH: If we're definitely about to quit, delete the clipboard. // Doing this after Deref'ing the DirManager causes problems. if ((gAudacityProjects.GetCount() == 1) && (quitOnClose || gIsQuitting)) DeleteClipboard(); // JKC: For Win98 and Linux do not detach the menu bar. // We want wxWidgets to clean it up for us. // TODO: Is there a Mac issue here?? // SetMenuBar(NULL); // Lock all blocks in all tracks of the last saved version, so that // the blockfiles aren't deleted on disk when we delete the blockfiles // in memory. After it's locked, delete the data structure so that // there's no memory leak. if (mLastSavedTracks) { TrackListIterator iter(mLastSavedTracks); Track *t = iter.First(); while (t) { if (t->GetKind() == Track::Wave) ((WaveTrack *) t)->CloseLock(); t = iter.Next(); } mLastSavedTracks->Clear(true); delete mLastSavedTracks; mLastSavedTracks = NULL; } // Destroy the TrackPanel early so it's not around once we start // deleting things like tracks and such out from underneath it. mTrackPanel->Destroy(); mTrackPanel = NULL; // Make sure this gets set...see HandleResize() // Delete the tool manager before the children since it needs // to save the state of the toolbars. delete mToolManager; mToolManager = NULL; // Get rid of the history window if (mHistoryWindow) { mHistoryWindow->Destroy(); mHistoryWindow = NULL; } DestroyChildren(); delete mTrackFactory; mTrackFactory = NULL; delete mTags; mTags = NULL; delete mImportXMLTagHandler; mImportXMLTagHandler = NULL; // Unregister for tracklist updates mTracks->Disconnect(EVT_TRACKLIST_UPDATED, wxCommandEventHandler(AudacityProject::OnTrackListUpdated), NULL, this); // Delete all the tracks to free up memory and DirManager references. mTracks->Clear(true); delete mTracks; mTracks = NULL; // This must be done before the following Deref() since it holds // references to the DirManager. mUndoManager.ClearStates(); // MM: Tell the DirManager it can now delete itself // if it finds it is no longer needed. If it is still // used (f.e. by the clipboard), it will recognize this // and will destroy itself later. // // LL: All objects with references to the DirManager should // have been deleted before this. mDirManager->Deref(); AllProjectsDeleteLock(); gAudacityProjects.Remove(this); AllProjectsDeleteUnlock(); if (gActiveProject == this) { // Find a new active project if (gAudacityProjects.Count() > 0) { gActiveProject = gAudacityProjects[0]; } else { gActiveProject = NULL; } } // Since we're going to be destroyed, make sure we're not to // receive audio notifications anymore. if (gAudioIO->GetListener() == this) { gAudioIO->SetListener(gActiveProject); } if (gAudacityProjects.IsEmpty() && !gIsQuitting) { // LL: On the Mac, we don't want the logger open after all projects // have been closed since it's menu will show instead of the // common menu. wxGetApp().mLogger->Show(false); if (quitOnClose) QuitAudacity(); else { #if !defined(__WXMAC__) wxGetApp().SetWindowRectAlreadySaved(FALSE); CreateNewAudacityProject(); #endif } } Destroy(); } void AudacityProject::OnOpenAudioFile(wxCommandEvent & event) { wxString cmd = event.GetString(); if (!cmd.IsEmpty()) { OpenFile(cmd); } RequestUserAttention(); } void AudacityProject::OnCaptureKeyboard(wxCommandEvent & event) { CaptureKeyboard((wxWindow *)event.GetEventObject()); } void AudacityProject::OnReleaseKeyboard(wxCommandEvent & event) { ReleaseKeyboard((wxWindow *)event.GetEventObject()); } // static method, can be called outside of a project wxArrayString AudacityProject::ShowOpenDialog(wxString extraformat, wxString extrafilter) { FormatList l; wxString filter; ///< List of file format names and extensions, separated /// by | characters between _formats_ and extensions for each _format_, i.e. /// format1name | *.ext | format2name | *.ex1;*.ex2 wxString all; ///< One long list of all supported file extensions, /// semicolon separated if (extraformat != wxEmptyString) { // additional format specified all = extrafilter + wxT(';'); // add it to the "all supported files" filter string } // Construct the filter l.DeleteContents(true); wxGetApp().mImporter->GetSupportedImportFormats(&l); for (FormatList::compatibility_iterator n = l.GetFirst(); n; n = n->GetNext()) { /* this loop runs once per supported _format_ */ Format *f = n->GetData(); wxString newfilter = f->formatName + wxT("|"); // bung format name into string plus | separator for (size_t i = 0; i < f->formatExtensions.GetCount(); i++) { /* this loop runs once per valid _file extension_ for file containing * the current _format_ */ if (!newfilter.Contains(wxT("*.") + f->formatExtensions[i] + wxT(";"))) newfilter += wxT("*.") + f->formatExtensions[i] + wxT(";"); if (!all.Contains(wxT("*.") + f->formatExtensions[i] + wxT(";"))) all += wxT("*.") + f->formatExtensions[i] + wxT(";"); } newfilter.RemoveLast(1); filter += newfilter; filter += wxT("|"); } all.RemoveLast(1); filter.RemoveLast(1); // For testing long filters #if 0 wxString test = wxT("*.aaa;*.bbb;*.ccc;*.ddd;*.eee"); all = test + wxT(';') + test + wxT(';') + test + wxT(';') + test + wxT(';') + test + wxT(';') + test + wxT(';') + test + wxT(';') + test + wxT(';') + test + wxT(';') + all; #endif wxString mask = _("All files|*|All supported files|") + all + wxT("|"); // "all" and "all supported" entries if (extraformat != wxEmptyString) { // append caller-defined format if supplied mask += extraformat + wxT("|") + extrafilter + wxT("|"); } mask += filter; // put the names and extensions of all the importer formats // we built up earlier into the mask // Retrieve saved path and type wxString path = gPrefs->Read(wxT("/DefaultOpenPath"),::wxGetCwd()); wxString type = gPrefs->Read(wxT("/DefaultOpenType"),mask.BeforeFirst(wxT('|'))); // Convert the type to the filter index int index = mask.First(type + wxT("|")); if (index == wxNOT_FOUND) { index = 0; } else { index = mask.Left(index).Freq(wxT('|')) / 2; if (index < 0) { index = 0; } } // Construct and display the file dialog wxArrayString selected; #if defined(__WXMSW__reenable_if_new_filtering_does_not_work) // Make sure you build wxWidgets with filedlgg.cpp enabled in core/generic wxGenericFileDialog dlog(NULL, #else FileDialog dlog(NULL, #endif _("Select one or more audio files..."), path, wxT(""), mask, wxFD_OPEN | wxFD_MULTIPLE | wxRESIZE_BORDER); dlog.SetFilterIndex(index); int dialogResult = dlog.ShowModal(); // Convert the filter index to type and save index = dlog.GetFilterIndex(); for (int i = 0; i < index; i++) { mask = mask.AfterFirst(wxT('|')).AfterFirst(wxT('|')); } gPrefs->Write(wxT("/DefaultOpenType"), mask.BeforeFirst(wxT('|'))); gPrefs->Write(wxT("/LastOpenType"), mask.BeforeFirst(wxT('|'))); if (dialogResult == wxID_OK) { // Return the selected files dlog.GetPaths(selected); } return selected; } // static method, can be called outside of a project void AudacityProject::OpenFiles(AudacityProject *proj) { /* i18n-hint: This string is a label in the file type filter in the open * and save dialogues, for the option that only shows project files created * with Audacity. Do not include pipe symbols or .aup (this extension will * now be added automatically for the Save Projects dialogues).*/ wxArrayString selectedFiles = ShowOpenDialog(_("Audacity projects"), wxT("*.aup")); if (selectedFiles.GetCount() == 0) { gPrefs->Write(wxT("/LastOpenType"),wxT("")); return; } //sort selected files by OD status. //For the open menu we load OD first so user can edit asap. //first sort selectedFiles. selectedFiles.Sort(CompareNoCaseFileName); ODManager::Pause(); for (size_t ff = 0; ff < selectedFiles.GetCount(); ff++) { wxString fileName = selectedFiles[ff]; wxFileName newFileName(fileName); bool skip = false; // Make sure it isn't already open size_t numProjects = gAudacityProjects.Count(); for (size_t i = 0; i < numProjects; i++) { if (newFileName.SameAs(gAudacityProjects[i]->mFileName)) { wxMessageBox(wxString::Format(_("%s is already open in another window."), newFileName.GetName().c_str()), _("Error opening project"), wxOK | wxCENTRE); skip = true; break; } } if (skip) { continue; } gPrefs->Write(wxT("/DefaultOpenPath"), wxPathOnly(fileName)); // DMM: If the project is dirty, that means it's been touched at // all, and it's not safe to open a new project directly in its // place. Only if the project is brand-new clean and the user // hasn't done any action at all is it safe for Open to take place // inside the current project. // // If you try to Open a new project inside the current window when // there are no tracks, but there's an Undo history, etc, then // bad things can happen, including data files moving to the new // project directory, etc. if (!proj || proj->mDirty || !proj->mTracks->IsEmpty()) { // Open in a new window proj = CreateNewAudacityProject(); } // This project is clean; it's never been touched. Therefore // all relevant member variables are in their initial state, // and it's okay to open a new project inside this window. proj->OpenFile(fileName); } gPrefs->Write(wxT("/LastOpenType"),wxT("")); ODManager::Resume(); } bool AudacityProject::WarnOfLegacyFile( ) { wxString msg; int icon_choice = wxICON_EXCLAMATION; msg.Printf(_("This file was saved by Audacity %s, a much\nolder version. The format has changed.\n\nAudacity could corrupt the file in opening\nit, so you must back it up first.\n\nOpen this file now?"), _("1.0 or earlier")); // Stop icon, and choose 'NO' by default. icon_choice = wxICON_STOP | wxNO_DEFAULT; int action; action = wxMessageBox(msg, _("Opening old project file"), wxYES_NO | icon_choice | wxCENTRE, this); if (action == wxNO) return false; return true; } void AudacityProject::OpenFile(wxString fileName, bool addtohistory) { // On Win32, we may be given a short (DOS-compatible) file name on rare // occassions (e.g. stuff like "C:\PROGRA~1\AUDACI~1\PROJEC~1.AUP"). We // convert these to long file name first. fileName = PlatformCompatibility::ConvertSlashInFileName( PlatformCompatibility::GetLongFileName(fileName)); // Data loss may occur if users mistakenly try to open ".aup.bak" files // left over from an unsuccessful save or by previous versions of Audacity. // So we always refuse to open such files. if (fileName.Lower().EndsWith(wxT(".aup.bak"))) { wxMessageBox( _("You are trying to open an automatically created backup file.\nDoing this may result in severe data loss.\n\nPlease open the actual Audacity project file instead."), _("Backup file detected"), wxOK | wxCENTRE, this); return; } // We want to open projects using wxTextFile, but if it's NOT a project // file (but actually a WAV file, for example), then wxTextFile will spin // for a long time searching for line breaks. So, we look for our // signature at the beginning of the file first: wxString firstLine = wxT("AudacityProject"); if (!::wxFileExists(fileName)) { wxMessageBox(_("Could not open file: ") + fileName, _("Error opening file"), wxOK | wxCENTRE, this); return; } wxFFile *ff = new wxFFile(fileName, wxT("rb")); if (!ff->IsOpened()) { wxMessageBox(_("Could not open file: ") + fileName, _("Error opening file"), wxOK | wxCENTRE, this); } char buf[16]; int numRead = ff->Read(buf, 15); if (numRead != 15) { wxMessageBox(wxString::Format(_("File may be invalid or corrupted: \n%s"), (const wxChar*)fileName), _("Error opening file or project"), wxOK | wxCENTRE, this); ff->Close(); delete ff; return; } buf[15] = 0; ff->Close(); delete ff; wxString temp = LAT1CTOWX(buf); if (temp == wxT("AudacityProject")) { // It's an Audacity 1.0 (or earlier) project file. // If they bail out, return and do no more. if( !WarnOfLegacyFile() ) return; // Convert to the new format. bool success = ConvertLegacyProjectFile(wxFileName(fileName)); if (!success) { wxMessageBox(_("Audacity was unable to convert an Audacity 1.0 project to the new project format."), _("Error opening project"), wxOK | wxCENTRE, this); return; } else { temp = wxT(" tag, because log data can // be added anytime. So before opening an .autosave file, add the necessary // closing bracket to make the XML parser happy. const wxString autoSaveExt = wxT(".autosave"); if (mFileName.Length() >= autoSaveExt.Length() && mFileName.Right(autoSaveExt.Length()) == autoSaveExt) { // This is an auto-save file, add tag, if necessary wxFile f(fileName, wxFile::read_write); if (f.IsOpened()) { // Read the last 16 bytes of the file and check if they contain // "" somewhere. const int bufsize = 16; char buf[bufsize]; bool seekOk, readOk; seekOk = f.SeekEnd(-bufsize) != wxInvalidOffset; if (seekOk) readOk = (f.Read(buf, bufsize) == bufsize); else readOk = false; if (readOk && !strstr(buf, "")) { // End of file does not contain closing tag, so add it if (f.Seek(0, wxFromEnd) != wxInvalidOffset) { strcpy(buf, "\n"); f.Write(buf, strlen(buf)); } } f.Close(); } } XMLFileReader xmlFile; if (xmlFile.Parse(this, fileName)) { // By making a duplicate set of pointers to the existing blocks // on disk, we add one to their reference count, guaranteeing // that their reference counts will never reach zero and thus // the version saved on disk will be preserved until the // user selects Save(). bool err = false; Track *t; TrackListIterator iter(mTracks); mLastSavedTracks = new TrackList(); t = iter.First(); while (t) { if (t->GetErrorOpening()) err = true; // Sanity checks for linked tracks; unsetting the linked property // doesn't fix the problem, but it likely leaves us with orphaned // blockfiles instead of much worse problems. if (t->GetLinked()) { Track *l = t->GetLink(); if (l) { // A linked track's partner should never itself be linked if (l->GetLinked()) { err = true; t->SetLinked(false); } // Channels should be left and right if ( !( (t->GetChannel() == Track::LeftChannel && l->GetChannel() == Track::RightChannel) || (t->GetChannel() == Track::RightChannel && l->GetChannel() == Track::LeftChannel) ) ) { err = true; t->SetLinked(false); } } else { err = true; t->SetLinked(false); } } mLastSavedTracks->Add(t->Duplicate()); t = iter.Next(); } InitialState(); mTrackPanel->SetFocusedTrack(iter.First()); HandleResize(); mTrackPanel->Refresh(false); mTrackPanel->Update(); // force any repaint to happen now, // else any asynch calls into the blockfile code will not have // finished logging errors (if any) before the call to ProjectFSCK() if (addtohistory) { wxGetApp().AddFileToHistory(fileName); } if (mIsRecovered) { // This project has been recovered, so write a new auto-save file // now and then delete the old one in the auto-save folder. Note that // at this point mFileName != fileName, because when opening a // recovered file mFileName is faked to point to the original file // which has been recovered, not the one in the auto-save folder. GetDirManager()->ProjectFSCK(err, true); // silently correct problems AutoSave(); if (!wxRemoveFile(fileName)) wxMessageBox(_("Could not remove old auto save file"), _("Error"), wxICON_STOP, this); this->PushState(_("Project was recovered"), _("Recover")); } else { // This is a regular project, check it and ask user int status=GetDirManager()->ProjectFSCK(err, false); if(status & FSCKstatus_CLOSEREQ){ // there was an error in the load/check and the user // explictly opted to close the project mTracks->Clear(true); mFileName = wxT(""); SetProjectTitle(); mTrackPanel->Refresh(true); }else if (status & FSCKstatus_CHANGED){ t = iter.First(); while (t) { if (t->GetKind() == Track::Wave) { // Only wave tracks have a notion of "changed" for (WaveClipList::compatibility_iterator it=((WaveTrack*)t)->GetClipIterator(); it; it=it->GetNext()) it->GetData()->MarkChanged(); } t = iter.Next(); } mTrackPanel->Refresh(true); this->PushState(_("Project checker repaired file"), _("Repair")); } } } else { mTracks->Clear(true); mFileName = wxT(""); SetProjectTitle(); wxMessageBox(xmlFile.GetErrorStr(), _("Error opening project"), wxOK | wxCENTRE, this); } // Clean up now unused recording recovery handler if any if (mRecordingRecoveryHandler) { delete mRecordingRecoveryHandler; mRecordingRecoveryHandler = NULL; } GetDirManager()->FillBlockfilesCache(); //check the ODManager to see if we should add the tracks to the ODManager. //this flag would have been set in the HandleXML calls from above, if there were //OD***Blocks. if(ODManager::HasLoadedODFlag()) { Track *tr; TrackListIterator triter(mTracks); tr = triter.First(); std::vector newTasks; ODTask* newTask; //std::vector decodeTasks; unsigned int createdODTasks=0; while (tr) { if (tr->GetKind() == Track::Wave) { //check the track for blocks that need decoding. //There may be more than one type e.g. FLAC/FFMPEG/lame unsigned int odFlags; odFlags=((WaveTrack*)tr)->GetODFlags(); //add the track to the already created tasks that correspond to the od flags in the wavetrack. for(unsigned int i=0;iGetODType() & odFlags) newTasks[i]->AddWaveTrack((WaveTrack*)tr); } //create whatever new tasks we need to. //we want at most one instance of each class for the project while((odFlags|createdODTasks) != createdODTasks) { newTask=NULL; #ifdef EXPERIMENTAL_OD_FLAC if(!(createdODTasks&ODTask::eODFLAC) && odFlags & ODTask::eODFLAC) { newTask= new ODDecodeFlacTask; createdODTasks= createdODTasks | ODTask::eODFLAC; } else #endif if(!(createdODTasks&ODTask::eODPCMSummary) && odFlags & ODTask::eODPCMSummary) { newTask=new ODComputeSummaryTask; createdODTasks= createdODTasks | ODTask::eODPCMSummary; } else { printf("unrecognized OD Flag in blockfile.\n"); //TODO:ODTODO: display to user. This can happen when we build audacity on a system that doesnt have libFLAC break; } if(newTask) { newTask->AddWaveTrack((WaveTrack*)tr); newTasks.push_back(newTask); } } } tr = triter.Next(); } for(unsigned int i=0;iAddNewTask(newTasks[i]); //release the flag. ODManager::UnmarkLoadedODFlag(); } } bool AudacityProject::HandleXMLTag(const wxChar *tag, const wxChar **attrs) { wxString fileVersion; wxString audacityVersion; int requiredTags = 0; // loop through attrs, which is a null-terminated list of // attribute-value pairs while(*attrs) { const wxChar *attr = *attrs++; const wxChar *value = *attrs++; if (!value) break; if (!wxStrcmp(attr, wxT("datadir"))) { // // This is an auto-saved version whose data is in another directory // // Note: This attribute must currently be written and parsed before // any other attributes // if (value[0] != 0) { // Remember that this is a recovered project mIsRecovered = true; mRecoveryAutoSaveDataDir = value; } } if (!wxStrcmp(attr, wxT("version"))) { fileVersion = value; requiredTags++; } if (!wxStrcmp(attr, wxT("audacityversion"))) { audacityVersion = value; requiredTags++; } if (!wxStrcmp(attr, wxT("projname"))) { wxString projName; wxString projPath; if (mIsRecovered) { // Fake the filename as if we had opened the original file // (which was lost by the crash) rather than the one in the // auto save folder wxFileName realFileDir; realFileDir.AssignDir(mRecoveryAutoSaveDataDir); realFileDir.RemoveLastDir(); wxString realFileName = value; if (realFileName.Length() >= 5 && realFileName.Right(5) == wxT("_data")) { realFileName = realFileName.Left(realFileName.Length() - 5); } if (realFileName.IsEmpty()) { // A previously unsaved project has been recovered, so fake // an unsaved project. The data files just stay in the temp // directory mDirManager->SetLocalTempDir(mRecoveryAutoSaveDataDir); mFileName = wxT(""); projName = wxT(""); projPath = wxT(""); } else { realFileName += wxT(".aup"); projPath = realFileDir.GetFullPath(); mFileName = wxFileName(projPath, realFileName).GetFullPath(); projName = value; } SetProjectTitle(); } else { projName = value; projPath = wxPathOnly(mFileName); } if (!projName.IsEmpty()) { if (!mDirManager->SetProject(projPath, projName, false)) { wxMessageBox(wxString::Format(_("Couldn't find the project data folder: \"%s\""), projName.c_str()), _("Error opening project"), wxOK | wxCENTRE, this); return false; } } requiredTags++; } if (!wxStrcmp(attr, wxT("sel0"))) Internat::CompatibleToDouble(value, &mViewInfo.sel0); if (!wxStrcmp(attr, wxT("sel1"))) Internat::CompatibleToDouble(value, &mViewInfo.sel1); long longVpos = 0; if (!wxStrcmp(attr, wxT("vpos"))) wxString(value).ToLong(&longVpos); mViewInfo.track = NULL; mViewInfo.vpos = longVpos; if (!wxStrcmp(attr, wxT("h"))) Internat::CompatibleToDouble(value, &mViewInfo.h); if (!wxStrcmp(attr, wxT("zoom"))) Internat::CompatibleToDouble(value, &mViewInfo.zoom); if (!wxStrcmp(attr, wxT("rate"))) { Internat::CompatibleToDouble(value, &mRate); GetSelectionBar()->SetRate(mRate); } } // while // Specifically detect newer versions of Audacity // WARNING: This will need review/revision if we ever have a version string // such as 1.5.10, i.e. with 2 digit numbers. // We're able to do a shortcut and use string comparison because we know // that does not happen. if (fileVersion.Length() != 5 || // expecting '1.1.0', for example fileVersion > wxT(AUDACITY_FILE_FORMAT_VERSION)) { wxString msg; msg.Printf(_("This file was saved using Audacity %s.\nYou are using Audacity %s - you need to upgrade to\na newer version to open this file."), audacityVersion.c_str(), AUDACITY_VERSION_STRING); wxMessageBox(msg, _("Can't open project file"), wxOK | wxICON_EXCLAMATION | wxCENTRE, this); return false; } // NOTE: It looks as if there was some confusion about fileversion and audacityversion. // fileversion NOT being increased when file formats changed, so unfortunately we're // using audacityversion to rescue the situation. // KLUDGE: guess the true 'fileversion' by stripping away any '-beta-Rc' stuff on // audacityVersion. // It's fairly safe to do this as it has already been established that the // puported file version was five chars long. fileVersion = audacityVersion.Mid(0,5); bool bIsOld = fileVersion < wxT(AUDACITY_FILE_FORMAT_VERSION); bool bIsVeryOld = fileVersion < wxT("1.1.9" ); // Very old file versions could even have the file version starting // with text: 'AudacityProject Version 0.95' // Atoi return zero in this case. bIsVeryOld |= wxAtoi( fileVersion )==0; // Specifically detect older versions of Audacity if ( bIsOld | bIsVeryOld ) { wxString msg; int icon_choice = wxICON_EXCLAMATION; if( bIsVeryOld ) { msg.Printf(_("This file was saved by Audacity %s, a much\nolder version. The format has changed.\n\nAudacity could corrupt the file in opening\nit, so you must back it up first.\n\nOpen this file now?"), audacityVersion.c_str()); // Stop icon, and choose 'NO' by default. icon_choice = wxICON_STOP | wxNO_DEFAULT; } else { msg.Printf(_("This file was saved by Audacity %s.\n\nAudacity can open and save this file, but saving it in this version\nwill then prevent any 1.2 or earlier version opening it.\n\nOpen this file now?"), audacityVersion.c_str()); } int action; action = wxMessageBox(msg, _("Opening old project file"), wxYES_NO | icon_choice | wxCENTRE, this); if (action == wxNO) return false; } if (wxStrcmp(tag, wxT("audacityproject")) && wxStrcmp(tag, wxT("project"))) { // If the tag name is not one of these two (the new name is // "project" with an Audacity namespace, but we don't detect // the namespace yet), then we don't know what the error is return false; } if (requiredTags < 3) return false; // All other tests passed, so we succeed return true; } XMLTagHandler *AudacityProject::HandleXMLChild(const wxChar *tag) { if (!wxStrcmp(tag, wxT("tags"))) { return mTags; } if (!wxStrcmp(tag, wxT("wavetrack"))) { WaveTrack *newTrack = mTrackFactory->NewWaveTrack(); mTracks->Add(newTrack); return newTrack; } #ifdef USE_MIDI if (!wxStrcmp(tag, wxT("notetrack"))) { NoteTrack *newTrack = mTrackFactory->NewNoteTrack(); mTracks->Add(newTrack); return newTrack; } #endif // USE_MIDI if (!wxStrcmp(tag, wxT("labeltrack"))) { LabelTrack *newTrack = mTrackFactory->NewLabelTrack(); mTracks->Add(newTrack); return newTrack; } if (!wxStrcmp(tag, wxT("timetrack"))) { TimeTrack *newTrack = mTrackFactory->NewTimeTrack(); mTracks->Add(newTrack); return newTrack; } if (!wxStrcmp(tag, wxT("recordingrecovery"))) { if (!mRecordingRecoveryHandler) mRecordingRecoveryHandler = new RecordingRecoveryHandler(this); return mRecordingRecoveryHandler; } if (!wxStrcmp(tag, wxT("import"))) { if (mImportXMLTagHandler == NULL) mImportXMLTagHandler = new ImportXMLTagHandler(this); return mImportXMLTagHandler; } return NULL; } void AudacityProject::WriteXMLHeader(XMLWriter &xmlFile) { xmlFile.Write(wxT("\n")); wxString dtdName = wxT("-//audacityproject-1.3.0//DTD//EN"); wxString dtdURI = wxT("http://audacity.sourceforge.net/xml/audacityproject-1.3.0.dtd"); xmlFile.Write(wxT("\n")); } void AudacityProject::WriteXML(XMLWriter &xmlFile) { // Warning: This block of code is duplicated in Save, for now... wxString project = mFileName; if (project.Len() > 4 && project.Mid(project.Len() - 4) == wxT(".aup")) project = project.Mid(0, project.Len() - 4); wxString projName = wxFileNameFromPath(project) + wxT("_data"); // End Warning -DMM xmlFile.StartTag(wxT("project")); xmlFile.WriteAttr(wxT("xmlns"), wxT("http://audacity.sourceforge.net/xml/")); if (mAutoSaving) { // // When auto-saving, remember full path to data files directory // // Note: This attribute must currently be written and parsed before // all other attributes // xmlFile.WriteAttr(wxT("datadir"), mDirManager->GetDataFilesDir()); // Note that the code at the start assumes that if mFileName has a value // then the file has been saved. This is not neccessarily true when // autosaving as it gets set by AddImportedTracks (presumably as a proposal). // I don't think that mDirManager.projName gets set without a save so check that. if( mDirManager->GetProjectName() == wxT("") ) projName = wxT("_data"); } xmlFile.WriteAttr(wxT("projname"), projName); xmlFile.WriteAttr(wxT("version"), wxT(AUDACITY_FILE_FORMAT_VERSION)); xmlFile.WriteAttr(wxT("audacityversion"), AUDACITY_VERSION_STRING); xmlFile.WriteAttr(wxT("sel0"), mViewInfo.sel0, 10); xmlFile.WriteAttr(wxT("sel1"), mViewInfo.sel1, 10); xmlFile.WriteAttr(wxT("vpos"), mViewInfo.vpos); xmlFile.WriteAttr(wxT("h"), mViewInfo.h, 10); xmlFile.WriteAttr(wxT("zoom"), mViewInfo.zoom, 10); xmlFile.WriteAttr(wxT("rate"), mRate); mTags->WriteXML(xmlFile); Track *t; WaveTrack* pWaveTrack; TrackListIterator iter(mTracks); t = iter.First(); unsigned int ndx = 0; while (t) { if ((t->GetKind() == Track::Wave) && mWantSaveCompressed) { xmlFile.StartTag(wxT("import")); xmlFile.WriteAttr(wxT("filename"), mStrOtherNamesArray[ndx]); // Assumes mTracks order hasn't changed! // Don't store "channel" and "linked" tags because the importer can figure that out, // e.g., from stereo Ogg files. // xmlFile.WriteAttr(wxT("channel"), t->GetChannel()); // xmlFile.WriteAttr(wxT("linked"), t->GetLinked()); xmlFile.WriteAttr(wxT("offset"), t->GetOffset(), 8); xmlFile.WriteAttr(wxT("mute"), t->GetMute()); xmlFile.WriteAttr(wxT("solo"), t->GetSolo()); xmlFile.WriteAttr(wxT("height"), t->GetActualHeight()); xmlFile.WriteAttr(wxT("minimized"), t->GetMinimized()); pWaveTrack = (WaveTrack*)t; // Don't store "rate" tag because the importer can figure that out. // xmlFile.WriteAttr(wxT("rate"), pWaveTrack->GetRate()); xmlFile.WriteAttr(wxT("gain"), (double)pWaveTrack->GetGain()); xmlFile.WriteAttr(wxT("pan"), (double)pWaveTrack->GetPan()); xmlFile.EndTag(wxT("import")); ndx++; if (t->GetLinked()) t = iter.Next(); } else t->WriteXML(xmlFile); t = iter.Next(); } mStrOtherNamesArray.Clear(); if (!mAutoSaving) { // Only write closing bracket when not auto-saving, since we may add // recording log data to the end of the file later xmlFile.EndTag(wxT("project")); } } bool AudacityProject::Save(bool overwrite /* = true */ , bool fromSaveAs /* = false */, bool bWantSaveCompressed /*= false*/) { if (bWantSaveCompressed) { wxASSERT(fromSaveAs); } else { TrackListIterator iter(mTracks); bool bHasTracks = (iter.First() != NULL); if (!bHasTracks) { if (mUndoManager.UnsavedChanges() && mEmptyCanBeDirty) { int result = wxMessageBox(_("Your project is now empty.\nIf saved, the project will have no tracks.\n\nTo save any previously open tracks:\nClick 'No', Edit > Undo until all tracks\nare open, then File > Save Project.\n\nSave anyway?"), _("Warning empty project"), wxYES_NO | wxICON_QUESTION, this); if (result == wxNO) return false; } } if (!fromSaveAs && mDirManager->GetProjectName() == wxT("")) return SaveAs(); // If the user has recently imported dependencies, show // a dialog where the user can see audio files that are // aliased by this project. The user may make the project // self-contained during this dialog, it modifies the project! if (mImportedDependencies) { bool resultCode = ShowDependencyDialogIfNeeded(this, true); if (!resultCode) return false; mImportedDependencies = false; // do not show again } //TIDY-ME: CleanSpeechMode could be split into a number of prefs? // For example, this could be a preference to only work // with wav files. // // CleanSpeechMode tries hard to ignore project files // and just work with .Wav, so does an export on a save. if( mCleanSpeechMode ) { Exporter e; return e.Process(this, false, 0.0, mTracks->GetEndTime()); } } // // Always save a backup of the original project file // wxString safetyFileName = wxT(""); if (wxFileExists(mFileName)) { #ifdef __WXGTK__ safetyFileName = mFileName + wxT("~"); #else safetyFileName = mFileName + wxT(".bak"); #endif if (wxFileExists(safetyFileName)) wxRemoveFile(safetyFileName); wxRename(mFileName, safetyFileName); } if (fromSaveAs || mDirManager->GetProjectName() == wxT("")) { // Write the tracks. // This block of code is duplicated in WriteXML, for now... wxString project = mFileName; if (project.Len() > 4 && project.Mid(project.Len() - 4) == wxT(".aup")) project = project.Mid(0, project.Len() - 4); wxString projName = wxFileNameFromPath(project) + wxT("_data"); wxString projPath = wxPathOnly(project); mWantSaveCompressed = bWantSaveCompressed; bool success = false; if (bWantSaveCompressed) { //vvv Move this condition into SaveCompressedWaveTracks() if want to support other formats. #ifdef USE_LIBVORBIS success = this->SaveCompressedWaveTracks(project); #endif } else { // We are about to move files from the current directory to // the new directory. We need to make sure files that belonged // to the last saved project don't get erased, so we "lock" them, so that // SetProject() copies instead of moves the files. // (Otherwise the new project would be fine, but the old one would // be empty of all of its files.) // Lock all blocks in all tracks of the last saved version if (mLastSavedTracks && !overwrite) { TrackListIterator iter(mLastSavedTracks); Track *t = iter.First(); while (t) { if (t->GetKind() == Track::Wave) ((WaveTrack *) t)->Lock(); t = iter.Next(); } } // This renames the project directory, and moves or copies // all of our block files over. success = mDirManager->SetProject(projPath, projName, !overwrite); // Unlock all blocks in all tracks of the last saved version if (mLastSavedTracks && !overwrite) { TrackListIterator iter(mLastSavedTracks); Track *t = iter.First(); while (t) { if (t->GetKind() == Track::Wave) ((WaveTrack *) t)->Unlock(); t = iter.Next(); } } } if (!success) { wxMessageBox(wxString::Format(_("Could not save project. Perhaps %s \nis not writable or the disk is full."), project.c_str()), _("Error saving project"), wxICON_ERROR, this); if (safetyFileName != wxT("")) wxRename(safetyFileName, mFileName); return false; } } // Write the AUP file. XMLFileWriter saveFile; try { saveFile.Open(mFileName, wxT("wb")); WriteXMLHeader(saveFile); WriteXML(saveFile); saveFile.Close(); } catch (XMLFileWriterException* pException) { wxMessageBox(wxString::Format( _("Couldn't write to file \"%s\": %s"), mFileName.c_str(), pException->GetMessage().c_str()), _("Error saving project"), wxICON_ERROR); delete pException; // When XMLWriter throws an exception, it tries to close it before, // so we can at least try to delete the incomplete file and move the // backup file over. if (safetyFileName != wxT("")) { wxRemove(mFileName); wxRename(safetyFileName, mFileName); } return false; } #ifdef __WXMAC__ wxFileName fn(mFileName); fn.MacSetTypeAndCreator(AUDACITY_PROJECT_TYPE, AUDACITY_CREATOR); #endif if (bWantSaveCompressed) mWantSaveCompressed = false; // Don't want this mode for AudacityProject::WriteXML() any more. else { // Now that we have saved the file, we can delete the auto-saved version DeleteCurrentAutoSaveFile(); if (mIsRecovered) { // This was a recovered file, that is, we have just overwritten the // old, crashed .aup file. There may still be orphaned blockfiles in // this directory left over from the crash, so we delete them now mDirManager->RemoveOrphanedBlockfiles(); // Before we saved this, this was a recovered project, but now it is // a regular project, so remember this. mIsRecovered = false; mRecoveryAutoSaveDataDir = wxT(""); SetProjectTitle(); } else if (fromSaveAs) { // On save as, always remove orphaned blockfiles that may be left over // because the user is trying to overwrite another project mDirManager->RemoveOrphanedBlockfiles(); } if (mLastSavedTracks) { mLastSavedTracks->Clear(true); delete mLastSavedTracks; } mLastSavedTracks = new TrackList(); TrackListIterator iter(mTracks); Track *t = iter.First(); Track *dupT; while (t) { dupT = t->Duplicate(); mLastSavedTracks->Add(dupT); //only after the xml has been saved we can mark it saved. //thus is because the OD blockfiles change on background thread while this is going on. // if(dupT->GetKind() == Track::Wave) // ((WaveTrack*)dupT)->MarkSaved(); t = iter.Next(); } mUndoManager.StateSaved(); } // If we get here, saving the project was successful, so we can delete // the .bak file (because it now does not fit our block files anymore // anyway). if (safetyFileName != wxT("")) wxRemoveFile(safetyFileName); mStatusBar->SetStatusText(wxString::Format(_("Saved %s"), mFileName.c_str())); return true; } #ifdef USE_LIBVORBIS bool AudacityProject::SaveCompressedWaveTracks(const wxString strProjectPathName) // full path for aup except extension { // Some of this is similar to code in ExportMultiple::ExportMultipleByTrack // but that code is really tied into the dialogs. // Copy the tracks because we're going to do some state changes before exporting. Track* pSavedTrack; Track* pTrack; WaveTrack* pWaveTrack; TrackListOfKindIterator iter(Track::Wave, mTracks); unsigned int numWaveTracks = 0; TrackList* pSavedTrackList = new TrackList(); for (pTrack = iter.First(); pTrack != NULL; pTrack = iter.Next()) { numWaveTracks++; pWaveTrack = (WaveTrack*)pTrack; pSavedTrack = mTrackFactory->DuplicateWaveTrack(*pWaveTrack); pSavedTrackList->Add(pSavedTrack); } if (numWaveTracks == 0) { // Nothing to save compressed => success. Delete the copies and go. delete pSavedTrackList; return true; } // Okay, now some bold state-faking to default values. for (pTrack = iter.First(); pTrack != NULL; pTrack = iter.Next()) { pWaveTrack = (WaveTrack*)pTrack; pWaveTrack->SetSelected(false); pWaveTrack->SetMute(false); pWaveTrack->SetSolo(false); pWaveTrack->SetGain(1.0); pWaveTrack->SetPan(0.0); } wxString strDataDirPathName = strProjectPathName + wxT("_data"); if (!wxFileName::DirExists(strDataDirPathName) && !wxFileName::Mkdir(strDataDirPathName, 0777, wxPATH_MKDIR_FULL)) return false; strDataDirPathName += wxFileName::GetPathSeparator(); // Export all WaveTracks to OGG. bool bSuccess = true; Exporter theExporter; Track* pRightTrack; wxFileName uniqueTrackFileName; for (pTrack = iter.First(); ((pTrack != NULL) && bSuccess); pTrack = iter.Next()) { if (pTrack->GetKind() == Track::Wave) { pTrack->SetSelected(true); if (pTrack->GetLinked()) { pRightTrack = iter.Next(); pRightTrack->SetSelected(true); } else pRightTrack = NULL; uniqueTrackFileName = wxFileName(strDataDirPathName, pTrack->GetName(), wxT("ogg")); FileNames::MakeNameUnique(mStrOtherNamesArray, uniqueTrackFileName); bSuccess = theExporter.Process(this, pRightTrack ? 2 : 1, wxT("OGG"), uniqueTrackFileName.GetFullPath(), true, pTrack->GetStartTime(), pTrack->GetEndTime()); pTrack->SetSelected(false); if (pRightTrack) pRightTrack->SetSelected(false); } } // Restore the saved track states and clean up. TrackListIterator savedTrackIter(pSavedTrackList); for (pTrack = iter.First(), pSavedTrack = savedTrackIter.First(); ((pTrack != NULL) && (pSavedTrack != NULL)); pTrack = iter.Next(), pSavedTrack = savedTrackIter.Next()) { pWaveTrack = (WaveTrack*)pTrack; pWaveTrack->SetSelected(pSavedTrack->GetSelected()); pWaveTrack->SetMute(pSavedTrack->GetMute()); pWaveTrack->SetSolo(pSavedTrack->GetSolo()); pWaveTrack->SetGain(((WaveTrack*)pSavedTrack)->GetGain()); pWaveTrack->SetPan(((WaveTrack*)pSavedTrack)->GetPan()); } pSavedTrackList->Clear(true); delete pSavedTrackList; return bSuccess; } #endif void AudacityProject::AddImportedTracks(wxString fileName, Track **newTracks, int numTracks) { SelectNone(); bool initiallyEmpty = mTracks->IsEmpty(); double newRate = 0; wxString trackNameBase = fileName.AfterLast(wxFILE_SEP_PATH).BeforeLast('.'); for (int i = 0; i < numTracks; i++) { if (newRate == 0 && newTracks[i]->GetKind() == Track::Wave) { newRate = ((WaveTrack *)newTracks[i])->GetRate(); } mTracks->Add(newTracks[i]); newTracks[i]->SetSelected(true); if (numTracks > 2 || (numTracks > 1 && !newTracks[i]->GetLink())) { newTracks[i]->SetName(trackNameBase + wxString::Format(wxT(" %d" ), i + 1)); } else { newTracks[i]->SetName(trackNameBase); } // Check if new track contains aliased blockfiles and if yes, // remember this to show a warning later if (newTracks[i]->GetKind() == WaveTrack::Wave) { WaveClip* clip = ((WaveTrack*)newTracks[i])->GetClipByIndex(0); if (clip && clip->GetSequence()->GetBlockArray()->GetCount()) { SeqBlock* block = clip->GetSequence()->GetBlockArray()->Item(0); if (block->f->IsAlias()) { mImportedDependencies = true; } } } } delete[]newTracks; // Automatically assign rate of imported file to whole project, // if this is the first file that is imported if (initiallyEmpty && newRate > 0) { mRate = newRate; GetSelectionBar()->SetRate(mRate); } PushState(wxString::Format(_("Imported '%s'"), fileName.c_str()), _("Import")); OnZoomFit(); mTrackPanel->EnsureVisible(mTrackPanel->GetFirstSelectedTrack()); mTrackPanel->Refresh(false); if (initiallyEmpty && mDirManager->GetProjectName() == wxT("")) { wxString name = fileName.AfterLast(wxFILE_SEP_PATH).BeforeLast(wxT('.')); mFileName =::wxPathOnly(fileName) + wxFILE_SEP_PATH + name + wxT(".aup"); SetProjectTitle(); } // Moved this call to higher levels to prevent flicker redrawing everything on each file. // HandleResize(); } // If pNewTrackList is passed in non-NULL, it gets filled with the pointers to new tracks. bool AudacityProject::Import(wxString fileName, WaveTrackArray* pTrackArray /*= NULL*/) { Track **newTracks; int numTracks; wxString errorMessage=wxT(""); numTracks = wxGetApp().mImporter->Import(fileName, mTrackFactory, &newTracks, mTags, errorMessage); if (!errorMessage.IsEmpty()) { // Version that goes to internet... // ShowErrorDialog(this, _("Error importing"), // errorMessage, wxT("http://audacity.sourceforge.net/help/faq?s=files&i=wma-proprietary")); // Version that looks locally for the text. ShowErrorDialog(this, _("Error importing"), errorMessage, wxT("innerlink:wma-proprietary")); } if (numTracks <= 0) return false; wxGetApp().AddFileToHistory(fileName); // for LOF ("list of files") files, do not import the file as if it // were an audio file itself if (fileName.AfterLast('.').IsSameAs(wxT("lof"), false)) { return false; } // Have to set up newTrackList before calling AddImportedTracks, // because AddImportedTracks deletes newTracks. if (pTrackArray) { for (int i = 0; i < numTracks; i++) { if (newTracks[i]->GetKind() == Track::Wave) { pTrackArray->Add((WaveTrack *)newTracks[i]); } } } AddImportedTracks(fileName, newTracks, numTracks); int mode = gPrefs->Read(wxT("/AudioFiles/NormalizeOnLoad"), 0L); if (mode == 1) { //TODO: All we want is a SelectAll() SelectNone(); SelectAllIfNone(); OnEffect(ALL_EFFECTS | CONFIGURED_EFFECT, EffectManager::Get().GetEffectByIdentifier(wxT("Normalize"))); } GetDirManager()->FillBlockfilesCache(); return true; } bool AudacityProject::SaveAs(bool bWantSaveCompressed /*= false*/) { wxString path = wxPathOnly(mFileName); wxString fName; wxString ext = mCleanSpeechMode ? wxT(".wav") : wxT(".aup"); fName = GetName().Len()? GetName() + ext : wxString(wxT("")); if( mCleanSpeechMode ) { fName = FileSelector(_("Save Speech As:"), path, fName, wxT(""), _("Windows PCM Audio file (*.wav)|*.wav"), //lda wxFD_SAVE | wxFD_OVERWRITE_PROMPT | wxRESIZE_BORDER, this); } else { wxString DialogTitle; if (bWantSaveCompressed) { ShowWarningDialog(this, wxT("FirstProjectSave"), _("Audacity compressed project files (.aup) save your work in a smaller, compressed (.ogg) format. \nCompressed project files are a good way to transmit your project online, because they are much smaller. \nTo open a compressed project takes longer than usual, as it imports each compressed track. \n\nMost other programs can't open Audacity project files.\nWhen you want to save a file that can be opened by other programs, select one of the\nExport commands.")); DialogTitle = _("Save Compressed Project As..."); } else { ShowWarningDialog(this, wxT("FirstProjectSave"), _("You are saving an Audacity project file (.aup).\n\nSaving a project creates a file that only Audacity can open.\n\nTo save an audio file for other programs, use one of the \"File > Export\" commands.\n")); DialogTitle = _("Save Project As..."); } fName = FileSelector( DialogTitle, path, fName, wxT(""), _("Audacity projects") + static_cast(wxT(" (*.aup)|*.aup")), // JKC: I removed 'wxFD_OVERWRITE_PROMPT' because we are checking // for overwrite ourselves later, and we disallow it. // We disallow overwrite because we would have to delete the many // smaller files too, or prompt to move them. wxFD_SAVE | wxRESIZE_BORDER, this); } if (fName == wxT("")) return false; size_t len = fName.Len(); if (len > 4 && fName.Mid(len - 4) == wxT(".aup")) fName = fName.Mid(0, len - 4); wxString oldFileName = mFileName; //check to see if the new project file already exists. //We should only overwrite it if this project already has the same name, where the user //simply chose to use the save as command although the save command would have the effect. if(mFileName!=fName+ext && wxFileExists(fName+ext)) { wxMessageDialog m(NULL, _("The project was not saved because the file name provided would overwrite another project.\nPlease try again and select an original name."), _("Error Saving Project"), wxOK|wxICON_ERROR); m.ShowModal(); return false; } mFileName = fName + ext; SetProjectTitle(); bool success = Save(false, true, bWantSaveCompressed); if (success) { wxGetApp().AddFileToHistory(mFileName); } if (!success || bWantSaveCompressed) // bWantSaveCompressed doesn't actually change current project. { // Reset file name on error mFileName = oldFileName; SetProjectTitle(); } return(success); } // // Undo/History methods // void AudacityProject::InitialState() { if (mImportXMLTagHandler != NULL) { // We processed an tag, so save it as a normal project, with no tags. this->Save(); // Shouldn't need it any more. delete mImportXMLTagHandler; mImportXMLTagHandler = NULL; } mUndoManager.ClearStates(); mUndoManager.PushState(mTracks, mViewInfo.sel0, mViewInfo.sel1, _("Created new project"), wxT("")); mUndoManager.StateSaved(); if (mHistoryWindow) mHistoryWindow->UpdateDisplay(); ModifyUndoMenus(); UpdateMenus(); #ifdef EXPERIMENTAL_LYRICS_WINDOW this->UpdateLyrics(); #endif #ifdef EXPERIMENTAL_MIXER_BOARD this->UpdateMixerBoard(); #endif } void AudacityProject::PushState(wxString desc, wxString shortDesc, bool consolidate) { mUndoManager.PushState(mTracks, mViewInfo.sel0, mViewInfo.sel1, desc, shortDesc, consolidate); mDirty = true; if (mHistoryWindow) mHistoryWindow->UpdateDisplay(); ModifyUndoMenus(); UpdateMenus(); // Some state pushes, like changing a track gain control (& probably others), // should not repopulate Lyrics Window and MixerBoard. // Others, such as deleting a label or adding a wave track, obviously do. // Could categorize these state changes, but for now... // It's crucial to not do that repopulating during playback. //vvv These can be combined in the same conditional when both features are made non-experimental. #ifdef EXPERIMENTAL_LYRICS_WINDOW if (!gAudioIO->IsStreamActive(GetAudioIOToken())) this->UpdateLyrics(); #endif #ifdef EXPERIMENTAL_MIXER_BOARD if (!gAudioIO->IsStreamActive(GetAudioIOToken())) this->UpdateMixerBoard(); #endif if (GetTracksFitVerticallyZoomed()) this->DoZoomFitV(); AutoSaveIfNeeded(); } void AudacityProject::ModifyState() { mUndoManager.ModifyState(mTracks, mViewInfo.sel0, mViewInfo.sel1); } // LL: Is there a memory leak here as "l" and "t" are not deleted??? void AudacityProject::PopState(TrackList * l) { mTracks->Clear(true); TrackListIterator iter(l); Track *t = iter.First(); bool odUsed = false; ODComputeSummaryTask* computeTask; Track* copyTrack; while (t) { // printf("Popping track with %d samples\n", // ((WaveTrack *)t)->numSamples); // ((WaveTrack *)t)->Debug(); copyTrack=t->Duplicate(); mTracks->Add(copyTrack); //add the track to OD if the manager exists. later we might do a more rigorous check... if (copyTrack->GetKind() == Track::Wave) { //if the ODManager hasn't been initialized, there's no chance this track has OD blocks since this //is a "Redo" operation. //TODO: update this to look like the update loop in OpenFile that handles general purpose ODTasks. //BUT, it is too slow to go thru every blockfile and check the odtype, so maybe put a flag in wavetrack //that gets unset on OD Completion, (and we could also update the drawing there too.) The hard part is that //we would need to watch every possible way a OD Blockfile could get inserted into a wavetrack and change the //flag there. if(ODManager::IsInstanceCreated()) { if(!odUsed) { computeTask=new ODComputeSummaryTask; odUsed=true; } computeTask->AddWaveTrack((WaveTrack*)copyTrack); } } t = iter.Next(); } //add the task. if(odUsed) ODManager::Instance()->AddNewTask(computeTask); HandleResize(); UpdateMenus(); #ifdef EXPERIMENTAL_LYRICS_WINDOW this->UpdateLyrics(); #endif #ifdef EXPERIMENTAL_MIXER_BOARD this->UpdateMixerBoard(); #endif } void AudacityProject::SetStateTo(unsigned int n) { TrackList *l = mUndoManager.SetStateTo(n, &mViewInfo.sel0, &mViewInfo.sel1); PopState(l); HandleResize(); mTrackPanel->SetFocusedTrack(NULL); mTrackPanel->Refresh(false); ModifyUndoMenus(); #ifdef EXPERIMENTAL_LYRICS_WINDOW this->UpdateLyrics(); #endif #ifdef EXPERIMENTAL_MIXER_BOARD this->UpdateMixerBoard(); #endif } #ifdef EXPERIMENTAL_LYRICS_WINDOW void AudacityProject::UpdateLyrics() { TrackListOfKindIterator iter(Track::Label, mTracks); LabelTrack* pLabelTrack = (LabelTrack*)(iter.First()); // Lyrics come from only the first label track. if (!pLabelTrack) return; if (!mLyricsWindow) { mLyricsWindow = new LyricsWindow(this); mLyricsWindow->Show(false); // Don't show it. Need to update content regardless. } Lyrics* pLyricsPanel = mLyricsWindow->GetLyricsPanel(); pLyricsPanel->Clear(); for (int i = 0; i < pLabelTrack->GetNumLabels(); i++) pLyricsPanel->Add(pLabelTrack->GetLabel(i)->t, pLabelTrack->GetLabel(i)->title); pLyricsPanel->Finish(pLabelTrack->GetEndTime()); pLyricsPanel->Update(this->GetSel0()); } #endif #ifdef EXPERIMENTAL_MIXER_BOARD void AudacityProject::UpdateMixerBoard() { if (!mMixerBoard) return; mMixerBoard->UpdateTrackClusters(); mMixerBoard->UpdateMeters(gAudioIO->GetStreamTime(), (mLastPlayMode == loopedPlay)); } #endif // // Clipboard methods // //static void AudacityProject::DeleteClipboard() { if (msClipboard) { msClipboard->Clear( true ); delete msClipboard; msClipboard = NULL; } } //static void AudacityProject::DeleteAllProjectsDeleteLock() { if(msAllProjectDeleteMutex) { delete msAllProjectDeleteMutex; msAllProjectDeleteMutex=NULL; } } void AudacityProject::ClearClipboard() { msClipLen = 0.0; msClipProject = NULL; if (msClipboard) { msClipboard->Clear(true); } } void AudacityProject::Clear() { TrackListIterator iter(mTracks); Track *n = iter.First(); while (n) { if (n->GetSelected() || n->IsSynchroSelected()) { n->Clear(mViewInfo.sel0, mViewInfo.sel1); } n = iter.Next(); } double seconds = mViewInfo.sel1 - mViewInfo.sel0; mViewInfo.sel1 = mViewInfo.sel0; PushState(wxString::Format(_("Deleted %.2f seconds at t=%.2f"), seconds, mViewInfo.sel0), _("Delete")); RedrawProject(); } void AudacityProject::SelectNone() { TrackListIterator iter(mTracks); Track *t = iter.First(); while (t) { t->SetSelected(false); t = iter.Next(); } mTrackPanel->Refresh(false); #ifdef EXPERIMENTAL_MIXER_BOARD if (mMixerBoard) mMixerBoard->Refresh(false); #endif } // Utility function called by other zoom methods void AudacityProject::Zoom(double level) { if (level > gMaxZoom) level = gMaxZoom; if (level <= gMinZoom) level = gMinZoom; mViewInfo.zoom = level; FixScrollbars(); } /////////////////////////////////////////////////////////////////// // This method 'rewinds' the track, by setting the cursor to 0 and // scrolling the window to fit 0 on the left side of it // (maintaining current zoom). // If shift is held down, it will extend the left edge of the // selection to 0 (holding right edge constant), otherwise it will // move both left and right edge of selection to 0 /////////////////////////////////////////////////////////////////// void AudacityProject::Rewind(bool shift) { mViewInfo.sel0 = 0; if (!shift || mViewInfo.sel1 < mViewInfo.sel0) mViewInfo.sel1 = 0; TP_ScrollWindow(0); } /////////////////////////////////////////////////////////////////// // This method 'fast-forwards' the track, by setting the cursor to // the end of the samples on the selected track and scrolling the // window to fit the end on its right side (maintaining current zoom). // If shift is held down, it will extend the right edge of the // selection to the end (holding left edge constant), otherwise it will // move both left and right edge of selection to the end /////////////////////////////////////////////////////////////////// void AudacityProject::SkipEnd(bool shift) { double len = mTracks->GetEndTime(); mViewInfo.sel1 = len; if (!shift || mViewInfo.sel0 > mViewInfo.sel1) mViewInfo.sel0 = len; // Make sure the end of the track is visible mTrackPanel->ScrollIntoView(len); mTrackPanel->Refresh(false); } //////////////////////////////////////////////////////////// // This fetches a pointer to the control toolbar. It may // either be docked or floating out in the open. //////////////////////////////////////////////////////////// ControlToolBar *AudacityProject::GetControlToolBar() { return (ControlToolBar *) (mToolManager ? mToolManager->GetToolBar(ControlBarID) : NULL); } //JKC: same as above *except* this a virtual function that //can be called from the track panel callback. //It seems a little crazy doing this but TrackArtist //needs to get information about the tool bar state and //I don't currently see a cleaner way. ControlToolBar * AudacityProject::TP_GetControlToolBar() { return GetControlToolBar(); } ToolsToolBar * AudacityProject::TP_GetToolsToolBar() { return GetToolsToolBar(); } DeviceToolBar *AudacityProject::GetDeviceToolBar() { return (DeviceToolBar *) (mToolManager ? mToolManager->GetToolBar(DeviceBarID) : NULL); } EditToolBar *AudacityProject::GetEditToolBar() { return (EditToolBar *) (mToolManager ? mToolManager->GetToolBar(EditBarID) : NULL); } MeterToolBar *AudacityProject::GetMeterToolBar() { return (MeterToolBar *) (mToolManager ? mToolManager->GetToolBar(MeterBarID) : NULL); } MixerToolBar *AudacityProject::GetMixerToolBar() { return (MixerToolBar *) (mToolManager ? mToolManager->GetToolBar(MixerBarID) : NULL); } SelectionBar *AudacityProject::GetSelectionBar() { return (SelectionBar *) (mToolManager ? mToolManager->GetToolBar(SelectionBarID) : NULL); } ToolsToolBar *AudacityProject::GetToolsToolBar() { return (ToolsToolBar *) (mToolManager ? mToolManager->GetToolBar(ToolsBarID) : NULL); } TranscriptionToolBar *AudacityProject::GetTranscriptionToolBar() { return (TranscriptionToolBar *) (mToolManager ? mToolManager->GetToolBar(TranscriptionBarID) : NULL); } void AudacityProject::SetStop(bool bStopped) { mTrackPanel->SetStop(bStopped); } void AudacityProject::OnTimer(wxTimerEvent& event) { MixerToolBar *mixerToolBar = GetMixerToolBar(); if( mixerToolBar ) mixerToolBar->UpdateControls(); if (::wxGetUTCTime() - mLastStatusUpdateTime < 3) return; // gAudioIO->GetNumCaptureChannels() should only be positive // when we are recording. if (gAudioIO->GetNumCaptureChannels() > 0) { wxLongLong freeSpace = mDirManager->GetFreeDiskSpace(); if (freeSpace >= 0) { wxString msg; double recTime; int recMins; recTime = freeSpace.GetHi() * 4294967296.0 + freeSpace.GetLo(); recTime /= SAMPLE_SIZE_DISK(gAudioIO->GetCaptureFormat()); // note size on disk (=3 for 24-bit) not in memory (=4 for 24-bit) recTime /= gAudioIO->GetNumCaptureChannels(); recTime /= GetRate(); recMins = (int)(recTime / 60.0); if (recMins >= 120) msg.Printf(_("Disk space remains for recording %d hours and %d minutes."), recMins/60, recMins%60); else if (recMins >= 60) msg.Printf(_("Disk space remains for recording 1 hour and %d minutes."), recMins-60); else if (recMins > 3) msg.Printf(_("Disk space remains for recording %d minutes."), recMins); else if (recTime >= 2) msg.Printf(_("Disk space remains for recording %d seconds."), (int)recTime); else msg.Printf(_("Out of disk space")); mStatusBar->SetStatusText(msg); } } else if(ODManager::IsInstanceCreated()) { //if we have some tasks running, we should say something about it. int numTasks = ODManager::Instance()->GetTotalNumTasks(); if(numTasks) { wxString msg; float ratioComplete= ODManager::Instance()->GetOverallPercentComplete(); if(ratioComplete>=1.0f) { //if we are 100 percent complete and there is still a task in the queue, we should wake the ODManager //so it can clear it. //signal the od task queue loop to wake up so it can remove the tasks from the queue and the queue if it is empty. ODManager::Instance()->SignalTaskQueueLoop(); msg.Printf(_("On-demand import and waveform calculation complete.")); mStatusBar->SetStatusText(msg); } else if(numTasks>1) msg.Printf(_("Import(s) complete. Running %d on-demand waveform calculations. Overall %2.0f%% complete."), numTasks,ratioComplete*100.0); else msg.Printf(_("Import complete. Running an on-demand waveform calculation. %2.0f%% complete."), ratioComplete*100.0); mStatusBar->SetStatusText(msg); } } } //get regions selected by selected labels //removes unnecessary regions, overlapping regions are merged //regions memory need to be deleted by the caller void AudacityProject::GetRegionsByLabel( Regions ®ions ) { TrackListIterator iter( mTracks ); Track *n; //determine labelled regions for( n = iter.First(); n; n = iter.Next() ) if( n->GetKind() == Track::Label && n->GetSelected() ) { LabelTrack *lt = ( LabelTrack* )n; for( int i = 0; i < lt->GetNumLabels(); i++ ) { const LabelStruct *ls = lt->GetLabel( i ); if( ls->t >= mViewInfo.sel0 && ls->t1 <= mViewInfo.sel1 ) { Region *region = new Region; region->start = ls->t; region->end = ls->t1; regions.Add( region ); } } } //anything to do ? if( regions.GetCount() == 0 ) return; //sort and remove unnecessary regions regions.Sort( Region::cmp ); unsigned int selected = 1; while( selected < regions.GetCount() ) { Region *cur = regions.Item( selected ); Region *last = regions.Item( selected - 1 ); if( cur->start <= last->end ) { if( cur->end > last->end ) last->end = cur->end; delete cur; regions.RemoveAt( selected ); } else selected++; } } //Executes the edit function on all selected wave tracks with //regions specified by selected labels //If No tracks selected, function is applied on all tracks //If the function replaces the selection with audio of a different length // syncTracks should be set true to perform the same action on sync-selected // tracks. void AudacityProject::EditByLabel( WaveTrack::EditFunction action, bool syncTracks ) { Regions regions; GetRegionsByLabel( regions ); if( regions.GetCount() == 0 ) return; TrackListIterator iter( mTracks ); Track *n; bool allTracks = true; // if at least one wave track is selected // apply only on the selected track for( n = iter.First(); n; n = iter.Next() ) if( n->GetKind() == Track::Wave && n->GetSelected() ) { allTracks = false; break; } //Apply action on wavetracks starting from //labeled regions in the end. This is to correctly perform //actions like 'Delete' which collapse the track area. n = iter.First(); while (n) { if( n->GetKind() == Track::Wave && ( allTracks || n->GetSelected() || (syncTracks && n->IsSynchroSelected()) ) ) { WaveTrack *wt = ( WaveTrack* )n; for( int i = ( int )regions.GetCount() - 1; i >= 0; i-- ) ( wt->*action )( regions.Item( i )->start, regions.Item( i )->end ); } n = iter.Next(); } //delete label regions for( unsigned int i = 0; i < regions.GetCount(); i++ ) delete regions.Item( i ); } //Executes the edit function on all selected wave tracks with //regions specified by selected labels //If No tracks selected, function is applied on all tracks //Functions copy the edited regions to clipboard, possibly in multiple tracks //This probably should not be called if *action() changes the timeline, because // the copy needs to happen by track, and the timeline change by group. void AudacityProject::EditClipboardByLabel( WaveTrack::EditDestFunction action ) { Regions regions; GetRegionsByLabel( regions ); if( regions.GetCount() == 0 ) return; TrackListIterator iter( mTracks ); Track *n; bool allTracks = true; // if at least one wave track is selected // apply only on the selected track for( n = iter.First(); n; n = iter.Next() ) if( n->GetKind() == Track::Wave && n->GetSelected() ) { allTracks = false; break; } ClearClipboard(); //Apply action on wavetracks starting from //labeled regions in the end. This is to correctly perform //actions like 'Cut' which collapse the track area. for( n = iter.First(); n; n = iter.Next() ) { if( n->GetKind() == Track::Wave && ( allTracks || n->GetSelected() ) ) { WaveTrack *wt = ( WaveTrack* )n; WaveTrack *merged = NULL; for( int i = ( int )regions.GetCount() - 1; i >= 0; i-- ) { Track *dest = NULL; ( wt->*action )( regions.Item( i )->start, regions.Item( i )->end, &dest ); if( dest ) { dest->SetChannel( wt->GetChannel() ); dest->SetLinked( wt->GetLinked() ); dest->SetName( wt->GetName() ); if( !merged ) merged = ( WaveTrack* )dest; else { // Paste to the beginning; unless this is the first region, // offset the track to account for time between the regions if (i < (int)regions.GetCount() - 1) { merged->Offset( regions.Item(i+1)->start - regions.Item(i)->end); } merged->Paste( 0.0 , dest ); delete dest; } } } if( merged ) msClipboard->Add( merged ); } } msClipLen = regions.Item(regions.GetCount() - 1)->end - regions.Item(0)->start; //delete label regions for( unsigned int i = 0; i < regions.GetCount(); i++ ) delete regions.Item( i ); } // TrackPanel callback method void AudacityProject::TP_DisplayStatusMessage(wxString msg) { mStatusBar->SetStatusText(msg); mLastStatusUpdateTime = ::wxGetUTCTime(); } // Set the status indirectly, using the command system // (more overhead, but can be used from a non-GUI thread) void AudacityProject::SafeDisplayStatusMessage(const wxChar *msg) { CommandOutputTarget *target = new CommandOutputTarget(TargetFactory::ProgressDefault(), new StatusBarTarget(*mStatusBar), TargetFactory::MessageDefault()); CommandType *type = CommandDirectory::Get()->LookUp(wxT("Message")); wxASSERT_MSG(type != NULL, wxT("Message command not found!")); Command *statusCmd = type->Create(target); statusCmd->SetParameter(wxT("MessageString"), msg); ScriptCommandRelay::PostCommand(this, statusCmd); // Although the status hasn't actually been set yet, updating the time now // is probably accurate enough mLastStatusUpdateTime = ::wxGetUTCTime(); } void AudacityProject::TP_DisplaySelection() { double audioTime; if (gAudioIO->IsBusy()) audioTime = gAudioIO->GetStreamTime(); else { audioTime = 0; } GetSelectionBar()->SetTimes(mViewInfo.sel0, mViewInfo.sel1, audioTime); if (!gAudioIO->IsBusy() && !mLockPlayRegion) mRuler->SetPlayRegion(mViewInfo.sel0, mViewInfo.sel1); } // TrackPanel access wxSize AudacityProject::GetTPTracksUsableArea() { wxSize s; mTrackPanel->GetTracksUsableArea(&s.x, &s.y); return s; } void AudacityProject::RefreshTPTrack(Track* pTrk, bool refreshbacking /*= true*/) { mTrackPanel->RefreshTrack(pTrk, refreshbacking); } // TrackPanel callback methods int AudacityProject::TP_GetCurrentTool() { //ControlToolBar might be NULL--especially on shutdown. //Make sure it isn't and if it is, return a reasonable value ToolsToolBar *ctb = GetToolsToolBar(); if (ctb) return GetToolsToolBar()->GetCurrentTool(); else return 0; } // TrackPanel callback method void AudacityProject::TP_OnPlayKey() { OnPlayStop(); } // TrackPanel callback method void AudacityProject::TP_PushState(wxString desc, wxString shortDesc, bool consolidate) { PushState(desc, shortDesc, consolidate); } // TrackPanel callback method void AudacityProject::TP_ModifyState() { ModifyState(); } // TrackPanel callback method void AudacityProject::TP_ScrollLeft() { OnScrollLeft(); } // TrackPanel callback method void AudacityProject::TP_ScrollRight() { OnScrollRight(); } // TrackPanel callback method void AudacityProject::TP_RedrawScrollbars() { FixScrollbars(); } void AudacityProject::TP_HandleResize() { HandleResize(); } void AudacityProject::GetPlayRegion(double* playRegionStart, double *playRegionEnd) { mRuler->GetPlayRegion(playRegionStart, playRegionEnd); } wxWindow *AudacityProject::HasKeyboardCapture() { return mKeyboardCaptured; } void AudacityProject::CaptureKeyboard(wxWindow *w) { mKeyboardCaptured = w; } void AudacityProject::ReleaseKeyboard(wxWindow *w) { if (w == mKeyboardCaptured) { mKeyboardCaptured = NULL; } } void AudacityProject::DeleteCurrentAutoSaveFile() { if (!mAutoSaveFileName.IsEmpty()) { if (wxFileExists(mAutoSaveFileName)) { if (!wxRemoveFile(mAutoSaveFileName)) { wxMessageBox(_("Could not remove old autosave file: ") + mAutoSaveFileName, _("Error"), wxICON_STOP, this); return; } } mAutoSaveFileName = wxT(""); } } // static bool AudacityProject::IsAutoSaveEnabled() { bool autoSaveEnabled = true; gPrefs->Read(wxT("/Directories/AutoSaveEnabled"), &autoSaveEnabled); return autoSaveEnabled; } void AudacityProject::AutoSaveIfNeeded() { if (!IsAutoSaveEnabled()) return; // user disabled auto-save double autoSaveMinutes = 2.0; gPrefs->Read(wxT("/Directories/AutoSaveMinutes"), &autoSaveMinutes); if (mAutoSaveFileName.IsEmpty() || wxGetLocalTime() > mLastAutoSaveTime + autoSaveMinutes * 60) { // We need to auto-save, so do it AutoSave(); } } void AudacityProject::AutoSave() { // To minimize the possibility of race conditions, we first write to a // file with the extension ".tmp", then rename the file to .autosave wxString projName; if (mFileName.IsEmpty()) projName = _("New Project"); else projName = wxFileName(mFileName).GetName(); wxString fn = wxFileName(FileNames::AutoSaveDir(), projName + wxString(wxT(" - ")) + CreateUniqueName()).GetFullPath(); XMLFileWriter saveFile; try { saveFile.Open(fn + wxT(".tmp"), wxT("wb")); { VarSetter setter(&mAutoSaving, true, false); WriteXMLHeader(saveFile); WriteXML(saveFile); } // JKC Calling XMLFileWriter::Close will close the scope. // We certainly don't want to do that, if we're doing recordingrecovery, // because the recordingrecovery tags need to be inside . // So instead we do not call Close() but CloseWithoutEndingTags(). saveFile.CloseWithoutEndingTags(); } catch (XMLFileWriterException* pException) { wxMessageBox(wxString::Format( _("Couldn't write to file \"%s\": %s"), (fn + wxT(".tmp")).c_str(), pException->GetMessage().c_str()), _("Error writing autosave file"), wxICON_ERROR, this); delete pException; return; } // Now that we have a new auto-save file, delete the old one DeleteCurrentAutoSaveFile(); if (!mAutoSaveFileName.IsEmpty()) return; // could not remove auto-save file if (!wxRenameFile(fn + wxT(".tmp"), fn + wxT(".autosave"))) { wxMessageBox(_("Could not create autosave file: ") + fn + wxT(".autosave"), _("Error"), wxICON_STOP, this); return; } mAutoSaveFileName += fn + wxT(".autosave"); mLastAutoSaveTime = wxGetLocalTime(); } void AudacityProject::MayStartMonitoring() { #ifdef EXPERIMENTAL_EXTRA_MONITORING bool bAlwaysMonitor; gPrefs->Read( "GUI/AlwaysMonitor", &bAlwaysMonitor, true ); if( !bAlwaysMonitor ) return; MeterToolBar * pToolBar = GetMeterToolBar(); if( pToolBar == NULL ) return; pToolBar->StartMonitoring(); #endif } void AudacityProject::OnAudioIORate(int rate) { mStatusBar->SetStatusText(wxString::Format(_("Actual Rate: %d"), rate), 1); } void AudacityProject::OnAudioIOStartRecording() { // Before recording is started, auto-save the file. The file will have // empty tracks at the bottom where the recording will be put into // // When block files are cached, auto recovery is disabled while recording, // since no block files are written during recording that could be // recovered. // if (IsAutoSaveEnabled() && !GetCacheBlockFiles()) AutoSave(); } // This is called after recording has stopped and all tracks have flushed. void AudacityProject::OnAudioIOStopRecording() { // Write all cached files to disk, if any mDirManager->WriteCacheToDisk(); // Now we auto-save again to get the project to a "normal" state again. if (IsAutoSaveEnabled()) AutoSave(); } void AudacityProject::OnAudioIONewBlockFiles(const wxString& blockFileLog) { // New blockfiles have been created, so add them to the auto-save file if (IsAutoSaveEnabled() && !GetCacheBlockFiles() && !mAutoSaveFileName.IsEmpty()) { wxFFile f(mAutoSaveFileName, wxT("at")); if (!f.IsOpened()) return; // Keep recording going, there's not much we can do here f.Write(blockFileLog); f.Close(); } } bool AudacityProject::GetCacheBlockFiles() { bool cacheBlockFiles = false; gPrefs->Read(wxT("/Directories/CacheBlockFiles"), &cacheBlockFiles); return cacheBlockFiles; } void AudacityProject::SetSnapTo(bool state) { mSnapTo = state; mCommandManager.Check(wxT("Snap"), mSnapTo); gPrefs->Write(wxT("/SnapTo"), mSnapTo); if (GetSelectionBar()) { GetSelectionBar()->SetSnapTo(state); } } bool AudacityProject::GetSnapTo() { return mSnapTo; } bool AudacityProject::IsSticky() { #ifdef EXPERIMENTAL_LINKING return GetStickyFlag(); #else return false; #endif } void AudacityProject::SetStickyFlag(bool flag) { if (flag != mStickyFlag) { mStickyFlag = flag; if (GetTrackPanel()) GetTrackPanel()->Refresh(false); } } void AudacityProject::HandleTrackMute(Track *t, const bool exclusive) { // "exclusive" mute means mute the chosen track and unmute all others. if (exclusive) { TrackListIterator iter(mTracks); Track *i = iter.First(); while (i) { if (i == t) { i->SetMute(true); if(i->GetLinked()) { // also mute the linked track i = iter.Next(); i->SetMute(true); } } else { i->SetMute(false); } i->SetSolo(false); i = iter.Next(); } } else { // Normal click toggles this track. t->SetMute(!t->GetMute()); if(t->GetLinked()) // set mute the same on both, if a pair { bool muted = t->GetMute(); TrackListIterator iter(mTracks); Track *i = iter.First(); while (i != t) { // search for this track i = iter.Next(); } i = iter.Next(); // get the next one, since linked i->SetMute(muted); // and mute it as well } if( IsSoloSimple() ) { TrackListIterator iter(mTracks); Track *i = iter.First(); int nPlaying=0; // We also set a solo indicator if we have just one track / stereo pair playing. // otherwise clear solo on everything. while (i) { if( !i->GetMute()) { nPlaying += 1; if(i->GetLinked()) i = iter.Next(); // don't count this one as it is linked } i = iter.Next(); } i = iter.First(); while (i) { i->SetSolo( (nPlaying==1) && !i->GetMute() ); // will set both of a stereo pair i = iter.Next(); } } } } // Type of solo (standard or simple) follows the set preference, unless // alternate == true, which causes the opposite behavior. void AudacityProject::HandleTrackSolo(Track *t, const bool alternate) { bool bSoloMultiple = !IsSoloSimple() ^ alternate; // Standard and Simple solo have opposite defaults: // Standard - Behaves as individual buttons, shift=radio buttons // Simple - Behaves as radio buttons, shift=individual // In addition, Simple solo will mute/unmute tracks // when in standard radio button mode. if ( bSoloMultiple ) { t->SetSolo( !t->GetSolo() ); if(t->GetLinked()) { bool soloed = t->GetSolo(); TrackListIterator iter(mTracks); Track *i = iter.First(); while (i != t) { // search for this track i = iter.Next(); } i = iter.Next(); // get the next one, since linked i->SetSolo(soloed); // and solo it as well } } else { // Normal click solo this track only, mute everything else. // OR unmute and unsolo everything. TrackListIterator iter(mTracks); Track *i = iter.First(); bool bWasSolo = t->GetSolo(); while (i) { if( i==t ) { i->SetSolo(!bWasSolo); if( IsSoloSimple() ) i->SetMute(false); if(t->GetLinked()) { i = iter.Next(); i->SetSolo(!bWasSolo); if( IsSoloSimple() ) i->SetMute(false); } } else { i->SetSolo(false); if( IsSoloSimple() ) i->SetMute(!bWasSolo); } i = iter.Next(); } } } // Indentation settings for Vim and Emacs and unique identifier for Arch, a // version control system. Please do not modify past this point. // // Local Variables: // c-basic-offset: 3 // indent-tabs-mode: nil // End: // // vim: et sts=3 sw=3 // arch-tag: da1685fe-8c99-4407-a71b-cf52576ff11a