/********************************************************************** Audacity: A Digital Audio Editor Invert.h Mark Phillips This class inverts the selected audio. **********************************************************************/ #ifndef __AUDACITY_EFFECT_INVERT__ #define __AUDACITY_EFFECT_INVERT__ #include #include #include "SimpleMono.h" class WaveTrack; class EffectInvert:public EffectSimpleMono { public: virtual wxString GetEffectName() { return wxString(_("Invert")); } virtual std::set GetEffectCategories() { std::set result; result.insert(wxT("http://lv2plug.in/ns/lv2core#UtilityPlugin")); return result; } virtual wxString GetEffectIdentifier() { return wxString(wxT("Invert")); } virtual wxString GetEffectAction() { return wxString(_("Inverting")); } protected: virtual bool ProcessSimpleMono(float *buffer, sampleCount len); }; #endif // Indentation settings for Vim and Emacs and unique identifier for Arch, a // version control system. Please do not modify past this point. // // Local Variables: // c-basic-offset: 3 // indent-tabs-mode: nil // End: // // vim: et sts=3 sw=3 // arch-tag: 12a3ac5a-4cb3-40f2-811a-595716cabd49