/********************************************************************** Audacity: A Digital Audio Editor Reverse.h Mark Phillips This class reverses the selected audio. **********************************************************************/ #ifndef __AUDACITY_EFFECT_REVERSE__ #define __AUDACITY_EFFECT_REVERSE__ #include #include "Effect.h" #define __UNINITIALIZED__ (-1) class WaveTrack; class EffectReverse:public Effect { public: EffectReverse(); virtual wxString GetEffectName() { return wxString(_("Reverse")); } virtual std::set GetEffectCategories() { std::set result; result.insert(wxT("http://audacityteam.org/namespace#TimelineChanger")); return result; } virtual wxString GetEffectIdentifier() { return wxString(wxT("Reverse")); } virtual wxString GetEffectAction() { return wxString(_("Reversing")); } virtual bool Process(); private: bool ProcessOneClip(int count, WaveTrack* track, sampleCount start, sampleCount len, sampleCount originalStart, sampleCount originalEnd); bool ProcessOneWave(int count, WaveTrack* track, sampleCount start, sampleCount len); }; #endif // Indentation settings for Vim and Emacs and unique identifier for Arch, a // version control system. Please do not modify past this point. // // Local Variables: // c-basic-offset: 3 // indent-tabs-mode: nil // End: // // vim: et sts=3 sw=3 // arch-tag: 99337674-07d6-4291-b855-b0ddf727566f