/********************************************************************** Audacity: A Digital Audio Editor StereoToMono.h Lynn Allan **********************************************************************/ #ifndef __AUDACITY_EFFECT_STEREO_TO_MONO__ #define __AUDACITY_EFFECT_STEREO_TO_MONO__ #include "Effect.h" class EffectStereoToMono: public Effect { public: EffectStereoToMono(); virtual wxString GetEffectName() { return wxString(_("Stereo to Mono")); } virtual std::set GetEffectCategories() { std::set result; result.insert(wxT("http://lv2plug.in/ns/lv2core#MixerPlugin")); return result; } // Used internally, users will not see this. Do not translate. virtual wxString GetEffectIdentifier() { return wxT("StereoToMono"); } virtual wxString GetEffectAction() { return wxString(_("Applying Stereo to Mono")); } virtual bool Init(); virtual void End(); virtual bool CheckWhetherSkipEffect(); protected: virtual bool Process(); private: bool ProcessOne(int); sampleCount mStart; sampleCount mEnd; WaveTrack *mLeftTrack; WaveTrack *mRightTrack; WaveTrack *mOutTrack; }; #endif