/********************************************************************** Audacity: A Digital Audio Editor LoadAudioUnits.cpp Dominic Mazzoni **********************************************************************/ #include #include #include "../EffectManager.h" #include "AudioUnitEffect.h" void LoadAudioUnits() { ComponentDescription desc; Component component; desc.componentType = kAudioUnitType_Effect; //'aufx' desc.componentSubType = 0; desc.componentManufacturer = 0; desc.componentFlags = 0; desc.componentFlagsMask = 0; component = FindNextComponent(NULL, &desc); while (component != NULL) { ComponentDescription found; Handle nameHandle = NewHandle(0); GetComponentInfo(component, &found, nameHandle, 0, 0); HLock(nameHandle); int len = ((const char *)(*nameHandle))[0]; wxString name(((const char *)(*nameHandle)+1), wxConvISO8859_1, len); HUnlock(nameHandle); DisposeHandle(nameHandle); EffectManager::Get().RegisterEffect(new AudioUnitEffect(name, component)); component = FindNextComponent (component, &desc); } } // Indentation settings for Vim and Emacs and unique identifier for Arch, a // version control system. Please do not modify past this point. // // Local Variables: // c-basic-offset: 3 // indent-tabs-mode: nil // End: // // vim: et sts=3 sw=3 // arch-tag: