/********************************************************************** Audacity: A Digital Audio Editor ODDecodeTask.h Created by Michael Chinen (mchinen) on 8/10/08. Audacity(R) is copyright (c) 1999-2008 Audacity Team. License: GPL v2. See License.txt. ******************************************************************//** \class ODDecodeTask \brief Decodes a file into a simpleBlockFile, but not immediately. This is an abstract class that subclasses will have to derive the types from. For any type there should only be one ODDecodeTask associated with a given track. There could be the ODBlockFiles of several FLACs in one track (after copy and pasting), so things aren't as simple as they seem - the implementation needs to be robust enough to allow all the user changes such as copy/paste, delete, and so on. *//*******************************************************************/ #ifndef __AUDACITY_ODDecodeTask__ #define __AUDACITY_ODDecodeTask__ #include #include "ODTask.h" #include "ODTaskThread.h" class ODDecodeBlockFile; class WaveTrack; class ODFileDecoder; /// A class representing a modular task to be used with the On-Demand structures. class ODDecodeTask:public ODTask { public: // Constructor / Destructor /// Constructs an ODTask ODDecodeTask(); virtual ~ODDecodeTask(){}; virtual ODTask* Clone()=0; /// subclasses need to override this if they cannot always seek. /// seeking will be enabled once this is true. virtual bool SeekingAllowed(){return true;} ///changes the tasks associated with this Waveform to process the task from a different point in the track ///this is overridden from ODTask because certain classes don't allow users to seek sometimes, or not at all. virtual void DemandTrackUpdate(WaveTrack* track, double seconds); ///Return the task name virtual const char* GetTaskName(){return "ODDecodeTask";} virtual const wxChar* GetTip(){return _("Decoding Waveform");} ///Subclasses should override to return respective type. virtual unsigned int GetODType(){return eODNone;} ///Creates an ODFileDecoder that decodes a file of filetype the subclass handles. virtual ODFileDecoder* CreateFileDecoder(const wxString & fileName)=0; ///there could be the ODBlockFiles of several FLACs in one track (after copy and pasting) ///so we keep a list of decoders that keep track of the file names, etc, and check the blocks against them. ///Blocks that have IsDataAvailable()==false are blockfiles to be decoded. if BlockFile::GetDecodeType()==ODDecodeTask::GetODType() then ///this decoder should handle it. Decoders are accessible with the methods below. These aren't thread-safe and should only ///be called from the decoding thread. virtual ODFileDecoder* GetOrCreateMatchingFileDecoder(ODDecodeBlockFile* blockFile); virtual int GetNumFileDecoders(); protected: ///recalculates the percentage complete. virtual void CalculatePercentComplete(); ///Computes and writes the data for one BlockFile if it still has a refcount. virtual void DoSomeInternal(); ///Readjusts the blockfile order in the default manner. If we have had an ODRequest ///Then it updates in the OD manner. virtual void Update(); ///Orders the input as either On-Demand or default layered order. void OrderBlockFiles(std::vector &unorderedBlocks); std::vector mBlockFiles; std::vector mDecoders; int mMaxBlockFiles; int mComputedBlockFiles; }; ///class to decode a particular file (one per file). Saves info such as filename and length (after the header is read.) class ODFileDecoder { public: ///This should handle unicode converted to UTF-8 on mac/linux, but OD TODO:check on windows ODFileDecoder(const wxString& fName); virtual ~ODFileDecoder(); ///Read header. Subclasses must override. Probably should save the info somewhere. ///Ideally called once per decoding of a file. This complicates the task because virtual bool ReadHeader()=0; virtual bool Init(){return ReadHeader();} ///Decodes the samples for this blockfile from the real file into a float buffer. ///This is file specific, so subclasses must implement this only. ///the buffer should be created by the ODFileDecoder implementing this method. ///It should set the format parameter so that the client code can deal with it. ///This class should call ReadHeader() first, so it knows the length, and can prepare ///the file object if it needs to. virtual void Decode(samplePtr & data, sampleFormat & format, sampleCount start, sampleCount len, unsigned int channel)=0; wxString GetFileName(){return mFName;} bool IsInitialized(); protected: ///Derived classes should call this after they have parsed the header. void MarkInitialized(); bool mInited; ODLock mInitedLock; wxString mFName; unsigned int mSampleRate; unsigned int mNumSamples;//this may depend on the channel - so TODO: we should probably let the decoder create/modify the track info directly. unsigned int mNumChannels; }; #endif