/********************************************************************** Audacity: A Digital Audio Editor ImageRoll.cpp Dominic Mazzoni *******************************************************************//** \class ImageRoll \brief An ImageRoll is an image that can be expanded to an arbitrary size; it is made up of both fixed pieces and repeating pieces. A typical ImageRoll might be made up of two fixed ends and a repeating middle part: \verbatim /-----\ /-----\ |LEFT |--REPEATING--REPEATING-|RIGHT| \-----/ \-----/ \endverbatim As you resize the image, it could look like this: \verbatim /-----\ /-----\ |LEFT |-|RIGHT| \-----/ \-----/ \endverbatim Or like this: \verbatim /-----\ /-----\ |LEFT |--REPEATING--REPEATING--REPEATING-|RIGHT| \-----/ \-----/ \endverbatim Note that an ImageRoll can have a center piece; in fact, its pieces always alternate fixed, repeating, fixed, repeating, etc. - although one of these pieces is allowed to be of size zero, making it skipped. Here's an example with a center piece: \verbatim /-----\ /------\ /-----\ |LEFT |-REPEAT--REPEAT-|CENTER|-repeat--repeat-|RIGHT| \-----/ \------/ \-----/ \endverbatim Note that the left and right repeating sections can be different. Of course, an ImageRoll can be oriented vertically as well. In the future, support for an ImageRoll that expands both horizontally and vertically at the same time will be supported. An ImageRoll is initialized with a _single_ wxImage that defines all of its pieces. This is done by way of a "magic color" which separates each piece in the image. If the magic colored pixel is denoted by "X", the above ImageRoll could be encoded like this: \verbatim /-----\X X/------\X X/-----\ |LEFT |X-REPEAT-X|CENTER|X-repeat-X|RIGHT| \-----/X X\------/X X\-----/ \endverbatim Putting two lines of magic color in a row will create a blank piece. For example, for an ImageRoll with a center piece but no left and right pieces: \verbatim X X/------\X X X-REPEAT-X|CENTER|X-repeat-X X X\------/X X \endverbatim Once again, the pieces are always assumed to alternate: fixed, repeating, fixed, repeating, etc. The magic color is specified when you construct the ImageRoll from a wxImage. In the constructor, you also choose whether it is a horizontal or vertical ImageRoll (and later a "Frame" as well). You can also choose a "fixed" ImageRoll, which behaves just like a wxImage - this is handy so that you can use ImageRolls everywhere you were previously using wxImages. *//****************************************************************//** \class ImageRollPanel \brief A wxPanel which displays an ImageRoll. *//*******************************************************************/ #include "ImageRoll.h" #include #include #include #include WX_DEFINE_OBJARRAY(BitmapArray); WX_DEFINE_OBJARRAY(ImageArray); // static ImageArray ImageRoll::SplitH(const wxImage &src, wxColour magicColor) { ImageArray result; int width = src.GetWidth(); int height = src.GetHeight(); unsigned char *data = src.GetData(); unsigned char *ptr = data; unsigned char magicRed = magicColor.Red(); unsigned char magicGreen = magicColor.Green(); unsigned char magicBlue = magicColor.Blue(); bool cur, prev; int i, j, start; // Sanity check... if (width<=0 || height<=0 || data==NULL) return result; prev = false; start = 0; for(i=0; i 0) subImage = src.GetSubImage(subRect); else subImage = wxImage(subRect.width, subRect.height); result.Add(subImage); } else if (!cur && prev) { start = i; } prev = cur; ptr += 3; } return result; } // static ImageArray ImageRoll::SplitV(const wxImage &src, wxColour magicColor) { ImageArray result; int width = src.GetWidth(); int height = src.GetHeight(); unsigned char *data = src.GetData(); unsigned char *ptr = data; unsigned char magicRed = magicColor.Red(); unsigned char magicGreen = magicColor.Green(); unsigned char magicBlue = magicColor.Blue(); bool cur, prev; int i, j, start; // Sanity check... if (width<=0 || height<=0 || data==NULL) return result; prev = false; start = 0; for(i=0; i 0) subImage = src.GetSubImage(subRect); else subImage = wxImage(subRect.width, subRect.height); result.Add(subImage); } else if (!cur && prev) { start = i; } prev = cur; ptr += 3*width; } return result; } void ImageRoll::Init(RollType type, const wxImage &src, wxColour magicColor) { ImageArray images; int i; mType = type; switch(mType) { case HorizontalRoll: images = SplitH(src, magicColor); mMinSize.x = 0; mMinSize.y = src.GetHeight(); mMaxSize.x = 9999; mMaxSize.y = src.GetHeight(); for(i=0; i<(int)images.GetCount(); i++) { if (images[i].Ok()) { mPieces.Add(wxBitmap(images[i])); mMinSize.x += mPieces[i].GetWidth(); } else mPieces.Add(wxBitmap()); } break; case VerticalRoll: images = SplitV(src, magicColor); mMinSize.x = src.GetWidth(); mMinSize.y = 0; mMaxSize.x = src.GetWidth(); mMaxSize.y = 9999; for(i=0; i<(int)images.GetCount(); i++) { if (images[i].Ok()) { mPieces.Add(wxBitmap(images[i])); mMinSize.y += mPieces[i].GetHeight(); } else mPieces.Add(wxBitmap()); } break; case FixedImage: mPieces.Add(wxBitmap(src)); mMinSize.x = src.GetWidth(); mMinSize.y = src.GetHeight(); mMaxSize.x = src.GetWidth(); mMaxSize.y = src.GetHeight(); break; /* Adding these shuts up some GCC warnings. It is functionally what was * implict here before - Richard */ case Uninitialized: break; case Frame: break; } // switch } ImageRoll::ImageRoll() { mType = Uninitialized; } ImageRoll::ImageRoll(RollType type, const wxImage &src, wxColour magicColor) { Init(type, src, magicColor); } ImageRoll::ImageRoll(const wxImage &src) { Init(FixedImage, src, *wxWHITE); } bool ImageRoll::Ok() const { return (mType != Uninitialized); } void ImageRoll::DrawBitmap(wxDC &dc, wxBitmap &bitmap, int x, int y, int logicalFunc) { if (logicalFunc == wxCOPY) dc.DrawBitmap(bitmap, x, y); else { wxMemoryDC memDC; memDC.SelectObject(bitmap); dc.Blit(x, y, bitmap.GetWidth(), bitmap.GetHeight(), &memDC, 0, 0, logicalFunc); } } void ImageRoll::Draw(wxDC &dc, wxRect rect, int logicalFunc) { int width = rect.width; int height = rect.height; int num = (int)mPieces.GetCount(); int i, j; switch(mType) { case HorizontalRoll: { // The pieces alternate fixed, rolling, fixed, rolling... int fixedWidth = 0; for(i=0; i