/********************************************************************** Audacity: A Digital Audio Editor Ruler.cpp Dominic Mazzoni *******************************************************************//** \class Ruler \brief Used to display a Ruler. This is a generic class which can be used to display just about any kind of ruler. At a minimum, the user must specify the dimensions of the ruler, its orientation (horizontal or vertical), and the values displayed at the two ends of the ruler (min and max). By default, this class will display tick marks at reasonable round numbers and fractions, for example, 100, 50, 10, 5, 1, 0.5, 0.1, etc. The class is designed to display a small handful of labeled Major ticks, and a few Minor ticks between each of these. Minor ticks are labeled if there is enough space. Labels will never run into each other. In addition to Real numbers, the Ruler currently supports two other formats for its display: Integer - never shows tick marks for fractions of an integer Time - Assumes values represent seconds, and labels the tick marks in "HH:MM:SS" format, e.g. 4000 seconds becomes "1:06:40", for example. Will display fractions of a second, and tick marks are all reasonable round numbers for time (i.e. 15 seconds, 30 seconds, etc.) *//***************************************************************//** \class RulerPanel \brief RulerPanel class allows you to work with a Ruler like any other wxWindow. *//***************************************************************//** \class Ruler::Label \brief An array of these created by the Ruler is used to determine what and where text annotations to the numbers on the Ruler get drawn. \todo Check whether Ruler is costing too much time in malloc/free of array of Ruler::Label. *//******************************************************************/ #include "../Audacity.h" #include #include #include #include #include #include "../Internat.h" #include "../Project.h" #include "Ruler.h" #include "../toolbars/ControlToolBar.h" #include "../Theme.h" #include "../AllThemeResources.h" #include "../Experimental.h" #define max(a,b) ( (aSetNoAntiAliasing(true); mMinorFont->SetNoAntiAliasing(true); mMajorFont->SetNoAntiAliasing(true); #endif mMajorLabels = 0; mMinorLabels = 0; mMinorMinorLabels = 0; mLengthOld = 0; mLength = 0; mBits = NULL; mUserBits = NULL; mUserBitLen = 0; mValid = false; mCustom = false; mbMinor = true; mGridLineLength = 0; mMajorGrid = false; mMinorGrid = false; } Ruler::~Ruler() { Invalidate(); // frees up our arrays if( mUserBits ) delete [] mUserBits;//JKC delete mMinorFont; delete mMajorFont; delete mMinorMinorFont; if (mMajorLabels) delete[] mMajorLabels; if (mMinorLabels) delete[] mMinorLabels; if (mMinorMinorLabels) delete[] mMinorMinorLabels; } void Ruler::SetFormat(RulerFormat format) { // IntFormat, RealFormat, RealLogFormat, TimeFormat, or LinearDBFormat if (mFormat != format) { mFormat = format; Invalidate(); } } void Ruler::SetLog(bool log) { // Logarithmic if (mLog != log) { mLog = log; Invalidate(); } } void Ruler::SetUnits(wxString units) { // Specify the name of the units (like "dB") if you // want numbers like "1.6" formatted as "1.6 dB". if (mUnits != units) { mUnits = units; Invalidate(); } } void Ruler::SetOrientation(int orient) { // wxHORIZONTAL || wxVERTICAL if (mOrientation != orient) { mOrientation = orient; if (mOrientation == wxVERTICAL && !mHasSetSpacing) mSpacing = 2; Invalidate(); } } void Ruler::SetRange(double min, double max) { // For a horizontal ruler, // min is the value in the center of pixel "left", // max is the value in the center of pixel "right". if (mMin != min || mMax != max) { mMin = min; mMax = max; Invalidate(); } } void Ruler::SetSpacing(int spacing) { mHasSetSpacing = true; if (mSpacing != spacing) { mSpacing = spacing; Invalidate(); } } void Ruler::SetLabelEdges(bool labelEdges) { // If this is true, the edges of the ruler will always // receive a label. If not, the nearest round number is // labeled (which may or may not be the edge). if (mLabelEdges != labelEdges) { mLabelEdges = labelEdges; Invalidate(); } } void Ruler::SetFlip(bool flip) { // If this is true, the orientation of the tick marks // is reversed from the default; eg. above the line // instead of below if (mFlip != flip) { mFlip = flip; Invalidate(); } } void Ruler::SetMinor(bool value) { mbMinor = value; } void Ruler::SetFonts(const wxFont &minorFont, const wxFont &majorFont, const wxFont &minorMinorFont) { *mMinorMinorFont = minorMinorFont; *mMinorFont = minorFont; *mMajorFont = majorFont; #ifdef __WXMAC__ mMinorMinorFont->SetNoAntiAliasing(true); mMinorFont->SetNoAntiAliasing(true); mMajorFont->SetNoAntiAliasing(true); #endif // Won't override these fonts mUserFonts = true; Invalidate(); } void Ruler::OfflimitsPixels(int start, int end) { int i; if (!mUserBits) { if (mOrientation == wxHORIZONTAL) mLength = mRight-mLeft; else mLength = mBottom-mTop; mUserBits = new int[mLength+1]; for(i=0; i<=mLength; i++) mUserBits[i] = 0; mUserBitLen = mLength+1; } if (end < start) { i = end; end = start; start = i; } if (start < 0) start = 0; if (end > mLength) end = mLength; for(i=start; i<=end; i++) mUserBits[i] = 1; } void Ruler::SetBounds(int left, int top, int right, int bottom) { if (mLeft != left || mTop != top || mRight != right || mBottom != bottom) { mLeft = left; mTop = top; mRight = right; mBottom = bottom; Invalidate(); } } void Ruler::Invalidate() { mValid = false; if (mOrientation == wxHORIZONTAL) mLength = mRight-mLeft; else mLength = mBottom-mTop; if (mBits) { delete [] mBits; mBits = NULL; } if (mUserBits && mLength+1 != mUserBitLen) { delete[] mUserBits; mUserBits = NULL; mUserBitLen = 0; } } void Ruler::FindLinearTickSizes(double UPP) { // Given the dimensions of the ruler, the range of values it // has to display, and the format (i.e. Int, Real, Time), // figure out how many units are in one Minor tick, and // in one Major tick. // // The goal is to always put tick marks on nice round numbers // that are easy for humans to grok. This is the most tricky // with time. double d; // As a heuristic, we want at least 16 pixels // between each minor tick double units = 16 * fabs(UPP); mDigits = 0; switch(mFormat) { case LinearDBFormat: if (units < 0.1) { mMinor = 0.1; mMajor = 0.5; return; } if (units < 1.0) { mMinor = 1.0; mMajor = 6.0; return; } if (units < 3.0) { mMinor = 3.0; mMajor = 12.0; return; } if (units < 6.0) { mMinor = 6.0; mMajor = 24.0; return; } if (units < 12.0) { mMinor = 12.0; mMajor = 48.0; return; } if (units < 24.0) { mMinor = 24.0; mMajor = 96.0; return; } d = 20.0; for(;;) { if (units < d) { mMinor = d; mMajor = d*5.0; return; } d *= 5.0; if (units < d) { mMinor = d; mMajor = d*5.0; return; } d *= 2.0; } break; case IntFormat: d = 1.0; for(;;) { if (units < d) { mMinor = d; mMajor = d*5.0; return; } d *= 5.0; if (units < d) { mMinor = d; mMajor = d*2.0; return; } d *= 2.0; } break; case TimeFormat: if (units > 0.5) { if (units < 1.0) { // 1 sec mMinor = 1.0; mMajor = 5.0; return; } if (units < 5.0) { // 5 sec mMinor = 5.0; mMajor = 15.0; return; } if (units < 10.0) { mMinor = 10.0; mMajor = 30.0; return; } if (units < 15.0) { mMinor = 15.0; mMajor = 60.0; return; } if (units < 30.0) { mMinor = 30.0; mMajor = 60.0; return; } if (units < 60.0) { // 1 min mMinor = 60.0; mMajor = 300.0; return; } if (units < 300.0) { // 5 min mMinor = 300.0; mMajor = 900.0; return; } if (units < 600.0) { // 10 min mMinor = 600.0; mMajor = 1800.0; return; } if (units < 900.0) { // 15 min mMinor = 900.0; mMajor = 3600.0; return; } if (units < 1800.0) { // 30 min mMinor = 1800.0; mMajor = 3600.0; return; } if (units < 3600.0) { // 1 hr mMinor = 3600.0; mMajor = 6*3600.0; return; } if (units < 6*3600.0) { // 6 hrs mMinor = 6*3600.0; mMajor = 24*3600.0; return; } if (units < 24*3600.0) { // 1 day mMinor = 24*3600.0; mMajor = 7*24*3600.0; return; } mMinor = 24.0 * 7.0 * 3600.0; // 1 week mMajor = 24.0 * 7.0 * 3600.0; } // Otherwise fall through to RealFormat // (fractions of a second should be dealt with // the same way as for RealFormat) case RealFormat: d = 0.000001; // mDigits is number of digits after the decimal point. mDigits = 6; for(;;) { if (units < d) { mMinor = d; mMajor = d*5.0; return; } d *= 5.0; if (units < d) { mMinor = d; mMajor = d*2.0; return; } d *= 2.0; mDigits--; // More than 10 digit numbers? Something is badly wrong. // Probably units is coming in with too high a value. wxASSERT( mDigits >= -10 ); } mMinor = d; mMajor = d * 2.0; break; case RealLogFormat: d = 0.000001; // mDigits is number of digits after the decimal point. mDigits = 6; for(;;) { if (units < d) { mMinor = d; mMajor = d*5.0; return; } d *= 5.0; if (units < d) { mMinor = d; mMajor = d*2.0; return; } d *= 2.0; mDigits--; // More than 10 digit numbers? Something is badly wrong. // Probably units is coming in with too high a value. wxASSERT( mDigits >= -10 ); } mDigits++; mMinor = d; mMajor = d * 2.0; break; } } wxString Ruler::LabelString(double d, bool major) { // Given a value, turn it into a string according // to the current ruler format. The number of digits of // accuracy depends on the resolution of the ruler, // i.e. how far zoomed in or out you are. wxString s; // Replace -0 with 0 if (d < 0.0 && d+mMinor > 0.0) d = 0.0; switch(mFormat) { case IntFormat: s.Printf(wxT("%d"), (int)floor(d+0.5)); break; case LinearDBFormat: if (mMinor >= 1.0) s.Printf(wxT("%d"), (int)floor(d+0.5)); else { s.Printf(wxT("%.1f"), d); } break; case RealFormat: if (mMinor >= 1.0) s.Printf(wxT("%d"), (int)floor(d+0.5)); else { s.Printf(wxString::Format(wxT("%%.%df"), mDigits), d); } break; case RealLogFormat: if (mMinor >= 1.0) s.Printf(wxT("%d"), (int)floor(d+0.5)); else { s.Printf(wxString::Format(wxT("%%.%df"), mDigits), d); } break; case TimeFormat: if (major) { if (d < 0) { s = wxT("-"); d = -d; } #if ALWAYS_HH_MM_SS int secs = (int)(d + 0.5); if (mMinor >= 1.0) { s.Printf(wxT("%d:%02d:%02d"), secs/3600, (secs/60)%60, secs%60); } else { wxString t1, t2, format; t1.Printf(wxT("%d:%02d:"), secs/3600, (secs/60)%60); format.Printf(wxT("%%0%d.%dlf"), mDigits+3, mDigits); t2.Printf(format.c_str(), fmod(d, 60.0)); s += t1 + t2; } break; #endif if (mMinor >= 3600.0) { int hrs = (int)(d / 3600.0 + 0.5); wxString h; h.Printf(wxT("%d:00:00"), hrs); s += h; } else if (mMinor >= 60.0) { int minutes = (int)(d / 60.0 + 0.5); wxString m; if (minutes >= 60) m.Printf(wxT("%d:%02d:00"), minutes/60, minutes%60); else m.Printf(wxT("%d:00"), minutes); s += m; } else if (mMinor >= 1.0) { int secs = (int)(d + 0.5); wxString t; if (secs >= 3600) t.Printf(wxT("%d:%02d:%02d"), secs/3600, (secs/60)%60, secs%60); else if (secs >= 60) t.Printf(wxT("%d:%02d"), secs/60, secs%60); else t.Printf(wxT("%d"), secs); s += t; } else { // The casting to float is working around an issue where 59 seconds // would show up as 60 when using g++ (Ubuntu 4.3.3-5ubuntu4) 4.3.3. int secs = (int)(float)(d); wxString t1, t2, format; if (secs >= 3600) t1.Printf(wxT("%d:%02d:"), secs/3600, (secs/60)%60); else if (secs >= 60) t1.Printf(wxT("%d:"), secs/60); if (secs >= 60) format.Printf(wxT("%%0%d.%dlf"), mDigits+3, mDigits); else format.Printf(wxT("%%%d.%dlf"), mDigits+3, mDigits); // The casting to float is working around an issue where 59 seconds // would show up as 60 when using g++ (Ubuntu 4.3.3-5ubuntu4) 4.3.3. t2.Printf(format.c_str(), fmod((float)d, (float)60.0)); s += t1 + t2; } } else { } } if (mUnits != wxT("")) s = (s + mUnits); return s; } void Ruler::Tick(int pos, double d, bool major, bool minor) { wxString l; wxCoord strW, strH, strD, strL; int strPos, strLen, strLeft, strTop; // FIXME: We don't draw a tick if of end of our label arrays // But we shouldn't have an array of labels. if( mNumMinorMinor >= mLength ) return; if( mNumMinor >= mLength ) return; if( mNumMajor >= mLength ) return; Label *label; if (major) label = &mMajorLabels[mNumMajor++]; else if (minor) label = &mMinorLabels[mNumMinor++]; else label = &mMinorMinorLabels[mNumMinorMinor++]; label->pos = pos; label->lx = mLeft - 1000; // don't display label->ly = mTop - 1000; // don't display label->text = wxT(""); mDC->SetFont(major? *mMajorFont: minor? *mMinorFont : *mMinorMinorFont); l = LabelString(d, major); mDC->GetTextExtent(l, &strW, &strH, &strD, &strL); if (mOrientation == wxHORIZONTAL) { strLen = strW; strPos = pos - strW/2; if (strPos < 0) strPos = 0; if (strPos + strW >= mLength) strPos = mLength - strW; strLeft = mLeft + strPos; if (mFlip) { strTop = mTop + 4; mMaxHeight = max(mMaxHeight, strH + 4); } else { strTop =-strH-mLead; mMaxHeight = max(mMaxHeight, strH + 6); } } else { strLen = strH; strPos = pos - strH/2; if (strPos < 0) strPos = 0; if (strPos + strH >= mLength) strPos = mLength - strH; strTop = mTop + strPos; if (mFlip) { strLeft = mLeft + 5; mMaxWidth = max(mMaxWidth, strW + 5); } else strLeft =-strW-6; } // FIXME: we shouldn't even get here if strPos < 0. // Ruler code currently does not handle very small or // negative sized windows (i.e. don't draw) properly. if( strPos < 0 ) return; // See if any of the pixels we need to draw this // label is already covered int i; for(i=0; ilx = strLeft; label->ly = strTop; label->text = l; // And mark these pixels, plus some surrounding // ones (the spacing between labels), as covered int leftMargin = mSpacing; if (strPos < leftMargin) leftMargin = strPos; strPos -= leftMargin; strLen += leftMargin; int rightMargin = mSpacing; if (strPos + strLen > mLength - mSpacing) rightMargin = mLength - strPos - strLen; strLen += rightMargin; for(i=0; i= mLength ) return; if( mNumMajor >= mLength ) return; Label *label; if (major) label = &mMajorLabels[labelIdx]; else if (minor) label = &mMinorLabels[labelIdx]; else label = &mMinorMinorLabels[labelIdx]; pos = label->pos; // already stored in label class l = label->text; label->lx = mLeft - 1000; // don't display label->ly = mTop - 1000; // don't display mDC->SetFont(major? *mMajorFont: minor? *mMinorFont : *mMinorMinorFont); mDC->GetTextExtent(l, &strW, &strH, &strD, &strL); if (mOrientation == wxHORIZONTAL) { strLen = strW; strPos = pos - strW/2; if (strPos < 0) strPos = 0; if (strPos + strW >= mLength) strPos = mLength - strW; strLeft = mLeft + strPos; if (mFlip) { strTop = mTop + 4; mMaxHeight = max(mMaxHeight, strH + 4); } else { strTop =-strH-mLead; strTop = mTop- mLead+4;// More space was needed... mMaxHeight = max(mMaxHeight, strH + 6); } } else { strLen = strH; strPos = pos - strH/2; if (strPos < 0) strPos = 0; if (strPos + strH >= mLength) strPos = mLength - strH; strTop = mTop + strPos; if (mFlip) { strLeft = mLeft + 5; mMaxWidth = max(mMaxWidth, strW + 5); } else { strLeft =-strW-6; } } // FIXME: we shouldn't even get here if strPos < 0. // Ruler code currently does not handle very small or // negative sized windows (i.e. don't draw) properly. if( strPos < 0 ) return; // See if any of the pixels we need to draw this // label is already covered int i; for(i=0; ilx = strLeft; label->ly = strTop; // And mark these pixels, plus some surrounding // ones (the spacing between labels), as covered int leftMargin = mSpacing; if (strPos < leftMargin) leftMargin = strPos; strPos -= leftMargin; strLen += leftMargin; int rightMargin = mSpacing; if (strPos + strLen > mLength - mSpacing) rightMargin = mLength - strPos - strLen; strLen += rightMargin; for(i=0; i 12 seems to be max/min if (desiredPixelHeight < 10)//8) desiredPixelHeight = 10;//8; if (desiredPixelHeight > 12) desiredPixelHeight = 12; // Keep making the font bigger until it's too big, then subtract one. mDC->SetFont(wxFont(fontSize, wxSWISS, wxNORMAL, wxBOLD)); mDC->GetTextExtent(exampleText, &strW, &strH, &strD, &strL); while( (strH-strD-strL) <= desiredPixelHeight && fontSize < 40) { fontSize++; mDC->SetFont(wxFont(fontSize, wxSWISS, wxNORMAL, wxBOLD)); mDC->GetTextExtent(exampleText, &strW, &strH, &strD, & strL); } fontSize--; mDC->SetFont(wxFont(fontSize, wxSWISS, wxNORMAL, wxNORMAL)); mDC->GetTextExtent(exampleText, &strW, &strH, &strD, &strL); mLead = strL; if (mMajorFont) delete mMajorFont; mMajorFont = new wxFont(fontSize, wxSWISS, wxNORMAL, wxBOLD); if (mMinorFont) delete mMinorFont; mMinorFont = new wxFont(fontSize, wxSWISS, wxNORMAL, wxNORMAL); if (mMinorMinorFont) delete mMinorMinorFont; mMinorMinorFont = new wxFont(fontSize-1, wxSWISS, wxNORMAL, wxNORMAL); } // If ruler is being resized, we could end up with it being too small. // Values of mLength of zero or below cause bad array allocations and // division by zero. So... // IF too small THEN bail out and don't draw. if( mLength <= 0 ) return; if (mOrientation == wxHORIZONTAL) { mMaxWidth = mLength; mMaxHeight = 0; mRect = wxRect(0,0, mLength,0); } else { mMaxWidth = 0; mMaxHeight = mLength; mRect = wxRect(0,0, 0,mLength); } // FIXME: Surely we do not need to allocate storage for the labels? // We can just recompute them as we need them? Yes, but only if // mCustom is false!!!! if(!mCustom) { mNumMajor = 0; mNumMinor = 0; mNumMinorMinor = 0; if (mLength!=mLengthOld) { if (mMajorLabels) delete[] mMajorLabels; mMajorLabels = new Label[mLength+1]; if (mMinorLabels) delete[] mMinorLabels; mMinorLabels = new Label[mLength+1]; if (mMinorMinorLabels) delete[] mMinorMinorLabels; mMinorMinorLabels = new Label[mLength+1]; mLengthOld = mLength; } } if (mBits) delete[] mBits; mBits = new int[mLength+1]; if (mUserBits) for(i=0; i<=mLength; i++) mBits[i] = mUserBits[i]; else for(i=0; i<=mLength; i++) mBits[i] = 0; // *************** Label calculation routine ************** if(mCustom == true) { // SET PARAMETER IN MCUSTOM CASE // Works only with major labels int numLabel = mNumMajor; i = 0; while((i 0.0? 1.0: -1.0; // Major ticks double d = mMin - UPP/2; double lastD = d; int majorInt = (int)floor(sg * d / mMajor); i = -1; while(i <= mLength) { double warpfactor; if( d>0 && speedEnv != NULL ) { warpfactor = speedEnv->Average( lastD, d ); // Now we re-scale so that 0.5 is normal speed and // 0 and 1.0 are min% and max% of normal speed warpfactor = (maxSpeed * (1 - warpfactor) + warpfactor * minSpeed) / 100.0; } else warpfactor = 1.0; i++; lastD = d; d += UPP*warpfactor; if ((int)floor(sg * d / mMajor) > majorInt) { majorInt = (int)floor(sg * d / mMajor); Tick(i, sg * majorInt * mMajor, true, false); } } // Minor ticks d = mMin - UPP/2; lastD = d; int minorInt = (int)floor(sg * d / mMinor); i = -1; while(i <= mLength) { double warpfactor; if( d>0 && speedEnv != NULL ) { warpfactor = speedEnv->Average( lastD, d ); // Now we re-scale so that 0.5 is normal speed and // 0 and 1.0 are min% and max% of normal speed warpfactor = (maxSpeed * (1 - warpfactor) + warpfactor * minSpeed) / 100.0; } else warpfactor = 1.0; i++; lastD = d; d += UPP*warpfactor; if ((int)floor(sg * d / mMinor) > minorInt) { minorInt = (int)floor(sg * d / mMinor); Tick(i, sg * minorInt * mMinor, false, true); } } // Left and Right Edges if (mLabelEdges) { Tick(0, mMin, true, false); Tick(mLength, mMax, true, false); } } else { // log case mDigits=2; //TODO: implement dynamic digit computation double loLog = log10(mMin); double hiLog = log10(mMax); double scale = mLength/(hiLog - loLog); int loDecade = (int) floor(loLog); int pos; double val; double startDecade = pow(10., (double)loDecade); // Major ticks are the decades double decade = startDecade; double delta=hiLog-loLog, steps=fabs(delta); double step = delta>=0 ? 10 : 0.1; double rMin=wxMin(mMin, mMax), rMax=wxMax(mMin, mMax); for(i=0; i<=steps; i++) { // if(i!=0) { val = decade; if(val > rMin && val < rMax) { pos = (int)(((log10(val) - loLog)*scale)+0.5); Tick(pos, val, true, false); } } decade *= step; } // Minor ticks are multiples of decades decade = startDecade; float start, end, mstep; if (delta > 0) { start=2; end=10; mstep=1; }else { start=9; end=1; mstep=-1; } steps++; for(i=0; i<=steps; i++) { for(j=start; j!=end; j+=mstep) { val = decade * j; if(val >= rMin && val < rMax) { pos = (int)(((log10(val) - loLog)*scale)+0.5); Tick(pos, val, false, true); } } decade *= step; } // MinorMinor ticks are multiples of decades decade = startDecade; if (delta > 0) { start= 10; end=100; mstep= 1; }else { start=100; end= 10; mstep=-1; } steps++; for(i=0; i<=steps; i++) { for(int f=start; f!=int(end); f+=mstep) { if (int(f/10)!=f/10.0f) { val = decade * f/10; if(val >= rMin && val < rMax) { pos = (int)(((log10(val) - loLog)*scale)+0.5); Tick(pos, val, false, false); } } } decade *= step; } } int displacementx=0, displacementy=0; if (!mFlip) { if (mOrientation==wxHORIZONTAL) { int d=mTop+mRect.GetHeight()+5; mRect.Offset(0,d); mRect.Inflate(0,5); displacementx=0; displacementy=d; } else { int d=mLeft-mRect.GetLeft()+5; mRect.Offset(d,0); mRect.Inflate(5,0); displacementx=d; displacementy=0; } } else { if (mOrientation==wxHORIZONTAL) { mRect.Inflate(0,5); displacementx=0; displacementy=0; } } for(i=0; iSetPen(mPen); mDC->SetTextForeground(mTickColour); #else mDC->SetPen(*wxBLACK_PEN); mDC->SetTextForeground(*wxBLACK); #endif // Draws a long line the length of the ruler. if( !mbTicksOnly ) { if (mOrientation == wxHORIZONTAL) { if (mFlip) mDC->DrawLine(mLeft, mTop, mRight+1, mTop); else mDC->DrawLine(mLeft, mBottom, mRight+1, mBottom); } else { if (mFlip) mDC->DrawLine(mLeft, mTop, mLeft, mBottom+1); else { // These calculations tappear to be wrong, and to never have been used (so not tested) prior to MixerBoard. // mDC->DrawLine(mRect.x-mRect.width, mTop, mRect.x-mRect.width, mBottom+1); const int nLineX = mRight - 1; mDC->DrawLine(nLineX, mTop, nLineX, mBottom+1); } } } int i; mDC->SetFont(*mMajorFont); // We may want to not show the ticks at the extremes, // though still showing the labels. // This gives a better look when the ruler is on a bevelled // button, since otherwise the tick is drawn on the bevel. int iMaxPos = (mOrientation==wxHORIZONTAL)? mRight : mBottom-5; for(i=0; iDrawLine(mLeft + pos, mTop, mLeft + pos, mTop + 4); else mDC->DrawLine(mLeft + pos, mBottom - 4, mLeft + pos, mBottom); } else { if (mFlip) mDC->DrawLine(mLeft, mTop + pos, mLeft + 4, mTop + pos); else mDC->DrawLine(mRight - 4, mTop + pos, mRight, mTop + pos); } } if (mMajorLabels[i].text != wxT("")) mDC->DrawText(mMajorLabels[i].text, mMajorLabels[i].lx, mMajorLabels[i].ly); } if(mbMinor == true) { mDC->SetFont(*mMinorFont); for(i=0; iDrawLine(mLeft + pos, mTop, mLeft + pos, mTop + 2); else mDC->DrawLine(mLeft + pos, mBottom - 2, mLeft + pos, mBottom); } else { if (mFlip) mDC->DrawLine(mLeft, mTop + pos, mLeft + 2, mTop + pos); else mDC->DrawLine(mRight - 2, mTop + pos, mRight, mTop + pos); } } if (mMinorLabels[i].text != wxT("")) mDC->DrawText(mMinorLabels[i].text, mMinorLabels[i].lx, mMinorLabels[i].ly); } } mDC->SetFont(*mMinorMinorFont); for(i=0; iDrawLine(mLeft + pos, mTop, mLeft + pos, mTop + 2); else mDC->DrawLine(mLeft + pos, mBottom - 2, mLeft + pos, mBottom); } else { if (mFlip) mDC->DrawLine(mLeft, mTop + pos, mLeft + 2, mTop + pos); else mDC->DrawLine(mRight - 2, mTop + pos, mRight, mTop + pos); } } mDC->DrawText(mMinorMinorLabels[i].text, mMinorMinorLabels[i].lx, mMinorMinorLabels[i].ly); } } } // ********** Draw grid *************************** void Ruler::DrawGrid(wxDC& dc, int length, bool minor, bool major, int xOffset, int yOffset) { mGridLineLength = length; mMajorGrid = major; mMinorGrid = minor; mDC = &dc; Update(); int gridPos; wxPen gridPen; if(mbMinor && (mMinorGrid && (mGridLineLength != 0 ))) { gridPen.SetColour(178, 178, 178); // very light grey mDC->SetPen(gridPen); for(int i=0; iDrawLine(gridPos+xOffset, yOffset, gridPos+xOffset, mGridLineLength+yOffset); } else { if((gridPos != 0) && (gridPos != mGridLineLength)) mDC->DrawLine(xOffset, gridPos+yOffset, mGridLineLength+xOffset, gridPos+yOffset); } } } if(mMajorGrid && (mGridLineLength != 0 )) { gridPen.SetColour(127, 127, 127); // light grey mDC->SetPen(gridPen); for(int i=0; iDrawLine(gridPos+xOffset, yOffset, gridPos+xOffset, mGridLineLength+yOffset); } else { if((gridPos != 0) && (gridPos != mGridLineLength)) mDC->DrawLine(xOffset, gridPos+yOffset, mGridLineLength+xOffset, gridPos+yOffset); } } int zeroPosition = GetZeroPosition(); if(zeroPosition > 0) { // Draw 'zero' grid line in black mDC->SetPen(*wxBLACK_PEN); if(mOrientation == wxHORIZONTAL) { if(zeroPosition != mGridLineLength) mDC->DrawLine(zeroPosition+xOffset, yOffset, zeroPosition+xOffset, mGridLineLength+yOffset); } else { if(zeroPosition != mGridLineLength) mDC->DrawLine(xOffset, zeroPosition+yOffset, mGridLineLength+xOffset, zeroPosition+yOffset); } } } } int Ruler::FindZero(Label * label, const int len) { int i = 0; double d = 1.0; // arbitrary wxString s; do { s = label[i].text; if(!s.IsEmpty()) s.ToDouble(&d); else d = 1.0; // arbitrary, looking for some text here i++; } while( (i < len) && (d != 0.0) ); if(d == 0.0) return (label[i - 1].pos) ; else return -1; } int Ruler::GetZeroPosition() { int zero; if((zero = FindZero(mMajorLabels, mNumMajor)) < 0) zero = FindZero(mMinorLabels, mNumMinor); return zero; } void Ruler::GetMaxSize(wxCoord *width, wxCoord *height) { if (!mValid) { wxMemoryDC tmpDC; wxBitmap tmpBM(1, 1); tmpDC.SelectObject(tmpBM); mDC = &tmpDC; Update( NULL, 0, 0 ); } if (width) *width = mRect.GetWidth(); //mMaxWidth; if (height) *height = mRect.GetHeight(); //mMaxHeight; } void Ruler::SetCustomMode(bool value) { mCustom = value; } void Ruler::SetCustomMajorLabels(wxArrayString *label, int numLabel, int start, int step) { int i; mNumMajor = numLabel; mMajorLabels = new Label[numLabel]; for(i=0; iItem(i); mMajorLabels[i].pos = start + i*step; } //Remember: delete majorlabels.... } void Ruler::SetCustomMinorLabels(wxArrayString *label, int numLabel, int start, int step) { int i; mNumMinor = numLabel; mMinorLabels = new Label[numLabel]; for(i=0; iItem(i); mMinorLabels[i].pos = start + i*step; } //Remember: delete majorlabels.... } // // RulerPanel // BEGIN_EVENT_TABLE(RulerPanel, wxPanel) EVT_ERASE_BACKGROUND(RulerPanel::OnErase) EVT_PAINT(RulerPanel::OnPaint) EVT_SIZE(RulerPanel::OnSize) END_EVENT_TABLE() IMPLEMENT_CLASS(RulerPanel, wxPanel) RulerPanel::RulerPanel(wxWindow* parent, wxWindowID id, const wxPoint& pos /*= wxDefaultPosition*/, const wxSize& size /*= wxDefaultSize*/): wxPanel(parent, id, pos, size) { } RulerPanel::~RulerPanel() { } void RulerPanel::OnErase(wxEraseEvent &evt) { // Ignore it to prevent flashing } void RulerPanel::OnPaint(wxPaintEvent &evt) { wxPaintDC dc(this); #if defined(__WXGTK__) dc.SetBackground(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE))); #endif dc.Clear(); ruler.Draw(dc); } void RulerPanel::OnSize(wxSizeEvent &evt) { Refresh(false); } // LL: We're overloading DoSetSize so that we can update the ruler bounds immediately // instead of waiting for a wxEVT_SIZE to come through. This is needed by (at least) // FreqWindow since it needs to have an updated ruler before RulerPanel gets the // size event. void RulerPanel::DoSetSize(int x, int y, int width, int height, int sizeFlags) { wxPanel::DoSetSize(x, y, width, height, sizeFlags); int w, h; GetClientSize(&w, &h); ruler.SetBounds(0, 0, w-1, h-1); } /********************************************************************** Implementation of AdornedRulerPanel. Either we find a way to make this more generic, Or it will move out of the widgets subdirectory into its own source file. **********************************************************************/ #include "../ViewInfo.h" #include "../AColor.h" BEGIN_EVENT_TABLE(AdornedRulerPanel, wxPanel) EVT_ERASE_BACKGROUND(AdornedRulerPanel::OnErase) EVT_PAINT(AdornedRulerPanel::OnPaint) EVT_SIZE(AdornedRulerPanel::OnSize) EVT_MOUSE_EVENTS(AdornedRulerPanel::OnMouseEvents) EVT_MOUSE_CAPTURE_LOST(AdornedRulerPanel::OnCaptureLost) END_EVENT_TABLE() AdornedRulerPanel::AdornedRulerPanel(wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, ViewInfo *viewinfo): wxPanel( parent, id, pos, size ) { SetLabel( _("Vertical Ruler") ); SetName( _("Vertical Ruler") ); mLeftOffset = 0; mCurPos = -1; mIndPos = -1; mIndType = -1; mPlayRegionStart = -1; mPlayRegionEnd = -1; mMouseEventState = mesNone; mBuffer = new wxBitmap( 1, 1 ); mViewInfo = viewinfo; mOuter = GetClientRect(); mInner = mOuter; mInner.x += 1; // +1 for left bevel mInner.y += 1; // +1 for top bevel mInner.width -= 2; // -2 for left and right bevels mInner.height -= 3; // -3 for top and bottom bevels and bottom line ruler.SetBounds( mInner.GetLeft(), mInner.GetTop(), mInner.GetRight(), mInner.GetBottom() ); ruler.SetLabelEdges( false ); ruler.SetFormat( Ruler::TimeFormat ); } AdornedRulerPanel::~AdornedRulerPanel() { delete mBuffer; } void AdornedRulerPanel::OnErase(wxEraseEvent &evt) { // Ignore it to prevent flashing } void AdornedRulerPanel::OnPaint(wxPaintEvent &evt) { #if defined(__WXMAC__) wxPaintDC dc(this); #else wxBufferedPaintDC dc(this); #endif DoDrawBorder(&dc); if (mViewInfo->sel0 < mViewInfo->sel1) { DoDrawSelection(&dc); } if (mIndType >= 0) { DoDrawIndicator(&dc); } DoDrawMarks(&dc, true); if (mViewInfo->sel0 == mViewInfo->sel1) { DoDrawCursor(&dc); } DoDrawPlayRegion(&dc); } void AdornedRulerPanel::OnSize(wxSizeEvent &evt) { mOuter = GetClientRect(); mInner = mOuter; mInner.x += 1; // +1 for left bevel mInner.y += 1; // +1 for top bevel mInner.width -= 2; // -2 for left and right bevels mInner.height -= 3; // -3 for top and bottom bevels and bottom line ruler.SetBounds( mInner.GetLeft(), mInner.GetTop(), mInner.GetRight(), mInner.GetBottom() ); if( mBuffer ) { delete mBuffer; } mBuffer = new wxBitmap( mOuter.GetWidth(), mOuter.GetHeight() ); Refresh( false ); } double AdornedRulerPanel::Pos2Time(int p) { return (p-mLeftOffset) / mViewInfo->zoom + mViewInfo->h; } int AdornedRulerPanel::Time2Pos(double t) { return mLeftOffset + (int)((t-mViewInfo->h) * mViewInfo->zoom + 0.5); } bool AdornedRulerPanel::IsWithinMarker(int mousePosX, double markerTime) { if (markerTime < 0) return false; int pixelPos = Time2Pos(markerTime); int boundLeft = pixelPos - SELECT_TOLERANCE_PIXEL; int boundRight = pixelPos + SELECT_TOLERANCE_PIXEL; return mousePosX >= boundLeft && mousePosX < boundRight; } void AdornedRulerPanel::OnMouseEvents(wxMouseEvent &evt) { bool isWithinStart = IsWithinMarker(evt.GetX(), mPlayRegionStart); bool isWithinEnd = IsWithinMarker(evt.GetX(), mPlayRegionEnd); mLastMouseX = evt.GetX(); if (isWithinStart || isWithinEnd) SetCursor(wxCursor(wxCURSOR_SIZEWE)); else SetCursor(wxCursor(wxCURSOR_HAND)); double mouseTime = Pos2Time(evt.GetX()); if (mouseTime < 0.0) { mouseTime = 0.0; } if (evt.LeftDown()) { mButtonDownMousePos = evt.GetX(); if (isWithinStart && isWithinEnd) { // Both could be selected, check which marker is nearer if (fabs(mouseTime-mPlayRegionStart) < fabs(mouseTime-mPlayRegionEnd)) mMouseEventState = mesDraggingPlayRegionStart; else mMouseEventState = mesDraggingPlayRegionEnd; } else if (isWithinStart) mMouseEventState = mesDraggingPlayRegionStart; else if (isWithinEnd) mMouseEventState = mesDraggingPlayRegionEnd; else { // First, we enter "click" mode to avoid selecting a small range // accidentially mMouseEventState = mesSelectingPlayRegionClick; mPlayRegionStart = mouseTime; mPlayRegionEnd = mouseTime; Refresh(); } CaptureMouse(); } switch (mMouseEventState) { case mesNone: // do nothing break; case mesDraggingPlayRegionStart: mPlayRegionStart = mouseTime; Refresh(); break; case mesDraggingPlayRegionEnd: mPlayRegionEnd = mouseTime; Refresh(); break; case mesSelectingPlayRegionClick: if (abs(evt.GetX() - mButtonDownMousePos) > SELECT_TOLERANCE_PIXEL) { // User moved mouse at least SELECT_TOLERANCE_PIXEL, so change // from "click" mode to "range" mode to allow selecting a range mMouseEventState = mesSelectingPlayRegionRange; mPlayRegionEnd = mouseTime; Refresh(); } break; case mesSelectingPlayRegionRange: mPlayRegionEnd = mouseTime; Refresh(); break; } if (evt.LeftUp()) { if (HasCapture()) ReleaseMouse(); if (mPlayRegionStart < 0 && mPlayRegionEnd >= 0) { // This makes no sense, remove play region mPlayRegionStart = -1; mPlayRegionEnd = -1; } if (mPlayRegionEnd < mPlayRegionStart) { // Swap values to make sure mPlayRegionStart > mPlayRegionEnd double tmp = mPlayRegionStart; mPlayRegionStart = mPlayRegionEnd; mPlayRegionEnd = tmp; } bool startPlaying = mPlayRegionStart >= 0 && (mMouseEventState == mesSelectingPlayRegionClick || mMouseEventState == mesSelectingPlayRegionRange); mMouseEventState = mesNone; if (startPlaying) { ControlToolBar* ctb = mProject->GetControlToolBar(); ctb->StopPlaying(); ctb->PlayDefault(); } } } void AdornedRulerPanel::OnCaptureLost(wxMouseCaptureLostEvent &evt) { wxMouseEvent e(wxEVT_LEFT_UP); e.m_x = mLastMouseX; OnMouseEvents(e); } void AdornedRulerPanel::DoDrawPlayRegion(wxDC * dc) { double start, end; GetPlayRegion(&start, &end); if (start >= 0) { int x1 = Time2Pos(start) + 1; int x2 = Time2Pos(end); int y = mInner.height/2; bool isLocked = mProject->IsPlayRegionLocked(); AColor::PlayRegionColor(dc, isLocked); wxPoint tri[3]; wxRect r; tri[0].x = x1; tri[0].y = y + PLAY_REGION_GLOBAL_OFFSET_Y; tri[1].x = x1 + PLAY_REGION_TRIANGLE_SIZE; tri[1].y = y - PLAY_REGION_TRIANGLE_SIZE + PLAY_REGION_GLOBAL_OFFSET_Y; tri[2].x = x1 + PLAY_REGION_TRIANGLE_SIZE; tri[2].y = y + PLAY_REGION_TRIANGLE_SIZE + PLAY_REGION_GLOBAL_OFFSET_Y; dc->DrawPolygon(3, tri); r.x = x1; r.y = y - PLAY_REGION_TRIANGLE_SIZE + PLAY_REGION_GLOBAL_OFFSET_Y; r.width = PLAY_REGION_RECT_WIDTH; r.height = PLAY_REGION_TRIANGLE_SIZE*2 + 1; dc->DrawRectangle(r); if (end != start) { tri[0].x = x2; tri[0].y = y + PLAY_REGION_GLOBAL_OFFSET_Y; tri[1].x = x2 - PLAY_REGION_TRIANGLE_SIZE; tri[1].y = y - PLAY_REGION_TRIANGLE_SIZE + PLAY_REGION_GLOBAL_OFFSET_Y; tri[2].x = x2 - PLAY_REGION_TRIANGLE_SIZE; tri[2].y = y + PLAY_REGION_TRIANGLE_SIZE + PLAY_REGION_GLOBAL_OFFSET_Y; dc->DrawPolygon(3, tri); r.x = x2 - PLAY_REGION_RECT_WIDTH + 1; r.y = y - PLAY_REGION_TRIANGLE_SIZE + PLAY_REGION_GLOBAL_OFFSET_Y; r.width = PLAY_REGION_RECT_WIDTH; r.height = PLAY_REGION_TRIANGLE_SIZE*2 + 1; dc->DrawRectangle(r); r.x = x1 + PLAY_REGION_TRIANGLE_SIZE; r.y = y - PLAY_REGION_RECT_HEIGHT/2 + PLAY_REGION_GLOBAL_OFFSET_Y; r.width = x2-x1 - PLAY_REGION_TRIANGLE_SIZE*2; r.height = PLAY_REGION_RECT_HEIGHT; dc->DrawRectangle(r); } } } void AdornedRulerPanel::DoDrawBorder(wxDC * dc) { // Draw AdornedRulerPanel border AColor::MediumTrackInfo( dc, false ); dc->DrawRectangle( mInner ); wxRect r = mOuter; r.width -= 1; // -1 for bevel r.height -= 2; // -2 for bevel and for bottom line AColor::BevelTrackInfo( *dc, true, r ); dc->SetPen( *wxBLACK_PEN ); dc->DrawLine( mOuter.x, mOuter.y + mOuter.height - 1, mOuter.x + mOuter.width, mOuter.y + mOuter.height - 1 ); } void AdornedRulerPanel::DoDrawMarks(wxDC * dc, bool /*text */ ) { double min = mViewInfo->h - mLeftOffset / mViewInfo->zoom; double max = min + mInner.width / mViewInfo->zoom; ruler.SetTickColour( theTheme.Colour( clrTrackPanelText ) ); ruler.SetRange( min, max ); ruler.Draw( *dc ); } void AdornedRulerPanel::DrawSelection() { Refresh(false); } void AdornedRulerPanel::DoDrawSelection(wxDC * dc) { // Draw selection double zoom = mViewInfo->zoom; double sel0 = mViewInfo->sel0 - mViewInfo->h + mLeftOffset / zoom; double sel1 = mViewInfo->sel1 - mViewInfo->h + mLeftOffset / zoom; if( sel0 < 0.0 ) sel0 = 0.0; if( sel1 > ( mInner.width / zoom ) ) sel1 = mInner.width / zoom; int p0 = int ( sel0 * zoom + 1.5 ); int p1 = int ( sel1 * zoom + 2.5 ); dc->SetBrush( wxBrush( theTheme.Colour( clrRulerBackground )) ); dc->SetPen( wxPen( theTheme.Colour( clrRulerBackground )) ); wxRect r; r.x = p0; r.y = 1; r.width = p1 - p0 - 1; r.height = mInner.height; dc->DrawRectangle( r ); } void AdornedRulerPanel::DrawCursor(double pos) { mCurPos = pos; Refresh(false); } void AdornedRulerPanel::DoDrawCursor(wxDC * dc) { int x = mLeftOffset + int ( ( mCurPos - mViewInfo->h ) * mViewInfo->zoom ); // Draw cursor in ruler dc->DrawLine( x, 1, x, mInner.height ); } // //This draws the little triangular indicator on the //AdornedRulerPanel. // void AdornedRulerPanel::ClearIndicator() { mIndType = -1; Refresh(false); } void AdornedRulerPanel::DrawIndicator( double pos, bool rec ) { mIndPos = pos; if( mIndPos < 0 ) { ClearIndicator(); return; } mIndType = ( rec ? 0 : 1 ); Refresh(false); } void AdornedRulerPanel::DoDrawIndicator(wxDC * dc) { if( mIndType < 0 ) { return; } int indsize = 6; int x = mLeftOffset + int ( ( mIndPos - mViewInfo->h ) * mViewInfo->zoom ); wxPoint tri[ 3 ]; tri[ 0 ].x = x - indsize; tri[ 0 ].y = 1; tri[ 1 ].x = x + indsize; tri[ 1 ].y = 1; tri[ 2 ].x = x; tri[ 2 ].y = ( indsize * 3 ) / 2 + 1; AColor::IndicatorColor( dc, ( mIndType ? true : false ) ); dc->DrawPolygon( 3, tri ); } void AdornedRulerPanel::SetPlayRegion(double playRegionStart, double playRegionEnd) { // This is called by AudacityProject to make the play region follow // the current selection. But while the user is selecting a play region // with the mouse directly in the ruler, changes from outside are blocked. if (mMouseEventState != mesNone) return; mPlayRegionStart = playRegionStart; mPlayRegionEnd = playRegionEnd; Refresh(); } void AdornedRulerPanel::ClearPlayRegion() { mPlayRegionStart = -1; mPlayRegionEnd = -1; Refresh(); } void AdornedRulerPanel::GetPlayRegion(double* playRegionStart, double* playRegionEnd) { if (mPlayRegionStart >= 0 && mPlayRegionEnd >= 0 && mPlayRegionEnd < mPlayRegionStart) { // swap values to make sure end > start *playRegionStart = mPlayRegionEnd; *playRegionEnd = mPlayRegionStart; } else { *playRegionStart = mPlayRegionStart; *playRegionEnd = mPlayRegionEnd; } } void AdornedRulerPanel::GetMaxSize(wxCoord *width, wxCoord *height) { ruler.GetMaxSize(width, height); } // Indentation settings for Vim and Emacs and unique identifier for Arch, a // version control system. Please do not modify past this point. // // Local Variables: // c-basic-offset: 3 // indent-tabs-mode: nil // End: // // vim: et sts=3 sw=3 // arch-tag: 126e06c2-f0c8-490f-bdd6-12581013f13f