/********************************************************************** Audacity: A Digital Audio Editor Ruler.h Dominic Mazzoni **********************************************************************/ #ifndef __AUDACITY_RULER__ #define __AUDACITY_RULER__ #include #include #include #include #include #include "../Envelope.h" #include "../Experimental.h" struct ViewInfo; class AudacityProject; class AUDACITY_DLL_API Ruler { public: enum RulerFormat { IntFormat, RealFormat, RealLogFormat, TimeFormat, LinearDBFormat, }; // // Constructor / Destructor // Ruler(); ~Ruler(); // // Required Ruler Parameters // void SetBounds(int left, int top, int right, int bottom); // wxHORIZONTAL || wxVERTICAL void SetOrientation(int orient); // min is the value at (x, y) // max is the value at (x+width, y+height) // (at the center of the pixel, in both cases) void SetRange(double min, double max); // // Optional Ruler Parameters // // IntFormat, RealFormat, or TimeFormat void SetFormat(RulerFormat format); // Specify the name of the units (like "dB") if you // want numbers like "1.6" formatted as "1.6 dB". void SetUnits(wxString units); // Logarithmic void SetLog(bool log); // Minimum number of pixels between labels void SetSpacing(int spacing); // If this is true, the edges of the ruler will always // receive a label. If not, the nearest round number is // labeled (which may or may not be the edge). void SetLabelEdges(bool labelEdges); // Makes a vertical ruler hug the left side (instead of right) // and a horizontal ruler hug the top (instead of bottom) void SetFlip(bool flip); // Set it to false if you don't want minor labels. void SetMinor(bool value); // Good defaults are provided, but you can override here void SetFonts(const wxFont &minorFont, const wxFont &majorFont, const wxFont &minorMinorFont); // The ruler will not draw text within this (pixel) range. // Use this if you have another graphic object obscuring part // of the ruler's area. The values start and end are interpreted // relative to the Ruler's local coordinates. void OfflimitsPixels(int start, int end); // // Calculates and returns the maximum size required by the ruler // void GetMaxSize(wxCoord *width, wxCoord *height); // The following functions should allow a custom ruler setup: // autosize is a GREAT thing, but for some applications it's // useful the definition of a label array and label step by // the user. void SetCustomMode(bool value); // If this is the case, you should provide a wxString array of labels, start // label position, and labels step. The range eventually specified will be // ignored. void SetCustomMajorLabels(wxArrayString *label, int numLabel, int start, int step); void SetCustomMinorLabels(wxArrayString *label, int numLabel, int start, int step); // // Drawing // // Note that it will not erase for you... void Draw(wxDC& dc); void Draw(wxDC& dc, Envelope *speedEnv, long minSpeed, long maxSpeed); // If length <> 0, draws lines perpendiculars to ruler corresponding // to selected ticks (major, minor, or both), in an adjacent window. // You may need to use the offsets if you are using part of the dc for rulers, borders etc. void DrawGrid(wxDC& dc, int length, bool minor = true, bool major = true, int xOffset = 0, int yOffset = 0); // So we can have white ticks on black... void SetTickColour( const wxColour & colour) { mTickColour = colour; mPen.SetColour( colour );} private: void Invalidate(); void Update(); void Update(Envelope *speedEnv, long minSpeed, long maxSpeed); void FindTickSizes(); void FindLinearTickSizes(double UPP); wxString LabelString(double d, bool major); void Tick(int pos, double d, bool major, bool minor); // Another tick generator for custom ruler case (noauto) . void TickCustom(int labelIdx, bool major, bool minor); public: bool mbTicksOnly; // true => no line the length of the ruler bool mbTicksAtExtremes; wxRect mRect; private: wxColour mTickColour; wxPen mPen; int mMaxWidth, mMaxHeight; int mLeft, mTop, mRight, mBottom, mLead; int mLength; int mLengthOld; wxDC *mDC; wxFont *mMinorFont, *mMajorFont; wxFont *mMinorMinorFont; bool mUserFonts; double mMin, mMax; double mMajor; double mMinor; int mDigits; int *mUserBits; int *mBits; int mUserBitLen; bool mValid; class Label { public: int pos; int lx, ly; wxString text; }; int mNumMajor; Label *mMajorLabels; int mNumMinor; Label *mMinorLabels; int mNumMinorMinor; Label *mMinorMinorLabels; // Returns 'zero' label coordinate (for grid drawing) int FindZero(Label * label, int len); public: int GetZeroPosition(); private: int mOrientation; int mSpacing; bool mHasSetSpacing; bool mLabelEdges; RulerFormat mFormat; bool mLog; bool mFlip; bool mCustom; bool mbMinor; bool mMajorGrid; // for grid drawing bool mMinorGrid; // . int mGridLineLength; // end wxString mUnits; }; class AUDACITY_DLL_API RulerPanel : public wxPanel { DECLARE_DYNAMIC_CLASS(RulerPanel) public: RulerPanel(wxWindow* parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize); ~RulerPanel(); void DoSetSize(int x, int y, int width, int height, int sizeFlags = wxSIZE_AUTO); void OnErase(wxEraseEvent &evt); void OnPaint(wxPaintEvent &evt); void OnSize(wxSizeEvent &evt); // We don't need or want to accept focus. bool AcceptsFocus() const { return false; } public: Ruler ruler; private: DECLARE_EVENT_TABLE() }; // This is an Audacity Specific ruler panel which additionally // has border, selection markers, play marker. // Once TrackPanel uses wxSizers, we will derive it from some // wxWindow and the GetSize and SetSize functions // will then be wxWidgets functions instead. class AUDACITY_DLL_API AdornedRulerPanel : public wxPanel { public: AdornedRulerPanel(wxWindow* parent, wxWindowID id, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, ViewInfo *viewinfo = NULL); ~AdornedRulerPanel(); public: static int GetRulerHeight() { return 28; } void SetLeftOffset(int offset){ mLeftOffset = offset; } void DrawCursor(double pos); void DrawIndicator(double pos, bool rec); void DrawSelection(); void ClearIndicator(); void SetPlayRegion(double playRegionStart, double playRegionEnd); void ClearPlayRegion(); void GetPlayRegion(double* playRegionStart, double* playRegionEnd); void SetProject(AudacityProject* project) {mProject = project;}; void GetMaxSize(wxCoord *width, wxCoord *height); private: void OnErase(wxEraseEvent &evt); void OnPaint(wxPaintEvent &evt); void OnSize(wxSizeEvent &evt); void OnMouseEvents(wxMouseEvent &evt); void OnCaptureLost(wxMouseCaptureLostEvent &evt); void DoDrawBorder(wxDC * dc); void DoDrawMarks(wxDC * dc, bool /*text */ ); void DoDrawCursor(wxDC * dc); void DoDrawSelection(wxDC * dc); void DoDrawIndicator(wxDC * dc); void DoDrawPlayRegion(wxDC * dc); double Pos2Time(int p); int Time2Pos(double t); bool IsWithinMarker(int mousePosX, double markerTime); Ruler ruler; ViewInfo *mViewInfo; AudacityProject *mProject; wxBitmap *mBuffer; wxRect mOuter; wxRect mInner; int mLeftOffset; // Number of pixels before we hit the 'zero position'. double mCurPos; int mIndType; // -1 = No indicator, 0 = Play, 1 = Record double mIndPos; double mPlayRegionStart; double mPlayRegionEnd; enum MouseEventState { mesNone, mesDraggingPlayRegionStart, mesDraggingPlayRegionEnd, mesSelectingPlayRegionClick, mesSelectingPlayRegionRange }; MouseEventState mMouseEventState; int mButtonDownMousePos; int mLastMouseX; DECLARE_EVENT_TABLE() }; #endif //define __AUDACITY_RULER__ // Indentation settings for Vim and Emacs and unique identifier for Arch, a // version control system. Please do not modify past this point. // // Local Variables: // c-basic-offset: 3 // indent-tabs-mode: nil // End: // // vim: et sts=3 sw=3 // arch-tag: 420f6c32-664f-4614-b922-307d9027432c