/********************************************************************** Audacity: A Digital Audio Editor TimeTextCtrl.h Dominic Mazzoni See TimeTextCtrl.cpp for documentation on how to use the format string to specify how a TimeTextCtrl's fields are laid out. **********************************************************************/ #ifndef __AUDACITY_TIME_TEXT_CTRL__ #define __AUDACITY_TIME_TEXT_CTRL__ #include #include #include #include #include #include #include #if wxUSE_ACCESSIBILITY #include #endif DECLARE_EXPORTED_EVENT_TYPE(AUDACITY_DLL_API, EVT_TIMETEXTCTRL_UPDATED, -1); /** \brief struct to hold a formatting control string and it's user facing name * Used in an array to hold the built-in time formats that are always available * to the user */ struct BuiltinFormatString { wxString name; wxString formatStr; }; class TimeField; WX_DECLARE_OBJARRAY(TimeField, TimeFieldArray); class DigitInfo; WX_DECLARE_OBJARRAY(DigitInfo, DigitInfoArray); class TimeConverter { public: TimeConverter(); TimeFieldArray mFields; wxString mPrefix; wxString mValueTemplate; wxString mValueMask; wxString mValueString; double mScalingFactor; double mSampleRate; bool mNtscDrop; void ParseFormatString( const wxString & format ); void PrintDebugInfo(); void ValueToControls( double RawTime ); double ControlsToValue(); }; class TimeTextCtrl: public wxControl{ friend class TimeTextCtrlAx; public: DECLARE_DYNAMIC_CLASS(TimeTextCtrl); TimeTextCtrl(wxWindow *parent, wxWindowID id, wxString formatString = wxT(""), double timeValue = 0.0, double sampleRate = 44100, const wxPoint &pos = wxDefaultPosition, const wxSize &size = wxDefaultSize, bool autoPos = false); virtual ~TimeTextCtrl(); virtual bool Layout(); virtual void Fit(); void SetFieldFocus(int digit); void SetFormatString(wxString formatString); void SetSampleRate(double sampleRate); void SetTimeValue(double newTime); void Increment(); void Decrement(); const double GetTimeValue(); wxString GetTimeString(); wxString GetFormatString(); int GetFormatIndex(); int GetNumBuiltins(); wxString GetBuiltinName(const int index); wxString GetBuiltinFormat(const int index); wxString GetBuiltinFormat(const wxString &name); void EnableMenu(bool enable = true); int GetFocusedField() { return mLastField; }; int GetFocusedDigit() { return mFocusedDigit; }; private: void OnCaptureKey(wxCommandEvent &event); void OnKeyDown(wxKeyEvent &event); void OnMouse(wxMouseEvent &event); void OnErase(wxEraseEvent &event); void OnPaint(wxPaintEvent &event); void OnFocus(wxFocusEvent &event); void OnContext(wxContextMenuEvent &event); void OnMenu(wxCommandEvent &event); void ValueToControls(); void ControlsToValue(); void PrintDebugInfo(); // If autoPos was enabled, focus the first non-zero digit void UpdateAutoFocus(); void Updated(); void Increase(int steps); void Decrease(int steps); /** \brief array of formats the control knows about internally * array of string pairs for name of the format and the format string * needed to create that format output. This is used for the pop-up * list of formats to choose from in the control. Note that the size will * need adjusting if new time formats are added */ BuiltinFormatString BuiltinFormatStrings[16]; double mTimeValue; wxString mFormatString; bool mMenuEnabled; wxBitmap *mBackgroundBitmap; wxFont *mDigitFont; wxFont *mLabelFont; int mDigitBoxW; int mDigitBoxH; int mDigitW; int mDigitH; int mBorderLeft; int mBorderTop; int mBorderRight; int mBorderBottom; int mWidth; int mHeight; int mButtonWidth; int mFocusedDigit; int mLastField; // If true, the focus will be set to the first non-zero digit bool mAutoPos; DigitInfoArray mDigits; TimeConverter mConverter; // Keeps track of extra fractional scrollwheel steps double mScrollRemainder; DECLARE_EVENT_TABLE() }; #if wxUSE_ACCESSIBILITY class TimeTextCtrlAx: public wxWindowAccessible { public: TimeTextCtrlAx(TimeTextCtrl * ctrl); virtual ~ TimeTextCtrlAx(); // Performs the default action. childId is 0 (the action for this object) // or > 0 (the action for a child). // Return wxACC_NOT_SUPPORTED if there is no default action for this // window (e.g. an edit control). virtual wxAccStatus DoDefaultAction(int childId); // Retrieves the address of an IDispatch interface for the specified child. // All objects must support this property. virtual wxAccStatus GetChild(int childId, wxAccessible **child); // Gets the number of children. virtual wxAccStatus GetChildCount(int *childCount); // Gets the default action for this object (0) or > 0 (the action for a child). // Return wxACC_OK even if there is no action. actionName is the action, or the empty // string if there is no action. // The retrieved string describes the action that is performed on an object, // not what the object does as a result. For example, a toolbar button that prints // a document has a default action of "Press" rather than "Prints the current document." virtual wxAccStatus GetDefaultAction(int childId, wxString *actionName); // Returns the description for this object or a child. virtual wxAccStatus GetDescription(int childId, wxString *description); // Gets the window with the keyboard focus. // If childId is 0 and child is NULL, no object in // this subhierarchy has the focus. // If this object has the focus, child should be 'this'. virtual wxAccStatus GetFocus(int *childId, wxAccessible **child); // Returns help text for this object or a child, similar to tooltip text. virtual wxAccStatus GetHelpText(int childId, wxString *helpText); // Returns the keyboard shortcut for this object or child. // Return e.g. ALT+K virtual wxAccStatus GetKeyboardShortcut(int childId, wxString *shortcut); // Returns the rectangle for this object (id = 0) or a child element (id > 0). // rect is in screen coordinates. virtual wxAccStatus GetLocation(wxRect & rect, int elementId); // Gets the name of the specified object. virtual wxAccStatus GetName(int childId, wxString *name); // Returns a role constant. virtual wxAccStatus GetRole(int childId, wxAccRole *role); // Gets a variant representing the selected children // of this object. // Acceptable values: // - a null variant (IsNull() returns TRUE) // - a list variant (GetType() == wxT("list")) // - an integer representing the selected child element, // or 0 if this object is selected (GetType() == wxT("long")) // - a "void*" pointer to a wxAccessible child object virtual wxAccStatus GetSelections(wxVariant *selections); // Returns a state constant. virtual wxAccStatus GetState(int childId, long *state); // Returns a localized string representing the value for the object // or child. virtual wxAccStatus GetValue(int childId, wxString *strValue); private: TimeTextCtrl *mCtrl; int mLastField; int mLastDigit; }; #endif // wxUSE_ACCESSIBILITY #endif // __AUDACITY_TIME_TEXT_CTRL__ // Indentation settings for Vim and Emacs. // Please do not modify past this point. // // Local Variables: // c-basic-offset: 3 // indent-tabs-mode: nil // End: // // vim: et sts=3 sw=3 //