##################################################################### # -*- coding: iso-8859-1 -*- # # # # Frets on Fire # # Copyright (C) 2006 Sami Kyöstilä # # # # This program is free software; you can redistribute it and/or # # modify it under the terms of the GNU General Public License # # as published by the Free Software Foundation; either version 2 # # of the License, or (at your option) any later version. # # # # This program is distributed in the hope that it will be useful, # # but WITHOUT ANY WARRANTY; without even the implied warranty of # # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # # GNU General Public License for more details. # # # # You should have received a copy of the GNU General Public License # # along with this program; if not, write to the Free Software # # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, # # MA 02110-1301, USA. # ##################################################################### from OpenGL.GLU import * class Camera: def __init__(self): # Camera origin vector self.origin = (10.0, 0.0, 10.0) # Camera target vector self.target = (0.0, 0.0, 0.0) # Camera up vector self.up = (0.0, 1.0, 0.0) def apply(self): """Load the camera matrix.""" gluLookAt(self.origin[0], self.origin[1], self.origin[2], self.target[0], self.target[1], self.target[2], self.up[0], self.up[1], self.up[2])