##################################################################### # -*- coding: iso-8859-1 -*- # # # # Frets on Fire # # Copyright (C) 2006 Sami Kyöstilä # # # # This program is free software; you can redistribute it and/or # # modify it under the terms of the GNU General Public License # # as published by the Free Software Foundation; either version 2 # # of the License, or (at your option) any later version. # # # # This program is distributed in the hope that it will be useful, # # but WITHOUT ANY WARRANTY; without even the implied warranty of # # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # # GNU General Public License for more details. # # # # You should have received a copy of the GNU General Public License # # along with this program; if not, write to the Free Software # # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, # # MA 02110-1301, USA. # ##################################################################### """Mock amanith implementation that does next to nothing.""" from OpenGL.GL import * G_LOW_RENDERING_QUALITY = 0 G_NORMAL_RENDERING_QUALITY = 1 G_HIGH_RENDERING_QUALITY = 2 class GKernel: pass class GMatrix33: pass class GOpenGLBoard: def __init__(*a, **b): pass def SetShadersEnabled(self, foo): pass def SetViewport(self, x, y, w, h): glViewport(int(x), int(y), int(w), int(h)) def SetProjection(self, left, right, bottom, top): glMatrixMode(GL_PROJECTION) glLoadIdentity() glOrtho(left, right, bottom, top, -100, 100) glMatrixMode(GL_MODELVIEW) def SetRenderingQuality(self, q): pass def Clear(self, r, g, b, a): glDepthMask(1) glEnable(GL_COLOR_MATERIAL) glClearColor(r, g, b, a) glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)