##################################################################### # -*- coding: iso-8859-1 -*- # # # # Frets on Fire # # Copyright (C) 2006 Sami Kyöstilä # # # # This program is free software; you can redistribute it and/or # # modify it under the terms of the GNU General Public License # # as published by the Free Software Foundation; either version 2 # # of the License, or (at your option) any later version. # # # # This program is distributed in the hope that it will be useful, # # but WITHOUT ANY WARRANTY; without even the implied warranty of # # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # # GNU General Public License for more details. # # # # You should have received a copy of the GNU General Public License # # along with this program; if not, write to the Free Software # # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, # # MA 02110-1301, USA. # ##################################################################### import unittest from GameEngine import GameEngine import Config import Version class EngineTest(unittest.TestCase): def testNetworking(self): config = Config.load(Version.appName() + ".ini", setAsDefault = True) e1 = GameEngine(config) e1.startServer() session1 = e1.connect("localhost") session2 = e1.connect("localhost") while not session1.isConnected() or not session2.isConnected(): e1.run() session1.world.createPlayer("mario") session2.world.createPlayer("luigi") for i in range(10): e1.run() assert len(e1.server.world.players) == 2 assert len(session1.world.players) == 2 assert len(session2.world.players) == 2 session3 = e1.connect("localhost") for i in range(10): e1.run() assert len(session3.world.players) == 2 session1.disconnect() for i in range(10): e1.run() assert len(e1.server.world.players) == 1 assert len(session2.world.players) == 1 e1.quit() if __name__ == "__main__": unittest.main()