/* gcompris - hanoi.c * * Copyright (C) 2003, 2008 Bruno Coudoin * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, see . */ #include "gcompris/gcompris.h" #define SOUNDLISTFILE PACKAGE static GcomprisBoard *gcomprisBoard = NULL; static gboolean board_paused = TRUE; static void start_board (GcomprisBoard *agcomprisBoard); static void pause_board (gboolean pause); static void end_board (void); static gboolean is_our_board (GcomprisBoard *gcomprisBoard); static void set_level (guint level); static int gamewon; static void game_won(void); static GooCanvasItem *boardRootItem = NULL; static GooCanvasItem *hanoi_create_item(GooCanvasItem *parent); static void hanoi_destroy_all_items(void); static void hanoi_next_level(void); /* * Contains the piece information */ typedef struct { GooCanvasItem *group; gint i; gint j; double x; double y; gboolean on_top; gint color; } PieceItem; static gint item_event(GooCanvasItem *item, GooCanvasItem *target, GdkEvent *event, PieceItem *data); /* This contains the layout of the pieces */ #define MAX_NUMBER_X 10 #define MAX_NUMBER_Y 10 static PieceItem *position[MAX_NUMBER_X][MAX_NUMBER_Y]; static int number_of_item = 0; static int number_of_item_x = 0; static int number_of_item_y = 0; static int item_width; static int item_height; static guint colorlist [] = { 0x00C0C0FF, 0xA00000FF, 0xF00000FF, 0x00A000FF, 0x00F000FF, 0x0000AAFF, 0x0000FFFF, 0x505000FF, 0xA0A000FF, 0xC0C080FF, 0x005050FF, 0x00A0A0FF, 0x500050FF, 0xA000A0FF, 0xF000F0FF }; #define NUMBER_OF_COLOR G_N_ELEMENTS(colorlist) static char symbollist [NUMBER_OF_COLOR] = { '!', '/', '<', '>', '&', '~', '#', '{', '%', '|', '?', '}', '=', '+', '*' }; /* Description of this plugin */ static BoardPlugin menu_bp = { NULL, NULL, N_("Simplified Tower of Hanoi"), N_("Reproduce the given tower"), "Bruno Coudoin ", NULL, NULL, NULL, NULL, start_board, pause_board, end_board, is_our_board, NULL, NULL, set_level, NULL, NULL, NULL, NULL }; /* * Main entry point mandatory for each Gcompris's game * --------------------------------------------------- * */ GET_BPLUGIN_INFO(hanoi) /* * in : boolean TRUE = PAUSE : FALSE = CONTINUE * */ static void pause_board (gboolean pause) { if(gcomprisBoard==NULL) return; if(gamewon == TRUE && pause == FALSE) /* the game is won */ { game_won(); } board_paused = pause; } /* */ static void start_board (GcomprisBoard *agcomprisBoard) { if(agcomprisBoard!=NULL) { gcomprisBoard=agcomprisBoard; gcomprisBoard->level=1; gcomprisBoard->maxlevel=6; gcomprisBoard->sublevel=1; gcomprisBoard->number_of_sublevel=1; /* Go to next level after this number of 'play' */ gc_bar_set(GC_BAR_LEVEL); gc_set_default_background(goo_canvas_get_root_item(gcomprisBoard->canvas)); gc_drag_start(goo_canvas_get_root_item(gcomprisBoard->canvas), (GcDragFunc)item_event, GC_DRAG_MODE_DEFAULT); hanoi_next_level(); gamewon = FALSE; pause_board(FALSE); } } /* ======================================= */ static void end_board () { if(gcomprisBoard!=NULL) { gc_drag_stop(goo_canvas_get_root_item(gcomprisBoard->canvas)); pause_board(TRUE); hanoi_destroy_all_items(); } gcomprisBoard = NULL; } /* ======================================= */ static void set_level (guint level) { if(gcomprisBoard!=NULL) { gcomprisBoard->level=level; gcomprisBoard->sublevel=1; hanoi_next_level(); } } /* ======================================= */ static gboolean is_our_board (GcomprisBoard *gcomprisBoard) { if (gcomprisBoard) { if(g_ascii_strcasecmp(gcomprisBoard->type, "hanoi")==0) { /* Set the plugin entry */ gcomprisBoard->plugin=&menu_bp; return TRUE; } } return FALSE; } /*-------------------------------------------------------------------------------*/ /*-------------------------------------------------------------------------------*/ /* set initial values for the next level */ static void hanoi_next_level() { gc_bar_set_level(gcomprisBoard); hanoi_destroy_all_items(); gamewon = FALSE; /* Select level difficulty */ switch(gcomprisBoard->level) { case 1: number_of_item_x = 3; number_of_item_y = 5; break; case 2: number_of_item_x = 4; number_of_item_y = 5; break; case 3: number_of_item_x = 5; number_of_item_y = 6; case 4: number_of_item_x = 6; number_of_item_y = 7; break; case 5: number_of_item_x = 6; number_of_item_y = 8; break; case 6: number_of_item_x = 5; number_of_item_y = 9; break; default: number_of_item_x = 5; number_of_item_y = 7; } /* Try the next level */ hanoi_create_item(goo_canvas_get_root_item(gcomprisBoard->canvas)); } /* ==================================== */ /* Destroy all the items */ static void hanoi_destroy_all_items() { guint i,j; if(boardRootItem!=NULL) { goo_canvas_item_remove(boardRootItem); /* Cleanup our memory structure */ for(i=0; i<(number_of_item_x+2); i++) { for(j=0; ji, position[i][j]->j, position[i][j]->color, position[i][j]->on_top); } g_warning("\n"); } } static void print_piece(PieceItem *piece) { g_warning("Piece: (%d,%d=%2d/%d)\n", piece->i, piece->j, piece->color, piece->on_top); } #endif /* ==================================== */ static GooCanvasItem * hanoi_create_item(GooCanvasItem *parent) { int i,j; double gap_x, gap_y; double baseline; GooCanvasItem *item = NULL; guint color_to_place; guint used_colors[NUMBER_OF_COLOR]; guint w; boardRootItem = \ goo_canvas_group_new (parent, NULL); if (gcomprisBoard->level == 1) { item = goo_canvas_svg_new (boardRootItem, gc_skin_rsvg_get(), "svg-id", "#BAR_BG", NULL); SET_ITEM_LOCATION_CENTER(item, BOARDWIDTH/2, 50); goo_canvas_text_new (boardRootItem, _("Build the same tower in the empty area as the one you see on the right-hand side."), BOARDWIDTH/2, 50, -1, GTK_ANCHOR_CENTER, "font", gc_skin_font_board_medium, "fill_color_rgba", gc_skin_color_text_button, NULL); } /*----------------------------------------*/ /* Empty the solution */ for(i=0; i<(number_of_item_x+2); i++) { for(j=0; jcolor = -1; position[i][j]->i = i; position[i][j]->j = j; position[i][j]->on_top = FALSE; } } /* Clear the used colors list */ for(i=0; icolor = color; used_colors[color] = TRUE; } /* Randomly place the solution */ for (color_to_place=0; color_to_placecolor == -1) { done = TRUE; position[i][j]->color = position[number_of_item_x+1][color_to_place]->color; } } while(!done); } /* Initialize the left open positions */ for(i=0; i<(number_of_item_x); i++) { for(j=0; jcolor == -1) { /* Take only a color that is not part of the goal */ guint color = (guint)g_random_int_range(0, NUMBER_OF_COLOR-1); while(used_colors[color]) { color++; if(color >= NUMBER_OF_COLOR) color = 0; } position[i][j]->color = color; } } } //dump_solution(); /* Mark the top pieces */ for(i=0; i<(number_of_item_x); i++) { position[i][number_of_item_y-2]->on_top = TRUE; } /*----------------------------------------*/ /* Display it now */ item_width = BOARDWIDTH / (number_of_item_x + 2); item_height = 30; gap_x = item_width * 0.1; gap_y = item_height * 0.25; baseline = BOARDHEIGHT/2 + item_height * number_of_item_y/2; number_of_item = 0; for(i=0; i<(number_of_item_x+2); i++) { if(i == number_of_item_x+1) { /* Create the backgound for the target */ goo_canvas_rect_new (boardRootItem, item_width * i + gap_x/2, baseline - item_height * number_of_item_y - gap_y - 50, item_width - gap_x, item_height * number_of_item_y + gap_y*2 + 100, "fill_color_rgba", 0x036ED8FF, "stroke-color", "black", "line-width", (double)1, NULL); } else if (i == number_of_item_x) { /* Create the backgound for the empty area */ goo_canvas_rect_new (boardRootItem, item_width * i + gap_x/2, baseline - item_height * number_of_item_y - gap_y - 50, item_width - gap_x, item_height * number_of_item_y + gap_y*2 + 100, "fill_color_rgba", 0x48AAF1FF, "stroke-color", "black", "line-width", (double)1, NULL); } /* Create the vertical line */ w = 10; goo_canvas_rect_new (boardRootItem, item_width * i + item_width/2 - w, baseline - item_height * number_of_item_y - gap_y, w*2, (item_height + gap_y/2 - 2) * number_of_item_y, "fill_color_rgba", 0xFF1030FF, "stroke-color", "black", "line-width", (double)1, NULL); /* And the base line */ item = goo_canvas_path_new (boardRootItem, "M 43,19 A 22,20 0 1 1 -1,19 L 20,19 z", "fill_color_rgba", 0xFF1030FF, "stroke-color", "black", "line-width", 1.0, NULL); goo_canvas_item_translate(item, item_width * i + item_width/2 - 20, baseline - 25); for(j=0; jx = item_width * i + gap_x; position[i][j]->y = baseline - item_height * j - item_height + gap_y; if(position[i][j]->color != -1) { char car[2]; GooCanvasItem *group = goo_canvas_group_new(boardRootItem, NULL); goo_canvas_item_translate(group, position[i][j]->x, position[i][j]->y); position[i][j]->group = group; item = goo_canvas_rect_new (group, 0, 0, item_width - gap_x * 2, item_height - gap_y, "fill_color_rgba", colorlist[position[i][j]->color], "stroke-color", "black", "line-width", (double)1, NULL); car[0] = symbollist[position[i][j]->color]; car[1] = '\0'; goo_canvas_text_new (group, (char *)car, 20, 0, -1, GTK_ANCHOR_NORTH, "font", "sans bold 14", "fill-color", "white", NULL); if(i != number_of_item_x+1) { g_signal_connect(item, "button_press_event", (GCallback)gc_drag_event, position[i][j]); g_signal_connect(item, "button_release_event", (GCallback)gc_drag_event, position[i][j]); g_signal_connect(item, "enter_notify_event", (GCallback) item_event, position[i][j]); g_signal_connect(item, "leave_notify_event", (GCallback) item_event, position[i][j]); } } } } return NULL; } /* ==================================== */ static void game_won() { gcomprisBoard->sublevel++; if(gcomprisBoard->sublevel>gcomprisBoard->number_of_sublevel) { /* Try the next level */ gcomprisBoard->sublevel=1; gcomprisBoard->level++; if(gcomprisBoard->level>gcomprisBoard->maxlevel) gcomprisBoard->level = gcomprisBoard->maxlevel; gc_sound_play_ogg ("sounds/bonus.wav", NULL); } hanoi_next_level(); } /* * Returns TRUE is the goal is reached */ static gboolean is_completed() { gint j; gboolean done = TRUE; for(j=0; jcolor != position[number_of_item_x][j]->color) done = FALSE; } return done; } /* ==================================== */ static gint item_event(GooCanvasItem *item, GooCanvasItem *target, GdkEvent *event, PieceItem *data) { double item_x, item_y; if(!gcomprisBoard) return FALSE; if(board_paused) return FALSE; if(data && !data->on_top) return FALSE; switch (event->type) { case GDK_ENTER_NOTIFY: g_object_set(item, "stroke-color", "white", "line-width", (double)3, NULL); break; case GDK_LEAVE_NOTIFY: g_object_set(item, "stroke-color", "black", "line-width", (double)1, NULL); break; case GDK_BUTTON_PRESS: switch(event->button.button) { case 1: gc_sound_play_ogg ("sounds/bleep.wav", NULL); gc_drag_offset_save(event); goo_canvas_item_raise(data->group, NULL); break; } break; case GDK_MOTION_NOTIFY: gc_drag_item_move(event, data->group); break; case GDK_BUTTON_RELEASE: { gint i; gint tmpi, tmpj; double tmpx, tmpy; PieceItem *piece_src; PieceItem *piece_dst; gint col = 0, line; item_x = event->button.x; item_y = event->button.y; goo_canvas_convert_from_item_space(goo_canvas_item_get_canvas(item), item, &item_x, &item_y); /* Search the column (x) where this item is ungrabbed */ for(i=0; i<=number_of_item_x; i++) if(position[i][0]->x < item_x && position[i+1][0]->x > item_x) col = i; /* Bad drop / Outside of column area */ /* Bad drop / On the same column */ if(col<0 || col > number_of_item_x || col == data->i) { gc_sound_play_ogg ("sounds/eraser2.wav", NULL); /* Return to the original position */ gc_item_absolute_move (data->group, data->x , data->y); return FALSE; } /* Now search the free line (y) */ line = number_of_item_y; for(i=number_of_item_y-1; i>=0; i--) if(position[col][i]->color == -1) line = i; /* Bad drop / Too many pieces here */ if(line >= number_of_item_y) { gc_sound_play_ogg ("sounds/eraser2.wav", NULL); /* Return to the original position */ gc_item_absolute_move (data->group, data->x , data->y); return FALSE; } /* Update ontop values for the piece under the grabbed one */ if(data->j>0) position[data->i][data->j-1]->on_top = TRUE; /* Update ontop values for the piece under the ungrabbed one */ if(line>0) position[col][line-1]->on_top = FALSE; /* Move the piece */ piece_dst = position[col][line]; piece_src = data; gc_item_absolute_move (data->group, piece_dst->x , piece_dst->y); gc_sound_play_ogg ("sounds/scroll.wav", NULL); /* Swap values in the pieces */ tmpx = data->x; tmpy = data->y; piece_src->x = piece_dst->x; piece_src->y = piece_dst->y; piece_dst->x = tmpx; piece_dst->y = tmpy; tmpi = data->i; tmpj = data->j; position[tmpi][tmpj]->i = piece_dst->i; position[tmpi][tmpj]->j = piece_dst->j; piece_dst->i = tmpi; piece_dst->j = tmpj; position[piece_src->i][piece_src->j] = piece_src; position[piece_dst->i][piece_dst->j] = piece_dst; // dump_solution(); if(is_completed()) { gamewon = TRUE; hanoi_destroy_all_items(); gc_bonus_display(gamewon, GC_BONUS_SMILEY); } } break; default: break; } return FALSE; }