include $(top_srcdir)/Makefile.activity ACTIVITY_SUBDIRS = readingh-activity SUBDIRS = if PLATFORM_WIN32 shared = -shared no_undefined = -no-undefined gc_libs = $(GCOMPRIS_LIBS) dll_export = -DBOARD_DLL_EXPORT else shared = no_undefined = gc_libs = dll_export = endif lib_LTLIBRARIES = \ libwordsgame.la libdir = $(plugindir) INCLUDES = -I$(top_srcdir)/src \ -I$(top_srcdir)/intl \ -I$(top_srcdir)/src/goocanvas/src \ $(GCOMPRIS_CFLAGS) \ $(XML_CFLAGS) \ $(dll_export) libwordsgame_la_LDFLAGS = $(shared) $(no_undefined) -module -avoid-version $(gc_libs) libwordsgame_la_LIBADD = libwordsgame_la_SOURCES = wordsgame.c xmldir = $(pkgdatadir)/@PACKAGE_DATA_DIR@ xml_in_files = \ wordsgame.xml.in xml_DATA = $(xml_in_files:.xml.in=.xml) # Do not use the INTLTOOL_XML_RULE, we don't need to embed the translations # in the file themselves. GCompris pick the translations from the po file at # runtime. # $(xml_DATA): %.xml: %.xml.in sed -e "s/\(<\{1\}\/*\)_/\1/g" $< > $@ # Use this directive and instead of the one above to embed the translations # in the xml files directly, this is needed for the tool gcompris2spip #@INTLTOOL_XML_RULE@ icondir = $(pkgdatadir)/@PACKAGE_DATA_DIR@ icon_DATA = wordsgame.svg EXTRA_DIST = $(icon_DATA) ${xml_in_files} init_path.sh CLEANFILES = $(xml_DATA)