/*********************************************************************** * Software License Agreement (BSD License) * * Copyright 2008-2009 Marius Muja (mariusm@cs.ubc.ca). All rights reserved. * Copyright 2008-2009 David G. Lowe (lowe@cs.ubc.ca). All rights reserved. * * THE BSD LICENSE * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *************************************************************************/ #ifndef ALLOCATOR_H #define ALLOCATOR_H #include #include namespace flann { /** * Allocates (using C's malloc) a generic type T. * * Params: * count = number of instances to allocate. * Returns: pointer (of type T*) to memory buffer */ template T* allocate(size_t count = 1) { T* mem = (T*) ::malloc(sizeof(T)*count); return mem; } /** * Pooled storage allocator * * The following routines allow for the efficient allocation of storage in * small chunks from a specified pool. Rather than allowing each structure * to be freed individually, an entire pool of storage is freed at once. * This method has two advantages over just using malloc() and free(). First, * it is far more efficient for allocating small objects, as there is * no overhead for remembering all the information needed to free each * object or consolidating fragmented memory. Second, the decision about * how long to keep an object is made at the time of allocation, and there * is no need to track down all the objects to free them. * */ const size_t WORDSIZE=16; const size_t BLOCKSIZE=8192; class PooledAllocator { /* We maintain memory alignment to word boundaries by requiring that all allocations be in multiples of the machine wordsize. */ /* Size of machine word in bytes. Must be power of 2. */ /* Minimum number of bytes requested at a time from the system. Must be multiple of WORDSIZE. */ int remaining; /* Number of bytes left in current block of storage. */ void* base; /* Pointer to base of current block of storage. */ void* loc; /* Current location in block to next allocate memory. */ int blocksize; public: int usedMemory; int wastedMemory; /** Default constructor. Initializes a new pool. */ PooledAllocator(int blocksize = BLOCKSIZE) { this->blocksize = blocksize; remaining = 0; base = NULL; usedMemory = 0; wastedMemory = 0; } /** * Destructor. Frees all the memory allocated in this pool. */ ~PooledAllocator() { void *prev; while (base != NULL) { prev = *((void **) base); /* Get pointer to prev block. */ ::free(base); base = prev; } } /** * Returns a pointer to a piece of new memory of the given size in bytes * allocated from the pool. */ void* malloc(int size) { int blocksize; /* Round size up to a multiple of wordsize. The following expression only works for WORDSIZE that is a power of 2, by masking last bits of incremented size to zero. */ size = (size + (WORDSIZE - 1)) & ~(WORDSIZE - 1); /* Check whether a new block must be allocated. Note that the first word of a block is reserved for a pointer to the previous block. */ if (size > remaining) { wastedMemory += remaining; /* Allocate new storage. */ blocksize = (size + sizeof(void*) + (WORDSIZE-1) > BLOCKSIZE) ? size + sizeof(void*) + (WORDSIZE-1) : BLOCKSIZE; // use the standard C malloc to allocate memory void* m = ::malloc(blocksize); if (!m) { fprintf(stderr,"Failed to allocate memory.\n"); return NULL; } /* Fill first word of new block with pointer to previous block. */ ((void **) m)[0] = base; base = m; int shift = 0; //int shift = (WORDSIZE - ( (((size_t)m) + sizeof(void*)) & (WORDSIZE-1))) & (WORDSIZE-1); remaining = blocksize - sizeof(void*) - shift; loc = ((char*)m + sizeof(void*) + shift); } void* rloc = loc; loc = (char*)loc + size; remaining -= size; usedMemory += size; return rloc; } /** * Allocates (using this pool) a generic type T. * * Params: * count = number of instances to allocate. * Returns: pointer (of type T*) to memory buffer */ template T* allocate(size_t count = 1) { T* mem = (T*) this->malloc(sizeof(T)*count); return mem; } }; } #endif //ALLOCATOR_H