/**************************************************************************** ** ** This file is part of the LibreCAD project, a 2D CAD program ** ** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl) ** Copyright (C) 2001-2003 RibbonSoft. All rights reserved. ** ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file gpl-2.0.txt included in the ** packaging of this file. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ** ** This copyright notice MUST APPEAR in all copies of the script! ** **********************************************************************/ #include "rs_actionlayersedit.h" #include #include "rs_dialogfactory.h" #include "rs_graphicview.h" #include "rs_graphic.h" #include "rs_layer.h" RS_ActionLayersEdit::RS_ActionLayersEdit(RS_EntityContainer& container, RS_GraphicView& graphicView) :RS_ActionInterface("Edit Layer", container, graphicView) {} QAction* RS_ActionLayersEdit::createGUIAction(RS2::ActionType /*type*/, QObject* /*parent*/) { // tr("Edit Layer") QAction* action = new QAction(tr("&Edit Layer"), NULL); //action->zetStatusTip(tr("Edit Layer")); action->setIcon(QIcon(":/ui/layeredit.png")); return action; } void RS_ActionLayersEdit::trigger() { RS_DEBUG->print("RS_ActionLayersEdit::trigger"); RS_Layer* layer = NULL; if (graphic!=NULL) { layer = RS_DIALOGFACTORY->requestEditLayerDialog(graphic->getLayerList()); if (layer!=NULL) { graphic->editLayer(graphic->getActiveLayer(), *layer); // update updateable entities on the layer that has changed for (RS_Entity* e=graphic->firstEntity(RS2::ResolveNone); e!=NULL; e=graphic->nextEntity(RS2::ResolveNone)) { RS_Layer* l = e->getLayer(); if (l!=NULL && l->getName()==layer->getName()) { e->update(); } } } } finish(false); graphicView->redraw(RS2::RedrawDrawing); } void RS_ActionLayersEdit::init(int status) { RS_ActionInterface::init(status); trigger(); } // EOF