/**************************************************************************** ** ** This file is part of the LibreCAD project, a 2D CAD program ** ** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl) ** Copyright (C) 2001-2003 RibbonSoft. All rights reserved. ** ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file gpl-2.0.txt included in the ** packaging of this file. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ** ** This copyright notice MUST APPEAR in all copies of the script! ** **********************************************************************/ #ifndef RS_ACTIONPOLYLINEEQUIDISTANT_H #define RS_ACTIONPOLYLINEEQUIDISTANT_H #include "rs_previewactioninterface.h" /** * This action class can handle user events to move entities. * * @author Andrew Mustun */ class RS_ActionPolylineEquidistant : public RS_PreviewActionInterface { Q_OBJECT public: /** * Action States. */ enum Status { ChooseEntity /**< Choosing the original polyline. */ }; public: RS_ActionPolylineEquidistant(RS_EntityContainer& container, RS_GraphicView& graphicView); ~RS_ActionPolylineEquidistant() {} virtual RS2::ActionType rtti() { return RS2::ActionPolylineEquidistant; } static QAction* createGUIAction(RS2::ActionType /*type*/, QObject* /*parent*/); virtual void init(int status=0); virtual void trigger(); virtual void mouseMoveEvent(QMouseEvent* e); virtual void mouseReleaseEvent(QMouseEvent* e); virtual void updateMouseButtonHints(); virtual void updateMouseCursor(); virtual void updateToolBar(); virtual void showOptions(); virtual void hideOptions(); void setDist(double d) { dist = d; } double getDist() { return dist; } void setNumber(int n) { number = n; } int getNumber() { return number; } bool makeContour(); private: RS_Entity* originalEntity; RS_Vector targetPoint; double dist; int number; bool bRightSide; }; #endif