/**************************************************************************** ** ** This file is part of the LibreCAD project, a 2D CAD program ** ** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl) ** Copyright (C) 2001-2003 RibbonSoft. All rights reserved. ** ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file gpl-2.0.txt included in the ** packaging of this file. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ** ** This copyright notice MUST APPEAR in all copies of the script! ** **********************************************************************/ #include "rs_actioninterface.h" #include "rs_graphicview.h" #include "rs_commands.h" /** * Constructor. * * Sets the entity container on which the action class inherited * from this interface operates. * * @param name Action name. This can be used internally for * debugging mainly. * @param container Entity container this action operates on. * @param graphicView Graphic view instance this action operates on. * Please note that an action belongs to this * view. * @param cursor Default mouse cursor for this action. If the action * is suspended and resumed again the cursor will always * be reset to the one given here. */ RS_ActionInterface::RS_ActionInterface(const char* name, RS_EntityContainer& container, RS_GraphicView& graphicView) : RS_Snapper(container, graphicView) { RS_DEBUG->print("RS_ActionInterface::RS_ActionInterface: Setting up action: \"%s\"", name); this->name = name; status = 0; finished = false; //triggerOnResume = false; // graphic provides a pointer to the graphic if the // entity container is a graphic (i.e. can also hold // layers). graphic = container.getGraphic(); // document pointer will be used for undo / redo document = container.getDocument(); //this->cursor = cursor; //setSnapMode(graphicView.getDefaultSnapMode()); RS_DEBUG->print("RS_ActionInterface::RS_ActionInterface: Setting up action: \"%s\": OK", name); } /** * Destructor. */ RS_ActionInterface::~RS_ActionInterface() { // would be pure virtual now: // hideOptions(); } /** * Must be implemented to return the ID of this action. * * @todo no default implementation */ RS2::ActionType RS_ActionInterface::rtti() { return RS2::ActionNone; } /** * @return name of this action */ QString RS_ActionInterface::getName() { return name; } /** * Called to initiate an action. This funtcion is often * overwritten by the implementing action. * * @param status The status on which to initiate this action. * default is 0 to begin the action. */ void RS_ActionInterface::init(int status) { RS_Snapper::init(); setStatus(status); if (status>=0) { //graphicView->setMouseCursor(cursor); updateMouseButtonHints(); updateMouseCursor(); updateToolBar(); }else{ //delete snapper when finished, bug#3416878 deleteSnapper(); } } /** * Called when the mouse moves and this is the current action. * This function can be overwritten by the implementing action. * The default implementation keeps track of the mouse position. */ void RS_ActionInterface::mouseMoveEvent(QMouseEvent*) {} /** * Called when the left mouse button is pressed and this is the * current action. * This function can be overwritten by the implementing action. * The default implementation does nothing. */ void RS_ActionInterface::mousePressEvent(QMouseEvent*) {} /** * Called when the left mouse button is released and this is * the current action. * This function can be overwritten by the implementing action. * The default implementation does nothing. */ void RS_ActionInterface::mouseReleaseEvent(QMouseEvent*) {} /** * Called when a key is pressed and this is the current action. * This function can be overwritten by the implementing action. * The default implementation does nothing. */ void RS_ActionInterface::keyPressEvent(QKeyEvent* e) { e->ignore(); } /** * Called when a key is released and this is the current action. * This function can be overwritten by the implementing action. * The default implementation does nothing. */ void RS_ActionInterface::keyReleaseEvent(QKeyEvent* e) { e->ignore(); } /** * Coordinate event. Triggered usually from a command line. * This function can be overwritten by the implementing action. * The default implementation does nothing. */ void RS_ActionInterface::coordinateEvent(RS_CoordinateEvent*) {} /** * Called when a command from the command line is launched. * and this is the current action. * This function can be overwritten by the implementing action. * The default implementation does nothing. */ void RS_ActionInterface::commandEvent(RS_CommandEvent*) { } /** * Must be implemented to return the currently available commands * for the command line. */ QStringList RS_ActionInterface::getAvailableCommands() { QStringList l; return l; } /** * Sets the current status (progress) of this action. * The default implementation sets the class variable 'status' to the * given value and finishes the action if 'status' is negative. * * @param status Status number. It's up to the action implementor * what the action uses the status for. However, a * negative status number finishes the action. Usually * the status of an action increases for every step * of progress and decreases when the user goes one * step back (i.e. presses the right mouse button). */ void RS_ActionInterface::setStatus(int status) { this->status = status; updateMouseButtonHints(); updateToolBar(); updateMouseCursor(); if(status<0) finish(); } /** * @return Current status of this action. */ int RS_ActionInterface::getStatus() { return status; } /** * Triggers this action. This should be called after all * data needed for this action was collected / set. * The default implementation does nothing. */ void RS_ActionInterface::trigger() {} /** * Should be overwritten to update the mouse button hints * wherever they might needed. */ void RS_ActionInterface::updateMouseButtonHints() {} /** * Should be overwritten to set the mouse cursor for this action. */ void RS_ActionInterface::updateMouseCursor() {} /** * Should be overwritten to set the toolbar for this action. */ void RS_ActionInterface::updateToolBar() {} /** * @return true, if the action is finished and can be deleted. */ bool RS_ActionInterface::isFinished() { return finished; } /** * Forces a termination of the action without any cleanup. */ void RS_ActionInterface::setFinished() { status = -1; } /** * Finishes this action. */ void RS_ActionInterface::finish(bool updateTB) { RS_DEBUG->print("RS_ActionInterface::finish"); // if(rtti() != RS2::ActionDefault) {//refuse to quit the default action if(!(rtti() == RS2::ActionDefault || rtti()==RS2::ActionFilePrintPreview) ) {//refuse to quit the default action status = -1; finished = true; hideOptions(); if(updateTB) { updateToolBar(); } RS_Snapper::finish(); } graphicView->setMouseCursor(RS2::ArrowCursor); RS_DEBUG->print("RS_ActionInterface::finish: OK"); } /** * Called by the event handler to give this action a chance to * communicate with its predecessor. */ void RS_ActionInterface::setPredecessor(RS_ActionInterface* pre) { predecessor = pre; } /** * Suspends this action while another action takes place. */ void RS_ActionInterface::suspend() { graphicView->setMouseCursor(RS2::ArrowCursor); RS_Snapper::suspend(); } /** * Resumes an action after it was suspended. */ void RS_ActionInterface::resume() { updateMouseCursor(); updateToolBar(); updateMouseButtonHints(); RS_Snapper::resume(); } /** * Hides the tool options. Default implementation does nothing. */ void RS_ActionInterface::hideOptions() { RS_Snapper::hideOptions(); } /** * Shows the tool options. Default implementation does nothing. */ void RS_ActionInterface::showOptions() { RS_Snapper::showOptions(); } /** * Calls checkCommand() from the RS_COMMANDS module. */ bool RS_ActionInterface::checkCommand(const QString& cmd, const QString& str, RS2::ActionType action) { return RS_COMMANDS->checkCommand(cmd, str, action); } /** * Calls command() from the RS_COMMANDS module. */ QString RS_ActionInterface::command(const QString& cmd) { return RS_COMMANDS->command(cmd); } /** * Calls msgAvailableCommands() from the RS_COMMANDS module. */ QString RS_ActionInterface::msgAvailableCommands() { return RS_COMMANDS->msgAvailableCommands(); }