/**************************************************************************** ** ** This file is part of the LibreCAD project, a 2D CAD program ** ** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl) ** Copyright (C) 2001-2003 RibbonSoft. All rights reserved. ** ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file gpl-2.0.txt included in the ** packaging of this file. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ** ** This copyright notice MUST APPEAR in all copies of the script! ** **********************************************************************/ #include "rs_previewactioninterface.h" #include "rs_graphicview.h" /** * Constructor. * * Sets the entity container on which the action class inherited * from this interface operates. */ RS_PreviewActionInterface::RS_PreviewActionInterface(const char* name, RS_EntityContainer& container, RS_GraphicView& graphicView) : RS_ActionInterface(name, container, graphicView) { RS_DEBUG->print("RS_PreviewActionInterface::RS_PreviewActionInterface: Setting up action with preview: \"%s\"", name); // preview is linked to the container for getting access to // document settings / dictionary variables preview = new RS_Preview(&container); hasPreview = true; RS_DEBUG->print("RS_PreviewActionInterface::RS_PreviewActionInterface: Setting up action with preview: \"%s\": OK", name); } /** Destructor */ RS_PreviewActionInterface::~RS_PreviewActionInterface() { deletePreview(); delete preview; preview=NULL; } void RS_PreviewActionInterface::init(int status) { deletePreview(); RS_ActionInterface::init(status); } void RS_PreviewActionInterface::finish(bool updateTB) { deletePreview(); RS_ActionInterface::finish(updateTB); } void RS_PreviewActionInterface::suspend() { RS_ActionInterface::suspend(); deletePreview(); } void RS_PreviewActionInterface::resume() { RS_ActionInterface::resume(); drawPreview(); } void RS_PreviewActionInterface::trigger() { RS_ActionInterface::trigger(); deletePreview(); } /** * Deletes the preview from the screen. */ void RS_PreviewActionInterface::deletePreview() { graphicView->getOverlayContainer(RS2::ActionPreviewEntity)->clear(); if (hasPreview && preview!= NULL ){ //avoid deletiong NULL or empty preview preview->clear(); hasPreview=false; } graphicView->redraw(RS2::RedrawOverlay); } /** * Draws / deletes the current preview. */ void RS_PreviewActionInterface::drawPreview() { if (preview!=NULL){ // RVT_PORT How does offset work?? painter->setOffset(offset); RS_EntityContainer *container=graphicView->getOverlayContainer(RS2::ActionPreviewEntity); container->clear(); container->setOwner(false); // Little hack for now so we don't delete teh preview twice container->addEntity(preview); graphicView->redraw(RS2::RedrawOverlay); hasPreview=true; } }