/**************************************************************************** ** ** This file is part of the LibreCAD project, a 2D CAD program ** ** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl) ** Copyright (C) 2001-2003 RibbonSoft. All rights reserved. ** ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file gpl-2.0.txt included in the ** packaging of this file. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ** ** This copyright notice MUST APPEAR in all copies of the script! ** **********************************************************************/ #ifndef RS_BLOCK_H #define RS_BLOCK_H #include "rs_document.h" /** * Holds the data that defines a block. */ class RS_BlockData { public: RS_BlockData() {} RS_BlockData(const QString& name, const RS_Vector& basePoint, bool frozen) { this->name = name; this->basePoint = basePoint; this->frozen = frozen; } bool isValid() { return (!name.isEmpty() && basePoint.valid); } public: /** * Block name. Acts as an id. */ QString name; /* * Base point of the Block. Usually 0/0 since blocks can be moved around * using the insertion point of Insert entities. */ RS_Vector basePoint; //! Frozen flag bool frozen; }; /** * A block is a group of entities. A block unlike an other entity * container has a base point which defines the offset of the * block. Note that although technically possible, a block should * never be part of the entity tree of a graphic. Blocks are * stored in a seperate list inside the graphic document (a block list). * The graphic can contain RS_Insert entities that refer to such * blocks. * * blocks are documents and can therefore be handled by graphic views. * * @author Andrew Mustun */ class RS_Block : public RS_Document { friend class RS_BlockList; public: /** * @param parent The graphic this block belongs to. * @param blockData defining data of the block. */ RS_Block(RS_EntityContainer* parent, const RS_BlockData& d); virtual ~RS_Block(); virtual RS_Entity* clone(); /** @return RS2::EntityBlock */ virtual RS2::EntityType rtti() const { return RS2::EntityBlock; } /** * @return Name of this block (the name is an Id for this block). */ QString getName() const { return data.name; } /** * @return base point of this block. */ RS_Vector getBasePoint() const { return data.basePoint; } virtual RS_LayerList* getLayerList(); virtual RS_BlockList* getBlockList(); /** * Reimplementation from RS_Document. Does nothing. */ virtual void newDoc() { // do nothing } /** * Reimplementation from RS_Document. Saves the parent graphic document. */ virtual bool save(bool isAutoSave = false); /** * Reimplementation from RS_Document. Does nothing. */ virtual bool saveAs(const QString& filename, RS2::FormatType type); /** * Reimplementation from RS_Document. Does nothing. */ virtual bool open(const QString& , RS2::FormatType) { // do nothing return false; } friend std::ostream& operator << (std::ostream& os, const RS_Block& b) { os << " name: " << b.getName().toLatin1().data() << "\n"; os << " entities: " << (RS_EntityContainer&)b << "\n"; return os; } /** * sets a new name for the block. Only called by blocklist to * assure that block names stay unique. */ void setName(const QString& n) { data.name = n; } /** * @retval true if this block is frozen (invisible) * @retval false if this block isn't frozen (visible) */ bool isFrozen() const { return data.frozen; } /** * Toggles the visibility of this block. * Freezes the block if it's not frozen, thaws the block otherwise */ void toggle() { data.frozen = !data.frozen; } /** * (De-)freezes this block. * * @param freeze true: freeze, false: defreeze */ void freeze(bool freeze) { data.frozen = freeze; } virtual void setModified(bool m); protected: /** * Base point of the Block. Usually 0/0 since blocks can be moved around * using the insertion point of Insert entities. */ //RS_Vector basePoint; /** * Block name. Acts as an id. */ //QString name; //! Block data RS_BlockData data; }; #endif