/**************************************************************************** ** ** This file is part of the LibreCAD project, a 2D CAD program ** ** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl) ** Copyright (C) 2001-2003 RibbonSoft. All rights reserved. ** ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file gpl-2.0.txt included in the ** packaging of this file. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ** ** This copyright notice MUST APPEAR in all copies of the script! ** **********************************************************************/ #ifndef RS_CIRCLE_H #define RS_CIRCLE_H #include #include "rs_atomicentity.h" /** * Holds the data that defines a circle. */ class RS_CircleData { public: RS_CircleData() {} RS_CircleData(const RS_Vector& center, double radius) { this->center = center; this->radius = radius; } void reset() { center = RS_Vector(false); radius = 0.0; } bool isValid() { return (center.valid && radius>RS_TOLERANCE); } friend class RS_Circle; friend std::ostream& operator << (std::ostream& os, const RS_CircleData& ad) { os << "(" << ad.center << "/" << ad.radius << ")"; return os; } public: RS_Vector center; double radius; }; /** * Class for a circle entity. * * @author Andrew Mustun */ class RS_Circle : public RS_AtomicEntity { public: RS_Circle (RS_EntityContainer* parent, const RS_CircleData& d); virtual ~RS_Circle() {} virtual RS_Entity* clone() { RS_Circle* c = new RS_Circle(*this); c->initId(); return c; } /** @return RS2::EntityCircle */ virtual RS2::EntityType rtti() const { return RS2::EntityCircle; } /** @return true */ virtual bool isEdge() const { return true; } /** @return Copy of data that defines the circle. **/ RS_CircleData getData() { return data; } virtual RS_VectorSolutions getRefPoints(); //no start/end point for whole circle // virtual RS_Vector getStartpoint() const { // return data.center + RS_Vector(data.radius, 0.0); // } // virtual RS_Vector getEndpoint() const { // return data.center + RS_Vector(data.radius, 0.0); // } /** * @return Direction 1. The angle at which the arc starts at * the startpoint. */ double getDirection1() const { return M_PI/2.0; } /** * @return Direction 2. The angle at which the arc starts at * the endpoint. */ double getDirection2() const { return M_PI/2.0*3.0; } /** @return The center point (x) of this arc */ virtual RS_Vector getCenter() const { return data.center; } /** Sets new center. */ void setCenter(const RS_Vector& c) { data.center = c; } /** @return The radius of this arc */ virtual double getRadius() const { return data.radius; } /** Sets new radius. */ void setRadius(double r) { data.radius = r; } double getAngleLength() const; virtual double getLength() const; bool createFromCR(const RS_Vector& c, double r); bool createFrom2P(const RS_Vector& p1, const RS_Vector& p2); bool createFrom3P(const RS_Vector& p1, const RS_Vector& p2, const RS_Vector& p3); bool createFrom3P(const RS_VectorSolutions& sol); bool createInscribe(const RS_Vector& coord, const QVector& lines); virtual RS_Vector getMiddlePoint(void)const; virtual RS_Vector getNearestEndpoint(const RS_Vector& coord, double* dist = NULL)const; virtual RS_Vector getNearestPointOnEntity(const RS_Vector& coord, bool onEntity = true, double* dist = NULL, RS_Entity** entity=NULL)const; virtual RS_Vector getNearestCenter(const RS_Vector& coord, double* dist = NULL); virtual RS_Vector getNearestMiddle(const RS_Vector& coord, double* dist = NULL, int middlePoints = 1 )const; virtual RS_Vector getNearestDist(double distance, const RS_Vector& coord, double* dist = NULL); virtual RS_Vector getNearestDist(double distance, bool startp); virtual RS_Vector getNearestOrthTan(const RS_Vector& coord, const RS_Line& normal, bool onEntity = false); virtual double getDistanceToPoint(const RS_Vector& coord, RS_Entity** entity=NULL, RS2::ResolveLevel level=RS2::ResolveNone, double solidDist = RS_MAXDOUBLE) const; virtual bool offset(const RS_Vector& coord, const double& distance); virtual RS_VectorSolutions getTangentPoint(const RS_Vector& point) const;//find the tangential points seeing from given point virtual RS_Vector getTangentDirection(const RS_Vector& point)const; virtual void move(const RS_Vector& offset); virtual void rotate(const RS_Vector& center, const double& angle); virtual void rotate(const RS_Vector& center, const RS_Vector& angleVector); virtual void scale(const RS_Vector& center, const RS_Vector& factor); virtual void mirror(const RS_Vector& axisPoint1, const RS_Vector& axisPoint2); virtual void moveRef(const RS_Vector& ref, const RS_Vector& offset); virtual void draw(RS_Painter* painter, RS_GraphicView* view, double& patternOffset); friend std::ostream& operator << (std::ostream& os, const RS_Circle& a); virtual void calculateBorders(); protected: RS_CircleData data; }; #endif