/**************************************************************************** ** ** This file is part of the LibreCAD project, a 2D CAD program ** ** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl) ** Copyright (C) 2001-2003 RibbonSoft. All rights reserved. ** ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file gpl-2.0.txt included in the ** packaging of this file. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ** ** This copyright notice MUST APPEAR in all copies of the script! ** **********************************************************************/ #include "rs_painterqt.h" /** * Constructor. */ // RVT_PORT changed from RS_PainterQt::RS_PainterQt( const QPaintDevice* pd) RS_PainterQt::RS_PainterQt( QPaintDevice* pd) : QPainter(pd), RS_Painter() {} /** * Destructor */ RS_PainterQt::~RS_PainterQt() {} void RS_PainterQt::moveTo(int x, int y) { //RVT_PORT changed from QPainter::moveTo(x,y); rememberX=x; rememberY=y; } void RS_PainterQt::lineTo(int x, int y) { // RVT_PORT changed from QPainter::lineTo(x, y); QPainterPath path; path.moveTo(rememberX,rememberY); path.lineTo(x,y); QPainter::drawPath(path); rememberX=x; rememberY=y; } /** * Draws a grid point at (x1, y1). */ void RS_PainterQt::drawGridPoint(const RS_Vector& p) { QPainter::drawPoint(toScreenX(p.x), toScreenY(p.y)); } /** * Draws a point at (x1, y1). */ void RS_PainterQt::drawPoint(const RS_Vector& p) { QPainter::drawLine(toScreenX(p.x-1), toScreenY(p.y), toScreenX(p.x+1), toScreenY(p.y)); QPainter::drawLine(toScreenX(p.x), toScreenY(p.y-1), toScreenX(p.x), toScreenY(p.y+1)); } /** * Draws a line from (x1, y1) to (x2, y2). */ void RS_PainterQt::drawLine(const RS_Vector& p1, const RS_Vector& p2) { #ifdef __APPLE1__ int w2 = (int)getPen().getScreenWidth()/2; QPainter::drawLine(toScreenX(p1.x-w2), toScreenY(p1.y-w2), toScreenX(p2.x-w2), toScreenY(p2.y-w2)); #else QPainter::drawLine(toScreenX(p1.x), toScreenY(p1.y), toScreenX(p2.x), toScreenY(p2.y)); #endif } /** * Draws a rectangle with corners p1, p2. */ /*void RS_PainterQt::drawRect(const RS_Vector& p1, const RS_Vector& p2) { / *QPainter::drawRect(toScreenX(p1.x), toScreenY(p1.y), abs(toScreenX(p2.x) - toScreenX(p1.x)), abs(toScreenY(p2.y) - toScreenY(p1.y)));* / QPainter::drawLine(toScreenX(p1.x), toScreenY(p1.y), toScreenX(p2.x), toScreenY(p1.y)); QPainter::drawLine(toScreenX(p2.x), toScreenY(p1.y), toScreenX(p2.x), toScreenY(p2.y)); QPainter::drawLine(toScreenX(p2.x), toScreenY(p2.y), toScreenX(p1.x), toScreenY(p2.y)); QPainter::drawLine(toScreenX(p1.x), toScreenY(p2.y), toScreenX(p1.x), toScreenY(p1.y)); }*/ /** * Draws an arc which starts / ends exactly at the given coordinates. * * @param cx center in x * @param cy center in y * @param radius Radius * @param a1 Angle 1 in rad * @param a2 Angle 2 in rad * @param x1 startpoint x * @param y1 startpoint y * @param x2 endpoint x * @param y2 endpoint y * @param reversed true: clockwise, false: counterclockwise */ void RS_PainterQt::drawArc(const RS_Vector& cp, double radius, double a1, double a2, const RS_Vector& p1, const RS_Vector& p2, bool reversed) { /* QPainter::drawArc(cx-radius, cy-radius, 2*radius, 2*radius, a1*16, (a2-a1)*16); */ if(radius<=0.5) { drawGridPoint(cp); } else { #ifdef __APPLE1__ drawArcMac(cp, radius, a1, a2, reversed); #else int cix; // Next point on circle int ciy; // double aStep; // Angle Step (rad) double a; // Current Angle (rad) double linStep; // linear step (pixels) if (drawingMode==RS2::ModePreview) { linStep = 20.0; } else { linStep = 6.0; } if (fabs(linStep/radius)<=1.0) { aStep=asin(linStep/radius); } else { aStep=1.0; } if (aStep<0.05) { aStep = 0.05; } if(!reversed) { // Arc Counterclockwise: if(a1>a2-1.0e-10) { a2+=2*M_PI; } //moveTo(toScreenX(p1.x), toScreenY(p1.y)); QPolygon pa; int i=0; pa.resize(i+1); pa.setPoint(i++, toScreenX(p1.x), toScreenY(p1.y)); for(a=a1+aStep; a<=a2; a+=aStep) { cix = toScreenX(cp.x+cos(a)*radius); ciy = toScreenY(cp.y-sin(a)*radius); //lineTo(cix, ciy); pa.resize(i+1); pa.setPoint(i++, cix, ciy); } //lineTo(toScreenX(p2.x), toScreenY(p2.y)); pa.resize(i+1); pa.setPoint(i++, toScreenX(p2.x), toScreenY(p2.y)); drawPolyline(pa); } else { // Arc Clockwise: if(a1=a2; a-=aStep) { cix = toScreenX(cp.x+cos(a)*radius); ciy = toScreenY(cp.y-sin(a)*radius); //lineTo(cix, ciy); pa.resize(i+1); pa.setPoint(i++, cix, ciy); } //lineTo(toScreenX(p2.x), toScreenY(p2.y)); pa.resize(i+1); pa.setPoint(i++, toScreenX(p2.x), toScreenY(p2.y)); drawPolyline(pa); } #endif } } /** * Draws an arc. * * @param cx center in x * @param cy center in y * @param radius Radius * @param a1 Angle 1 in rad * @param a2 Angle 2 in rad * @param reversed true: clockwise, false: counterclockwise */ void RS_PainterQt::drawArc(const RS_Vector& cp, double radius, double a1, double a2, bool reversed) { if(radius<=0.5) { drawGridPoint(cp); } else { #ifdef __APPL1E__ drawArcMac(cp, radius, a1, a2, reversed); #else QPolygon pa; createArc(pa, cp, radius, a1, a2, reversed); drawPolyline(pa); #endif } } /** * Draws an arc on apple. * * @param cx center in x * @param cy center in y * @param radius Radius * @param a1 Angle 1 in rad * @param a2 Angle 2 in rad * @param reversed true: clockwise, false: counterclockwise */ void RS_PainterQt::drawArcMac(const RS_Vector& cp, double radius, double a1, double a2, bool reversed) { RS_DEBUG->print("RS_PainterQt::drawArcMac"); if(radius<=0.5) { drawGridPoint(cp); } else { //QPointArray pa; //createArc(pa, cp, radius, a1, a2, reversed); double cix; // Next point on circle double ciy; // double aStep; // Angle Step (rad) double a; // Current Angle (rad) double ox; double oy; if(2.0/radius<=1.0) { aStep=asin(2.0/radius); } else { aStep=1.0; } if (aStep<0.05) { aStep = 0.05; } //QPointArray pa; //int i=0; //pa.resize(i+1); //pa.setPoint(i++, toScreenX(cp.x+cos(a1)*radius), // toScreenY(cp.y-sin(a1)*radius)); //moveTo(toScreenX(cp.x+cos(a1)*radius), // toScreenY(cp.y-sin(a1)*radius)); ox = cp.x+cos(a1)*radius; oy = cp.y-sin(a1)*radius; if(!reversed) { // Arc Counterclockwise: if(a1>a2-1.0e-10) { a2+=2*M_PI; } for(a=a1+aStep; a<=a2; a+=aStep) { cix = cp.x+cos(a)*radius; ciy = cp.y-sin(a)*radius; //lineTo(cix, ciy); drawLine(RS_Vector(ox, oy), RS_Vector(cix, ciy)); ox = cix; oy = ciy; //pa.resize(i+1); //pa.setPoint(i++, cix, ciy); } } else { // Arc Clockwise: if(a1=a2; a-=aStep) { cix = cp.x+cos(a)*radius; ciy = cp.y-sin(a)*radius; drawLine(RS_Vector(ox, oy), RS_Vector(cix, ciy)); ox = cix; oy = ciy; //lineTo(cix, ciy); //pa.resize(i+1); //pa.setPoint(i++, cix, ciy); } } drawLine(RS_Vector(ox, oy), RS_Vector(cp.x+cos(a2)*radius, cp.y-sin(a2)*radius)); //lineTo(toScreenX(cp.x+cos(a2)*radius), // toScreenY(cp.y-sin(a2)*radius)); //pa.resize(i+1); //pa.setPoint(i++, // toScreenX(cp.x+cos(a2)*radius), // toScreenY(cp.y-sin(a2)*radius)); //drawPolyline(pa); } } /** * Draws a circle. * @param cx center in x * @param cy center in y * @param radius Radius */ void RS_PainterQt::drawCircle(const RS_Vector& cp, double radius) { // RVT_PORT if (drawingMode==RS2::ModeXOR && radius<500) { if (radius<500) { // This is _very_ slow for large arcs: QPainter::drawEllipse(toScreenX(cp.x-radius), toScreenY(cp.y-radius), RS_Math::round(2.0*radius), RS_Math::round(2.0*radius)); } else { #ifdef __APPLE1__ drawArcMac(cp, radius, 0.0, 2*M_PI, false); #else drawArc(cp, radius, 0.0, 2*M_PI, cp + RS_Vector(radius, 0.0), cp + RS_Vector(radius, 0.0), false); #endif } } /** * Draws a rotated ellipse arc. */ void RS_PainterQt::drawEllipse(const RS_Vector& cp, double radius1, double radius2, double angle, double a1, double a2, bool reversed) { //if(radius1<=0.5 && radius2<=0.5) { // drawGridPoint((int)cp.x, (int)cp.y); //} else { //int cix; // Next point on arc //int ciy; // // double a; // Current Angle (rad) // Angle step in rad /* if (radius1width(); } int RS_PainterQt::getHeight() { return device()->height(); } RS_Pen RS_PainterQt::getPen() { return lpen; //RS_Pen p(pen().color(), // RS2::qw(pen().width()), // RS2::qw(pen().style())); //return QPainter::pen(); //return p; } void RS_PainterQt::setPen(const RS_Pen& pen) { lpen = pen; if (drawingMode==RS2::ModeBW) { lpen.setColor(RS_Color(0,0,0)); } QPen p(lpen.getColor(), RS_Math::round(lpen.getScreenWidth()), RS2::rsToQtLineType(lpen.getLineType())); p.setJoinStyle(Qt::RoundJoin); p.setCapStyle(Qt::RoundCap); QPainter::setPen(p); } void RS_PainterQt::setPen(const RS_Color& color) { if (drawingMode==RS2::ModeBW) { lpen.setColor(RS_Color(0,0,0)); QPainter::setPen(RS_Color(0,0,0)); } else { lpen.setColor(color); QPainter::setPen(color); } } void RS_PainterQt::setPen(int r, int g, int b) { if (drawingMode==RS2::ModeBW) { setPen(QColor(0, 0, 0)); } else { setPen(QColor(r, g, b)); } } void RS_PainterQt::disablePen() { lpen = RS_Pen(RS2::FlagInvalid); QPainter::setPen(Qt::NoPen); } void RS_PainterQt::setBrush(const RS_Color& color) { if (drawingMode==RS2::ModeBW) { QPainter::setBrush(QColor(0, 0, 0)); } else { QPainter::setBrush(color); } } void RS_PainterQt::drawPolygon(const QPolygon& a, Qt::FillRule rule) { QPainter::drawPolygon(a,rule); } void RS_PainterQt::drawPath ( const QPainterPath & path ) { QPainter::drawPath(path); } void RS_PainterQt::setClipRect(int x, int y, int w, int h) { QPainter::setClipRect(x, y, w, h); setClipping(true); } void RS_PainterQt::resetClipping() { setClipping(false); } void RS_PainterQt::fillRect ( const QRectF & rectangle, const RS_Color & color ) { double x1=rectangle.left(); double x2=rectangle.right(); double y1=rectangle.top(); double y2=rectangle.bottom(); QPainter::fillRect(toScreenX(x1),toScreenY(y1),toScreenX(x2)-toScreenX(x1),toScreenY(y2)-toScreenX(y1), color); } void RS_PainterQt::fillRect ( const QRectF & rectangle, const QBrush & brush ) { double x1=rectangle.left(); double x2=rectangle.right(); double y1=rectangle.top(); double y2=rectangle.bottom(); QPainter::fillRect(toScreenX(x1),toScreenY(y1),toScreenX(x2),toScreenY(y2), brush); }