/**************************************************************************** ** ** This file is part of the LibreCAD project, a 2D CAD program ** ** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl) ** Copyright (C) 2001-2003 RibbonSoft. All rights reserved. ** ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file gpl-2.0.txt included in the ** packaging of this file. ** ** This program is distributed in the hope that it will be useful, ** but WITHOUT ANY WARRANTY; without even the implied warranty of ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** GNU General Public License for more details. ** ** You should have received a copy of the GNU General Public License ** along with this program; if not, write to the Free Software ** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA ** ** This copyright notice MUST APPEAR in all copies of the script! ** **********************************************************************/ #ifndef RS_SCRIPTLIST_H #define RS_SCRIPTLIST_H #include #include "rs_script.h" #define RS_SCRIPTLIST RS_ScriptList::instance() /** * The global list of scripts. This is implemented as a singleton. * Use RS_ScriptList::instance() to get a pointer to the object. * * OBSOLETE * * @author Andrew Mustun */ class RS_ScriptList { protected: RS_ScriptList(); public: /** * @return Instance to the unique script list. */ static RS_ScriptList* instance() { if (uniqueInstance==NULL) { uniqueInstance = new RS_ScriptList(); } return uniqueInstance; } virtual ~RS_ScriptList() {clearScripts();} void init(); void clearScripts(); int countScripts() { return scripts.count(); } //void activateScript(const QString& name); //void activateScript(RS_Script* script); ////! @return The active script of NULL if no script is activated. //RS_Script* getActiveScript() { return activeScript; } //virtual void addScript(RS_Script* script); virtual void removeScript(RS_Script* script); //virtual void editScript(RS_Script* script, const RS_Script& source); RS_Script* requestScript(const QString& name); //RS_Script* loadScript(const QString& name); //void toggleScript(const QString& name); //! @return a const iterator for the font list. QListIterator getIteretor(){ return QListIterator(scripts); } //void addScriptListListener(RS_ScriptListListener* listener); static bool test(); protected: static RS_ScriptList* uniqueInstance; private: //! all scripts available QList scripts; //! List of registered ScriptListListeners //QList scriptListListeners; //! Currently active script //RS_Script* activeScript; } ; #endif