/* * InstrumentSoundShaping.h - declaration of class InstrumentSoundShaping * * Copyright (c) 2004-2009 Tobias Doerffel * * This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #ifndef _INSTRUMENT_SOUND_SHAPING_H #define _INSTRUMENT_SOUND_SHAPING_H #include "mixer.h" #include "ComboBoxModel.h" class InstrumentTrack; class EnvelopeAndLfoParameters; class notePlayHandle; class InstrumentSoundShaping : public Model, public JournallingObject { Q_OBJECT public: InstrumentSoundShaping( InstrumentTrack * _instrument_track ); virtual ~InstrumentSoundShaping(); void processAudioBuffer( sampleFrame * _ab, const fpp_t _frames, notePlayHandle * _n ); enum Targets { Volume, Cut, Resonance, NumTargets } ; f_cnt_t envFrames( const bool _only_vol = false ) const; f_cnt_t releaseFrames() const; float volumeLevel( notePlayHandle * _n, const f_cnt_t _frame ); virtual void saveSettings( QDomDocument & _doc, QDomElement & _parent ); virtual void loadSettings( const QDomElement & _this ); inline virtual QString nodeName() const { return "eldata"; } private: EnvelopeAndLfoParameters * m_envLfoParameters[NumTargets]; InstrumentTrack * m_instrumentTrack; BoolModel m_filterEnabledModel; ComboBoxModel m_filterModel; FloatModel m_filterCutModel; FloatModel m_filterResModel; friend class InstrumentSoundShapingView; friend class FlpImport; } ; extern const QString __targetNames[InstrumentSoundShaping::NumTargets][3]; #endif