/* * song.h - class song - the root of the model-tree * * Copyright (c) 2004-2011 Tobias Doerffel * * This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #ifndef _SONG_H #define _SONG_H #include #include "track_container.h" #include "AutomatableModel.h" #include "Controller.h" #include "MeterModel.h" class AutomationTrack; class pattern; class timeLine; const bpm_t MinTempo = 10; const bpm_t DefaultTempo = 140; const bpm_t MaxTempo = 999; const tick_t MaxSongLength = 9999 * DefaultTicksPerTact; class EXPORT song : public trackContainer { Q_OBJECT mapPropertyFromModel(int,getTempo,setTempo,m_tempoModel); mapPropertyFromModel(int,masterPitch,setMasterPitch,m_masterPitchModel); mapPropertyFromModel(int,masterVolume,setMasterVolume, m_masterVolumeModel); public: enum PlayModes { Mode_PlaySong, Mode_PlayTrack, Mode_PlayBB, Mode_PlayPattern, Mode_PlayAutomationPattern, Mode_Count } ; class playPos : public midiTime { public: playPos( const int _abs = 0 ) : midiTime( _abs ), m_timeLine( NULL ), m_timeLineUpdate( true ), m_currentFrame( 0.0f ) { } inline void setCurrentFrame( const float _f ) { m_currentFrame = _f; } inline float currentFrame() const { return m_currentFrame; } timeLine * m_timeLine; bool m_timeLineUpdate; private: float m_currentFrame; } ; void processNextBuffer(); inline bool isPaused() const { return m_paused; } inline bool isPlaying() const { return m_playing && m_exporting == false; } inline bool isExporting() const { return m_exporting; } inline bool isRecording() const { return m_recording; } bool realTimeTask() const; inline bool isExportDone() const { return m_exporting == true && m_playPos[Mode_PlaySong].getTact() >= length() + 1; } inline PlayModes playMode() const { return m_playMode; } inline playPos & getPlayPos( PlayModes _pm ) { return m_playPos[_pm]; } void updateLength(); tact_t length() const { return m_length; } bpm_t getTempo(); virtual AutomationPattern * tempoAutomationPattern(); AutomationTrack * globalAutomationTrack() { return m_globalAutomationTrack; } // file management void createNewProject(); void createNewProjectFromTemplate( const QString & _template ); void loadProject( const QString & _filename ); bool guiSaveProject(); bool guiSaveProjectAs( const QString & _filename ); bool saveProjectFile( const QString & _filename ); inline const QString & projectFileName() const { return m_fileName; } inline bool isLoadingProject() const { return m_loadingProject; } inline bool isModified() const { return m_modified; } inline virtual QString nodeName() const { return "song"; } virtual inline bool fixedTCOs() const { return false; } void addController( Controller * _c ); void removeController( Controller * _c ); const ControllerVector & controllers() const { return m_controllers; } MeterModel & getTimeSigModel() { return m_timeSigModel; } public slots: void play(); void record(); void playAndRecord(); void stop(); void playTrack( track * _trackToPlay ); void playBB(); void playPattern( pattern * _patternToPlay, bool _loop = true ); void pause(); void resumeFromPause(); void importProject(); void exportProject(); void startExport(); void stopExport(); void setModified(); void clearProject(); void addBBTrack(); private slots: void insertBar(); void removeBar(); void addSampleTrack(); void addAutomationTrack(); void setTempo(); void setTimeSignature(); void masterVolumeChanged(); void doActions(); void updateFramesPerTick(); private: song(); song( const song & ); virtual ~song(); inline int ticksPerTact() const { return DefaultTicksPerTact * m_timeSigModel.getNumerator() / m_timeSigModel.getDenominator(); } inline tact_t currentTact() const { return m_playPos[m_playMode].getTact(); } inline tick_t currentTick() const { return m_playPos[m_playMode].getTicks(); } void setPlayPos( tick_t _ticks, PlayModes _play_mode ); void saveControllerStates( QDomDocument & _doc, QDomElement & _this ); void restoreControllerStates( const QDomElement & _this ); AutomationTrack * m_globalAutomationTrack; IntModel m_tempoModel; MeterModel m_timeSigModel; int m_oldTicksPerTact; IntModel m_masterVolumeModel; IntModel m_masterPitchModel; ControllerVector m_controllers; QString m_fileName; QString m_oldFileName; bool m_modified; volatile bool m_recording; volatile bool m_exporting; volatile bool m_playing; volatile bool m_paused; bool m_loadingProject; PlayModes m_playMode; playPos m_playPos[Mode_Count]; tact_t m_length; track * m_trackToPlay; pattern * m_patternToPlay; bool m_loopPattern; enum Actions { ActionStop, ActionPlaySong, ActionPlayTrack, ActionPlayBB, ActionPlayPattern, ActionPause, ActionResumeFromPause } ; QVector m_actions; friend class engine; friend class songEditor; friend class mainWindow; friend class ControllerRackView; signals: void projectLoaded(); void lengthChanged( int _tacts ); void tempoChanged( bpm_t _new_bpm ); void timeSignatureChanged( int _old_ticks_per_tact, int _ticks_per_tact ); } ; #endif