/* * bassbooster_controls.h - controls for bassbooster-effect * * Copyright (c) 2008 Tobias Doerffel * * This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #ifndef _BASSBOOSTER_CONTROLS_H #define _BASSBOOSTER_CONTROLS_H #include "EffectControls.h" #include "bassbooster_control_dialog.h" #include "knob.h" class bassBoosterEffect; class bassBoosterControls : public EffectControls { Q_OBJECT public: bassBoosterControls( bassBoosterEffect * _eff ); virtual ~bassBoosterControls() { } virtual void saveSettings( QDomDocument & _doc, QDomElement & _parent ); virtual void loadSettings( const QDomElement & _this ); inline virtual QString nodeName() const { return( "bassboostercontrols" ); } virtual int controlCount() { return( 3 ); } virtual EffectControlDialog * createView() { return( new bassBoosterControlDialog( this ) ); } private slots: void changeFrequency(); void changeGain(); void changeRatio(); private: bassBoosterEffect * m_effect; FloatModel m_freqModel; FloatModel m_gainModel; FloatModel m_ratioModel; friend class bassBoosterControlDialog; } ; #endif