// Blip_Synth and Blip_Wave are waveform transition synthesizers for adding // waveforms to a Blip_Buffer. // Blip_Buffer 0.3.4. Copyright (C) 2003-2005 Shay Green. GNU LGPL license. #ifndef BLIP_SYNTH_H #define BLIP_SYNTH_H #ifndef BLIP_BUFFER_H #include "Blip_Buffer.h" #endif // Quality level. Higher levels are slower, and worse in a few cases. // Use blip_good_quality as a starting point. const int blip_low_quality = 1; const int blip_med_quality = 2; const int blip_good_quality = 3; const int blip_high_quality = 4; // Blip_Synth is a transition waveform synthesizer which adds band-limited // offsets (transitions) into a Blip_Buffer. For a simpler interface, use // Blip_Wave (below). // // Range specifies the greatest expected offset that will occur. For a // waveform that goes between +amp and -amp, range should be amp * 2 (half // that if it only goes between +amp and 0). When range is large, a higher // accuracy scheme is used; to force this even when range is small, pass // the negative of range (i.e. -range). template class Blip_Synth { BOOST_STATIC_ASSERT( 1 <= quality && quality <= 5 ); BOOST_STATIC_ASSERT( -32768 <= range && range <= 32767 ); enum { abs_range = (range < 0) ? -range : range, fine_mode = (range > 512 || range < 0), width = (quality < 5 ? quality * 4 : Blip_Buffer::widest_impulse_), res = 1 << blip_res_bits_, impulse_size = width / 2 * (fine_mode + 1), base_impulses_size = width / 2 * (res / 2 + 1), fine_bits = (fine_mode ? (abs_range <= 64 ? 2 : abs_range <= 128 ? 3 : abs_range <= 256 ? 4 : abs_range <= 512 ? 5 : abs_range <= 1024 ? 6 : abs_range <= 2048 ? 7 : 8) : 0) }; blip_pair_t_ impulses [impulse_size * res * 2 + base_impulses_size]; Blip_Impulse_ impulse; void init() { impulse.init( impulses, width, res, fine_bits ); } public: Blip_Synth() { init(); } Blip_Synth( double volume ) { init(); this->volume( volume ); } // Configure low-pass filter (see notes.txt). Not optimized for real-time control void treble_eq( const blip_eq_t& eq ) { impulse.treble_eq( eq ); } // Set volume of a transition at amplitude 'range' by setting volume_unit // to v / range void volume( double v ) { impulse.volume_unit( v * (1.0 / abs_range) ); } // Set base volume unit of transitions, where 1.0 is a full swing between the // positive and negative extremes. Not optimized for real-time control. void volume_unit( double unit ) { impulse.volume_unit( unit ); } // Default Blip_Buffer used for output when none is specified for a given call Blip_Buffer* output() const { return impulse.buf; } void output( Blip_Buffer* b ) { impulse.buf = b; } // Add an amplitude offset (transition) with a magnitude of delta * volume_unit // into the specified buffer (default buffer if none specified) at the // specified source time. Delta can be positive or negative. To increase // performance by inlining code at the call site, use offset_inline(). void offset( blip_time_t, int delta, Blip_Buffer* ) const; void offset_resampled( blip_resampled_time_t, int delta, Blip_Buffer* ) const; void offset_resampled( blip_resampled_time_t t, int o ) const { offset_resampled( t, o, impulse.buf ); } void offset( blip_time_t t, int delta ) const { offset( t, delta, impulse.buf ); } void offset_inline( blip_time_t time, int delta, Blip_Buffer* buf ) const { offset_resampled( time * buf->factor_ + buf->offset_, delta, buf ); } void offset_inline( blip_time_t time, int delta ) const { offset_inline( time, delta, impulse.buf ); } }; // Blip_Wave is a synthesizer for adding a *single* waveform to a Blip_Buffer. // A wave is built from a series of delays and new amplitudes. This provides a // simpler interface than Blip_Synth, nothing more. template class Blip_Wave { Blip_Synth synth; blip_time_t time_; int last_amp; void init() { time_ = 0; last_amp = 0; } public: // Start wave at time 0 and amplitude 0 Blip_Wave() { init(); } Blip_Wave( double volume ) { init(); this->volume( volume ); } // See Blip_Synth for description void volume( double v ) { synth.volume( v ); } void volume_unit( double v ) { synth.volume_unit( v ); } void treble_eq( const blip_eq_t& eq){ synth.treble_eq( eq ); } Blip_Buffer* output() const { return synth.output(); } void output( Blip_Buffer* b ) { synth.output( b ); if ( !b ) time_ = last_amp = 0; } // Current time in frame blip_time_t time() const { return time_; } void time( blip_time_t t ) { time_ = t; } // Current amplitude of wave int amplitude() const { return last_amp; } void amplitude( int ); // Move forward by 't' time units void delay( blip_time_t t ) { time_ += t; } // End time frame of specified duration. Localize time to new frame. // If wave hadn't been run to end of frame, start it at beginning of new frame. void end_frame( blip_time_t duration ) { time_ -= duration; if ( time_ < 0 ) time_ = 0; } }; // End of public interface template void Blip_Wave::amplitude( int amp ) { int delta = amp - last_amp; last_amp = amp; synth.offset_inline( time_, delta ); } template inline void Blip_Synth::offset_resampled( blip_resampled_time_t time, int delta, Blip_Buffer* blip_buf ) const { typedef blip_pair_t_ pair_t; unsigned sample_index = (time >> BLIP_BUFFER_ACCURACY) & ~1; /* assert(( "Blip_Synth/Blip_wave: Went past end of buffer", sample_index < blip_buf->buffer_size_ ));*/ enum { const_offset = Blip_Buffer::widest_impulse_ / 2 - width / 2 }; pair_t* buf = (pair_t*) &blip_buf->buffer_ [const_offset + sample_index]; enum { shift = BLIP_BUFFER_ACCURACY - blip_res_bits_ }; enum { mask = res * 2 - 1 }; const pair_t* imp = &impulses [((time >> shift) & mask) * impulse_size]; pair_t offset = impulse.offset * delta; if ( !fine_bits ) { // normal mode for ( int n = width / 4; n; --n ) { pair_t t0 = buf [0] - offset; pair_t t1 = buf [1] - offset; t0 += imp [0] * delta; t1 += imp [1] * delta; imp += 2; buf [0] = t0; buf [1] = t1; buf += 2; } } else { // fine mode enum { sub_range = 1 << fine_bits }; delta += sub_range / 2; int delta2 = (delta & (sub_range - 1)) - sub_range / 2; delta >>= fine_bits; for ( int n = width / 4; n; --n ) { pair_t t0 = buf [0] - offset; pair_t t1 = buf [1] - offset; t0 += imp [0] * delta2; t0 += imp [1] * delta; t1 += imp [2] * delta2; t1 += imp [3] * delta; imp += 4; buf [0] = t0; buf [1] = t1; buf += 2; } } } template void Blip_Synth::offset( blip_time_t time, int delta, Blip_Buffer* buf ) const { offset_resampled( time * buf->factor_ + buf->offset_, delta, buf ); } #endif