/* * peak_controller_effect.cpp - PeakController effect plugin * * Copyright (c) 2008 Paul Giblock * Copyright (c) 2009 Tobias Doerffel * * This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program (see COPYING); if not, write to the * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301 USA. * */ #include "Controller.h" #include "song.h" #include "PeakController.h" #include "peak_controller_effect.h" #include "embed.cpp" extern "C" { Plugin::Descriptor PLUGIN_EXPORT peakcontrollereffect_plugin_descriptor = { STRINGIFY( PLUGIN_NAME ), "Peak Controller", QT_TRANSLATE_NOOP( "pluginBrowser", "Plugin for controlling knobs with sound peaks" ), "Paul Giblock ", 0x0100, Plugin::Effect, new PluginPixmapLoader( "logo" ), NULL, NULL } ; } // We have to keep a list of all the PeakController effects so that we can save // an peakEffect-ID to the project. This ID is referenced in the PeakController // settings and is used to set the PeakControllerEffect pointer upon load //QVector PeakControllerEffect::s_effects; PeakControllerEffect::PeakControllerEffect( Model * _parent, const Descriptor::SubPluginFeatures::Key * _key ) : Effect( &peakcontrollereffect_plugin_descriptor, _parent, _key ), m_peakControls( this ), m_lastSample( 0 ), m_lastRMS( -1 ), m_autoController( NULL ) { m_autoController = new PeakController( engine::getSong(), this ); engine::getSong()->addController( m_autoController ); PeakController::s_effects.append( this ); } PeakControllerEffect::~PeakControllerEffect() { int idx = PeakController::s_effects.indexOf( this ); if( idx >= 0 ) { PeakController::s_effects.remove( idx ); } } bool PeakControllerEffect::processAudioBuffer( sampleFrame * _buf, const fpp_t _frames ) { PeakControllerEffectControls & c = m_peakControls; // This appears to be used for determining whether or not to continue processing // audio with this effect if( !isEnabled() || !isRunning() ) { return false; } // RMS: double sum = 0; for( int i = 0; i < _frames; ++i ) { sum += _buf[i][0]*_buf[i][0] + _buf[i][1]*_buf[i][1]; } if( c.m_muteModel.value() ) { for( int i = 0; i < _frames; ++i ) { _buf[i][0] = _buf[i][1] = 0.0f; } } float curRMS = sqrtf( sum / _frames ); const float origRMS = curRMS; if( m_lastRMS < 0 ) { m_lastRMS = curRMS; } const float v = ( curRMS >= m_lastRMS ) ? c.m_attackModel.value() : c.m_decayModel.value(); const float a = sqrtf( sqrtf( v ) ); curRMS = (1-a)*curRMS + a*m_lastRMS; m_lastSample = c.m_baseModel.value() + c.m_amountModel.value()*curRMS; m_lastRMS = curRMS; // on greater buffer sizes our LP is updated less frequently, therfore // replay a certain number of passes so the LP state is as if it was // updated N times with buffer-size 1/N const int timeOversamp = (4*_frames) / DEFAULT_BUFFER_SIZE-1; for( int i = 0; i < timeOversamp; ++i ) { m_lastRMS = (1-a)*origRMS + a*m_lastRMS; } //checkGate( out_sum / _frames ); return isRunning(); } extern "C" { // necessary for getting instance out of shared lib Plugin * PLUGIN_EXPORT lmms_plugin_main( Model * _parent, void * _data ) { return new PeakControllerEffect( _parent, static_cast( _data ) ); } }