// // "$Id: Fl_Double_Window.cxx 7671 2010-07-09 17:31:33Z manolo $" // // Double-buffered window code for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2009 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #include #include #include #include #include #include // On systems that support double buffering "naturally" the base // Fl_Window class will probably do double-buffer and this subclass // does nothing. #if USE_XDBE #include static int use_xdbe; static int can_xdbe() { static int tried; if (!tried) { tried = 1; int event_base, error_base; if (!XdbeQueryExtension(fl_display, &event_base, &error_base)) return 0; Drawable root = RootWindow(fl_display,fl_screen); int numscreens = 1; XdbeScreenVisualInfo *a = XdbeGetVisualInfo(fl_display,&root,&numscreens); if (!a) return 0; for (int j = 0; j < a->count; j++) if (a->visinfo[j].visual == fl_visual->visualid /*&& a->visinfo[j].perflevel > 0*/) {use_xdbe = 1; break;} XdbeFreeVisualInfo(a); } return use_xdbe; } #endif void Fl_Double_Window::show() { Fl_Window::show(); } static void fl_copy_offscreen_to_display(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy); void fl_copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy) { if( fl_graphics_driver == fl_display_device->driver()) { fl_copy_offscreen_to_display(x, y, w, h, pixmap, srcx, srcy); } else { // when copy is not to the display fl_begin_offscreen(pixmap); uchar *img = fl_read_image(NULL, srcx, srcy, w, h, 0); fl_end_offscreen(); fl_draw_image(img, x, y, w, h, 3, 0); delete img; } } #if defined(USE_X11) static void fl_copy_offscreen_to_display(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy) { XCopyArea(fl_display, pixmap, fl_window, fl_gc, srcx, srcy, w, h, x, y); } // maybe someone feels inclined to implement alpha blending on X11? char fl_can_do_alpha_blending() { return 0; } #elif defined(WIN32) // Code used to switch output to an off-screen window. See macros in // win32.H which save the old state in local variables. typedef struct { BYTE a; BYTE b; BYTE c; BYTE d; } FL_BLENDFUNCTION; typedef BOOL (WINAPI* fl_alpha_blend_func) (HDC,int,int,int,int,HDC,int,int,int,int,FL_BLENDFUNCTION); static fl_alpha_blend_func fl_alpha_blend = NULL; static FL_BLENDFUNCTION blendfunc = { 0, 0, 255, 1}; /* * This function checks if the version of MSWindows that we * curently run on supports alpha blending for bitmap transfers * and finds the required function if so. */ char fl_can_do_alpha_blending() { static char been_here = 0; static char can_do = 0; // do this test only once if (been_here) return can_do; been_here = 1; // load the library that implements alpha blending HMODULE hMod = LoadLibrary("MSIMG32.DLL"); // give up if that doesn't exist (Win95?) if (!hMod) return 0; // now find the blending function inside that dll fl_alpha_blend = (fl_alpha_blend_func)GetProcAddress(hMod, "AlphaBlend"); // give up if we can't find it (Win95) if (!fl_alpha_blend) return 0; // we have the call, but does our display support alpha blending? // get the desktop's device context HDC dc = GetDC(0L); if (!dc) return 0; // check the device capabilities flags. However GetDeviceCaps // does not return anything useful, so we have to do it manually: HBITMAP bm = CreateCompatibleBitmap(dc, 1, 1); HDC new_gc = CreateCompatibleDC(dc); int save = SaveDC(new_gc); SelectObject(new_gc, bm); /*COLORREF set = */ SetPixel(new_gc, 0, 0, 0x01010101); BOOL alpha_ok = fl_alpha_blend(dc, 0, 0, 1, 1, new_gc, 0, 0, 1, 1, blendfunc); RestoreDC(new_gc, save); DeleteDC(new_gc); DeleteObject(bm); ReleaseDC(0L, dc); if (alpha_ok) can_do = 1; return can_do; } HDC fl_makeDC(HBITMAP bitmap) { HDC new_gc = CreateCompatibleDC(fl_gc); SetTextAlign(new_gc, TA_BASELINE|TA_LEFT); SetBkMode(new_gc, TRANSPARENT); #if USE_COLORMAP if (fl_palette) SelectPalette(new_gc, fl_palette, FALSE); #endif SelectObject(new_gc, bitmap); return new_gc; } static void fl_copy_offscreen_to_display(int x,int y,int w,int h,HBITMAP bitmap,int srcx,int srcy) { HDC new_gc = CreateCompatibleDC(fl_gc); int save = SaveDC(new_gc); SelectObject(new_gc, bitmap); BitBlt(fl_gc, x, y, w, h, new_gc, srcx, srcy, SRCCOPY); RestoreDC(new_gc, save); DeleteDC(new_gc); } void fl_copy_offscreen_with_alpha(int x,int y,int w,int h,HBITMAP bitmap,int srcx,int srcy) { HDC new_gc = CreateCompatibleDC(fl_gc); int save = SaveDC(new_gc); SelectObject(new_gc, bitmap); BOOL alpha_ok = 0; // first try to alpha blend // if to printer, always try alpha_blend int to_display = Fl_Surface_Device::surface()->type() == Fl_Display_Device::device_type; // true iff display output if ( (to_display && fl_can_do_alpha_blending()) || Fl_Surface_Device::surface()->type() == Fl_Printer::device_type) { alpha_ok = fl_alpha_blend(fl_gc, x, y, w, h, new_gc, srcx, srcy, w, h, blendfunc); } // if that failed (it shouldn't), still copy the bitmap over, but now alpha is 1 if (!alpha_ok) { BitBlt(fl_gc, x, y, w, h, new_gc, srcx, srcy, SRCCOPY); } RestoreDC(new_gc, save); DeleteDC(new_gc); } extern void fl_restore_clip(); #elif defined(__APPLE_QUARTZ__) char fl_can_do_alpha_blending() { return 1; } Fl_Offscreen fl_create_offscreen(int w, int h) { void *data = calloc(w*h,4); CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB(); CGContextRef ctx = CGBitmapContextCreate( data, w, h, 8, w*4, lut, kCGImageAlphaNoneSkipLast); CGColorSpaceRelease(lut); return (Fl_Offscreen)ctx; } Fl_Offscreen fl_create_offscreen_with_alpha(int w, int h) { void *data = calloc(w*h,4); CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB(); CGContextRef ctx = CGBitmapContextCreate( data, w, h, 8, w*4, lut, kCGImageAlphaPremultipliedLast); CGColorSpaceRelease(lut); return (Fl_Offscreen)ctx; } static void bmProviderRelease (void *src, const void *data, size_t size) { CFIndex count = CFGetRetainCount(src); CFRelease(src); if(count == 1) free((void*)data); } static void fl_copy_offscreen_to_display(int x,int y,int w,int h,Fl_Offscreen osrc,int srcx,int srcy) { CGContextRef src = (CGContextRef)osrc; void *data = CGBitmapContextGetData(src); int sw = CGBitmapContextGetWidth(src); int sh = CGBitmapContextGetHeight(src); CGImageAlphaInfo alpha = CGBitmapContextGetAlphaInfo(src); CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB(); // when output goes to a Quartz printercontext, release of the bitmap must be // delayed after the end of the print page CFRetain(src); CGDataProviderRef src_bytes = CGDataProviderCreateWithData( src, data, sw*sh*4, bmProviderRelease); CGImageRef img = CGImageCreate( sw, sh, 8, 4*8, 4*sw, lut, alpha, src_bytes, 0L, false, kCGRenderingIntentDefault); // fl_push_clip(); CGRect rect = { { x, y }, { w, h } }; Fl_X::q_begin_image(rect, srcx, srcy, sw, sh); CGContextDrawImage(fl_gc, rect, img); Fl_X::q_end_image(); CGImageRelease(img); CGColorSpaceRelease(lut); CGDataProviderRelease(src_bytes); } void fl_delete_offscreen(Fl_Offscreen ctx) { if (!ctx) return; void *data = CGBitmapContextGetData((CGContextRef)ctx); CFIndex count = CFGetRetainCount(ctx); CGContextRelease((CGContextRef)ctx); if(count == 1) free(data); } const int stack_max = 16; static int stack_ix = 0; static CGContextRef stack_gc[stack_max]; static Window stack_window[stack_max]; static Fl_Surface_Device *_ss; void fl_begin_offscreen(Fl_Offscreen ctx) { _ss = fl_surface; fl_display_device->set_current(); if (stack_ix0) stack_ix--; else fprintf(stderr, "FLTK CGContext Stack underflow error\n"); if (stack_ixset_current(); } extern void fl_restore_clip(); #else # error unsupported platform #endif /** Forces the window to be redrawn. */ void Fl_Double_Window::flush() {flush(0);} /** Forces the window to be redrawn. \param[in] eraseoverlay non-zero to erase overlay, zero to ignore Fl_Overlay_Window relies on flush(1) copying the back buffer to the front everywhere, even if damage() == 0, thus erasing the overlay, and leaving the clip region set to the entire window. */ void Fl_Double_Window::flush(int eraseoverlay) { make_current(); // make sure fl_gc is non-zero Fl_X *myi = Fl_X::i(this); if (!myi->other_xid) { #if USE_XDBE if (can_xdbe()) { myi->other_xid = XdbeAllocateBackBufferName(fl_display, fl_xid(this), XdbeCopied); myi->backbuffer_bad = 1; } else #endif #if defined(USE_X11) || defined(WIN32) myi->other_xid = fl_create_offscreen(w(), h()); clear_damage(FL_DAMAGE_ALL); #elif defined(__APPLE_QUARTZ__) if (force_doublebuffering_) { myi->other_xid = fl_create_offscreen(w(), h()); clear_damage(FL_DAMAGE_ALL); } #else # error unsupported platform #endif } #if USE_XDBE if (use_xdbe) { if (myi->backbuffer_bad || eraseoverlay) { // Make sure we do a complete redraw... if (myi->region) {XDestroyRegion(myi->region); myi->region = 0;} clear_damage(FL_DAMAGE_ALL); myi->backbuffer_bad = 0; } // Redraw as needed... if (damage()) { fl_clip_region(myi->region); myi->region = 0; fl_window = myi->other_xid; draw(); fl_window = myi->xid; } // Copy contents of back buffer to window... XdbeSwapInfo s; s.swap_window = fl_xid(this); s.swap_action = XdbeCopied; XdbeSwapBuffers(fl_display, &s, 1); return; } else #endif if (damage() & ~FL_DAMAGE_EXPOSE) { fl_clip_region(myi->region); myi->region = 0; #ifdef WIN32 HDC _sgc = fl_gc; fl_gc = fl_makeDC(myi->other_xid); int save = SaveDC(fl_gc); fl_restore_clip(); // duplicate region into new gc draw(); RestoreDC(fl_gc, save); DeleteDC(fl_gc); fl_gc = _sgc; //# if defined(USE_CAIRO) //if Fl::cairo_autolink_context() Fl::cairo_make_current(this); // capture gc changes automatically to update the cairo context adequately //# endif #elif defined(__APPLE__) if ( myi->other_xid ) { fl_begin_offscreen( myi->other_xid ); fl_clip_region( 0 ); draw(); fl_end_offscreen(); } else { draw(); } #else // X: fl_window = myi->other_xid; draw(); fl_window = myi->xid; #endif } if (eraseoverlay) fl_clip_region(0); // on Irix (at least) it is faster to reduce the area copied to // the current clip region: int X,Y,W,H; fl_clip_box(0,0,w(),h(),X,Y,W,H); if (myi->other_xid) fl_copy_offscreen(X, Y, W, H, myi->other_xid, X, Y); } void Fl_Double_Window::resize(int X,int Y,int W,int H) { int ow = w(); int oh = h(); Fl_Window::resize(X,Y,W,H); #if USE_XDBE if (use_xdbe) { Fl_X* myi = Fl_X::i(this); if (myi && myi->other_xid && (ow < w() || oh < h())) { // STR #2152: Deallocate the back buffer to force creation of a new one. XdbeDeallocateBackBufferName(fl_display,myi->other_xid); myi->other_xid = 0; } return; } #endif Fl_X* myi = Fl_X::i(this); if (myi && myi->other_xid && (ow != w() || oh != h())) { fl_delete_offscreen(myi->other_xid); myi->other_xid = 0; } } void Fl_Double_Window::hide() { Fl_X* myi = Fl_X::i(this); if (myi && myi->other_xid) { #if USE_XDBE if (!use_xdbe) #endif fl_delete_offscreen(myi->other_xid); } Fl_Window::hide(); } /** The destructor also deletes all the children. This allows a whole tree to be deleted at once, without having to keep a pointer to all the children in the user code. */ Fl_Double_Window::~Fl_Double_Window() { hide(); } // // End of "$Id: Fl_Double_Window.cxx 7671 2010-07-09 17:31:33Z manolo $". //