// // "$Id: Fl_Input.cxx 6968 2009-12-13 14:44:30Z matt $" // // Input widget for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2009 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // // This is the "user interface", it decodes user actions into what to // do to the text. See also Fl_Input_.cxx, where the text is actually // manipulated (and some ui, in particular the mouse, is done...). // In theory you can replace this code with another subclass to change // the keybindings. #include #include #include #include #include #include #include #include "flstring.h" #ifdef HAVE_LOCALE_H # include #endif void Fl_Input::draw() { if (input_type() == FL_HIDDEN_INPUT) return; Fl_Boxtype b = box(); if (damage() & FL_DAMAGE_ALL) draw_box(b, color()); Fl_Input_::drawtext(x()+Fl::box_dx(b), y()+Fl::box_dy(b), w()-Fl::box_dw(b), h()-Fl::box_dh(b)); } // kludge so shift causes selection to extend: int Fl_Input::shift_position(int p) { return position(p, Fl::event_state(FL_SHIFT) ? mark() : p); } int Fl_Input::shift_up_down_position(int p) { return up_down_position(p, Fl::event_state(FL_SHIFT)); } // If you define this symbol as zero you will get the peculiar fltk // behavior where moving off the end of an input field will move the // cursor into the next field: // define it as 1 to prevent cursor movement from going to next field: #define NORMAL_INPUT_MOVE 0 #define ctrl(x) ((x)^0x40) // List of characters that are legal in a floating point input field. // This text string is created at run-time to take the current locale // into account (for example, continental Europe uses a comma instead // of a decimal point). For back compatibility reasons, we always // allow the decimal point. #ifdef HAVE_LOCALECONV static const char *standard_fp_chars = ".eE+-"; static const char *legal_fp_chars = 0L; #else static const char *legal_fp_chars = ".eE+-"; #endif int Fl_Input::handle_key() { char ascii = Fl::event_text()[0]; int repeat_num=1; int del; if (Fl::compose(del)) { // Insert characters into numeric fields after checking for legality: if (input_type() == FL_FLOAT_INPUT || input_type() == FL_INT_INPUT) { Fl::compose_reset(); // ignore any foreign letters... // initialize the list of legal characters inside a floating point number #ifdef HAVE_LOCALECONV if (!legal_fp_chars) { int len = strlen(standard_fp_chars); struct lconv *lc = localeconv(); if (lc) { if (lc->decimal_point) len += strlen(lc->decimal_point); if (lc->mon_decimal_point) len += strlen(lc->mon_decimal_point); if (lc->positive_sign) len += strlen(lc->positive_sign); if (lc->negative_sign) len += strlen(lc->negative_sign); } // the following line is not a true memory leak because the array is only // allocated once if required, and automatically freed when the program quits char *chars = (char*)malloc(len+1); legal_fp_chars = chars; strcpy(chars, standard_fp_chars); if (lc) { if (lc->decimal_point) strcat(chars, lc->decimal_point); if (lc->mon_decimal_point) strcat(chars, lc->mon_decimal_point); if (lc->positive_sign) strcat(chars, lc->positive_sign); if (lc->negative_sign) strcat(chars, lc->negative_sign); } } #endif // HAVE_LOCALECONV // find the insert position int ip = position()= '0' && ascii <= '9') || (ip==1 && index(0)=='0' && (ascii=='x' || ascii == 'X')) || (ip>1 && index(0)=='0' && (index(1)=='x'||index(1)=='X') && (ascii>='A'&& ascii<='F' || ascii>='a'&& ascii<='f')) || input_type()==FL_FLOAT_INPUT && ascii && strchr(legal_fp_chars, ascii)) { if (readonly()) fl_beep(); else replace(position(), mark(), &ascii, 1); } return 1; } if (del || Fl::event_length()) { if (readonly()) fl_beep(); else replace(position(), del ? position()-del : mark(), Fl::event_text(), Fl::event_length()); } return 1; } unsigned int mods = Fl::event_state() & (FL_META|FL_CTRL|FL_ALT); switch (Fl::event_key()) { case FL_Insert: if (Fl::event_state() & FL_CTRL) ascii = ctrl('C'); else if (Fl::event_state() & FL_SHIFT) ascii = ctrl('V'); break; case FL_Delete: #ifdef __APPLE__ if (mods==0 || mods==FL_CTRL) { // delete next char ascii = ctrl('D'); } else if (mods==FL_ALT) { // delete next word if (mark() != position()) return cut(); cut(position(), word_end(position())); return 1; } else if (mods==FL_META) { // delete to the end of the line if (mark() != position()) return cut(); cut(position(), line_end(position())); return 1; } else return 1; #else if (mods==0) { ascii = ctrl('D'); } else if (mods==FL_SHIFT) { ascii = ctrl('X'); } else return 1; #endif break; case FL_Left: #ifdef __APPLE__ if (mods==0) { // char left ascii = ctrl('B'); } else if (mods==FL_ALT) { // word left shift_position(word_start(position())); return 1; } else if (mods==FL_CTRL || mods==FL_META) { // start of line shift_position(line_start(position())); return 1; } else return 1; #else if (mods==0) { // char left ascii = ctrl('B'); } else if (mods==FL_CTRL) { // word left shift_position(word_start(position())); return 1; } else return 1; #endif break; case FL_Right: #ifdef __APPLE__ if (mods==0) { // char right ascii = ctrl('F'); } else if (mods==FL_ALT) { // word right shift_position(word_end(position())); return 1; } else if (mods==FL_CTRL || mods==FL_META) { // end of line shift_position(line_end(position())); return 1; } else return 1; #else if (mods==0) { // char right ascii = ctrl('F'); } else if (mods==FL_CTRL) { // word right shift_position(word_end(position())); return 1; } else return 1; #endif // __APPLE__ break; case FL_Page_Up: #ifdef __APPLE__ if (mods==0) { // scroll text one page // OS X scrolls the view, but does not move the cursor // Fl_Input has no scroll control, so instead we move the cursor by one page repeat_num = linesPerPage(); ascii = ctrl('P'); } else if (mods==FL_ALT) { // move cursor one page repeat_num = linesPerPage(); ascii = ctrl('P'); } else return 1; break; #else repeat_num = linesPerPage(); // fall through #endif case FL_Up: #ifdef __APPLE__ if (mods==0) { // line up ascii = ctrl('P'); } else if (mods==FL_CTRL) { // scroll text down one page // OS X scrolls the view, but does not move the cursor // Fl_Input has no scroll control, so instead we move the cursor by one page repeat_num = linesPerPage(); ascii = ctrl('P'); } else if (mods==FL_ALT) { // line start and up if (line_start(position())==position() && position()>0) return shift_position(line_start(position()-1)) + NORMAL_INPUT_MOVE; else return shift_position(line_start(position())) + NORMAL_INPUT_MOVE; } else if (mods==FL_META) { // start of document shift_position(0); return 1; } else return 1; #else if (mods==0) { // line up ascii = ctrl('P'); } else if (mods==FL_CTRL) { // scroll text down one line // Fl_Input has no scroll control, so instead we move the cursor by one page ascii = ctrl('P'); } else return 1; #endif break; case FL_Page_Down: #ifdef __APPLE__ if (mods==0) { // scroll text one page // OS X scrolls the view, but does not move the cursor // Fl_Input has no scroll control, so instead we move the cursor by one page repeat_num = linesPerPage(); ascii = ctrl('N'); } else if (mods==FL_ALT) { // move cursor one page repeat_num = linesPerPage(); ascii = ctrl('N'); } else return 1; break; #else repeat_num = linesPerPage(); // fall through #endif case FL_Down: #ifdef __APPLE__ if (mods==0) { // line down ascii = ctrl('N'); } else if (mods==FL_CTRL) { // OS X scrolls the view, but does not move the cursor // Fl_Input has no scroll control, so instead we move the cursor by one page repeat_num = linesPerPage(); ascii = ctrl('N'); } else if (mods==FL_ALT) { // line end and down if (line_end(position())==position() && position()=size()) return 0; i = line_end(position()); if (i == position() && i < size()) i++; cut(position(), i); return copy_cuts(); case ctrl('N'): // go down one line i = position(); if (line_end(i) >= size()) return NORMAL_INPUT_MOVE; while (repeat_num--) { i = line_end(i); if (i >= size()) break; i++; } shift_up_down_position(i); return 1; case ctrl('P'): // go up one line i = position(); if (!line_start(i)) return NORMAL_INPUT_MOVE; while(repeat_num--) { i = line_start(i); if (!i) break; i--; } shift_up_down_position(line_start(i)); return 1; case ctrl('U'): // clear the whole document? if (readonly()) { fl_beep(); return 1; } return cut(0, size()); case ctrl('V'): // paste text case ctrl('Y'): if (readonly()) { fl_beep(); return 1; } Fl::paste(*this, 1); return 1; case ctrl('X'): // cut the selected text case ctrl('W'): if (readonly()) { fl_beep(); return 1; } copy(1); return cut(); case ctrl('Z'): // undo case ctrl('_'): if (readonly()) { fl_beep(); return 1; } return undo(); case ctrl('I'): // insert literal case ctrl('J'): case ctrl('L'): case ctrl('M'): if (readonly()) { fl_beep(); return 1; } // insert a few selected control characters literally: if (input_type() != FL_FLOAT_INPUT && input_type() != FL_INT_INPUT) return replace(position(), mark(), &ascii, 1); } return 0; } int Fl_Input::handle(int event) { static int dnd_save_position, dnd_save_mark, drag_start = -1, newpos; static Fl_Widget *dnd_save_focus; switch (event) { case FL_FOCUS: switch (Fl::event_key()) { case FL_Right: position(0); break; case FL_Left: position(size()); break; case FL_Down: up_down_position(0); break; case FL_Up: up_down_position(line_start(size())); break; case FL_Tab: case 0xfe20: // XK_ISO_Left_Tab position(size(),0); break; default: position(position(),mark());// turns off the saved up/down arrow position break; } break; case FL_KEYBOARD: if (Fl::event_key() == FL_Tab && mark() != position()) { // Set the current cursor position to the end of the selection... if (mark() > position()) position(mark()); else position(position()); return (1); } else { if (active_r() && window() && this == Fl::belowmouse()) window()->cursor(FL_CURSOR_NONE); return handle_key(); } case FL_PUSH: if (Fl::dnd_text_ops()) { int oldpos = position(), oldmark = mark(); Fl_Boxtype b = box(); Fl_Input_::handle_mouse( x()+Fl::box_dx(b), y()+Fl::box_dy(b), w()-Fl::box_dw(b), h()-Fl::box_dh(b), 0); newpos = position(); position( oldpos, oldmark ); if (Fl::focus()==this && !Fl::event_state(FL_SHIFT) && input_type()!=FL_SECRET_INPUT && (newpos >= mark() && newpos < position() || newpos >= position() && newpos < mark())) { // user clicked in the selection, may be trying to drag drag_start = newpos; return 1; } drag_start = -1; } if (Fl::focus() != this) { Fl::focus(this); handle(FL_FOCUS); } break; case FL_DRAG: if (Fl::dnd_text_ops()) { if (drag_start >= 0) { if (Fl::event_is_click()) return 1; // debounce the mouse // save the position because sometimes we don't get DND_ENTER: dnd_save_position = position(); dnd_save_mark = mark(); // drag the data: copy(0); Fl::dnd(); return 1; } } break; case FL_RELEASE: if (Fl::event_button() == 2) { Fl::event_is_click(0); // stop double click from picking a word Fl::paste(*this, 0); } else if (!Fl::event_is_click()) { // copy drag-selected text to the clipboard. copy(0); } else if (Fl::event_is_click() && drag_start >= 0) { // user clicked in the field and wants to reset the cursor position... position(drag_start, drag_start); drag_start = -1; } else if (Fl::event_clicks()) { // user double or triple clicked to select word or whole text copy(0); } // For output widgets, do the callback so the app knows the user // did something with the mouse... if (readonly()) do_callback(); return 1; case FL_DND_ENTER: Fl::belowmouse(this); // send the leave events first dnd_save_position = position(); dnd_save_mark = mark(); dnd_save_focus = Fl::focus(); if (dnd_save_focus != this) { Fl::focus(this); handle(FL_FOCUS); } // fall through: case FL_DND_DRAG: //int p = mouse_position(X, Y, W, H); #if DND_OUT_XXXX if (Fl::focus()==this && (p>=dnd_save_position && p<=dnd_save_mark || p>=dnd_save_mark && p<=dnd_save_position)) { position(dnd_save_position, dnd_save_mark); return 0; } #endif { Fl_Boxtype b = box(); Fl_Input_::handle_mouse( x()+Fl::box_dx(b), y()+Fl::box_dy(b), w()-Fl::box_dw(b), h()-Fl::box_dh(b), 0); } return 1; case FL_DND_LEAVE: position(dnd_save_position, dnd_save_mark); #if DND_OUT_XXXX if (!focused()) #endif if (dnd_save_focus != this) { Fl::focus(dnd_save_focus); handle(FL_UNFOCUS); } return 1; case FL_DND_RELEASE: take_focus(); return 1; /* TODO: this will scroll the area, but stop if the cursor would become invisible. That clipping happens in drawtext(). Do we change the clipping or should we move the cursor (ouch)? case FL_MOUSEWHEEL: if (Fl::e_dy > 0) { yscroll( yscroll() - Fl::e_dy*15 ); } else if (Fl::e_dy < 0) { yscroll( yscroll() - Fl::e_dy*15 ); } return 1; */ } Fl_Boxtype b = box(); return Fl_Input_::handletext(event, x()+Fl::box_dx(b), y()+Fl::box_dy(b), w()-Fl::box_dw(b), h()-Fl::box_dh(b)); } /** Creates a new Fl_Input widget using the given position, size, and label string. The default boxtype is FL_DOWN_BOX. */ Fl_Input::Fl_Input(int X, int Y, int W, int H, const char *l) : Fl_Input_(X, Y, W, H, l) { } // // End of "$Id: Fl_Input.cxx 6968 2009-12-13 14:44:30Z matt $". //