// // "$Id: fl_read_image_mac.cxx 7670 2010-07-09 17:29:35Z manolo $" // // WIN32 image reading routines for the Fast Light Tool Kit (FLTK). // // Copyright 1998-2009 by Bill Spitzak and others. // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Library General Public // License as published by the Free Software Foundation; either // version 2 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Library General Public License for more details. // // You should have received a copy of the GNU Library General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 // USA. // // Please report all bugs and problems on the following page: // // http://www.fltk.org/str.php // #include extern unsigned char *MACbitmapFromRectOfWindow(Fl_Window *win, int x, int y, int w, int h, int *bytesPerPixel); // // 'fl_read_image()' - Read an image from the current window or off-screen buffer. // uchar * // O - Pixel buffer or NULL if failed fl_read_image(uchar *p, // I - Pixel buffer or NULL to allocate int x, // I - Left position int y, // I - Top position int w, // I - Width of area to read int h, // I - Height of area to read int alpha) { // I - Alpha value for image (0 for none) uchar *base; int rowBytes, delta; if(fl_window == NULL) { // reading from an offscreen buffer CGContextRef src = (CGContextRef)fl_gc; // get bitmap context base = (uchar *)CGBitmapContextGetData(src); // get data if(!base) return NULL; int sw = CGBitmapContextGetWidth(src); int sh = CGBitmapContextGetHeight(src); rowBytes = CGBitmapContextGetBytesPerRow(src); delta = CGBitmapContextGetBitsPerPixel(src)/8; if( (sw - x < w) || (sh - y < h) ) return NULL; } else { // reading from current window Fl_Window *window = Fl_Window::current(); while(window->window()) window = window->window(); base = MACbitmapFromRectOfWindow(window,x,y,w,h,&delta); rowBytes = delta*w; x = y = 0; } // Allocate the image data array as needed... int d = alpha ? 4 : 3; if (!p) p = new uchar[w * h * d]; // Initialize the default colors/alpha in the whole image... memset(p, alpha, w * h * d); // Copy the image from the off-screen buffer to the memory buffer. int idx, idy; // Current X & Y in image uchar *pdst, *psrc; for (idy = y, pdst = p; idy < h + y; idy ++) { for (idx = 0, psrc = base + idy * rowBytes + x * delta; idx < w; idx ++, psrc += delta, pdst += d) { pdst[0] = psrc[0]; // R pdst[1] = psrc[1]; // G pdst[2] = psrc[2]; // B } } if(fl_window != NULL) delete base; return p; } // // End of "$Id: fl_read_image_mac.cxx 7670 2010-07-09 17:29:35Z manolo $". //